Well with 4 almost upon us and Reach’s controversial time in the sun likely over - I don’t see reach enduring the same way as 2 did and 3 still is, having split the fanbase so much - people’ll either be won over by 4 or remain on 3 I think - I thought why not take a look back at the game.
Personally I enjoyed the game though mainly because of the overall combination of features, but with more exposure to 3 and now CE:A it’s starting to lose some ground.
I thought the campaign story was solid, if predictable (well let’s face it, we all KNEW before the game that Reach would fall and scores of people - including Spartans - would die). Long Night of Solace, Nightfall, and Tip of the Spear stand out the most in my memory, especially LNoS actually with the Sabre and Low Gravity fights - however I must say I felt they, like most if not all of the missions dragged on a bit too long for their own good.
And while I did like the feel of Reach I must admit something in the maps and such just feels a little off from the other entries in the series - perhaps a bit too much open space too often.
I had no complaints with the weaponary, aside from the grenade launcher (which I’ve never really gotten the hang of). Bloom, I definitely didn’t appreciate though - recoil is fine but why the heck should my reticle expand out of focus when I’m firing?
AAs were an interesting addition but I think they really did affect gameplay a bit too much - as seen when some had to be watered down, shame Bungie couldn’t get them a bit more balanced.
To be honest while I initially rather liked Fire Fight 2.0, as a way to blow off steam and just practise my gameplay I’ve come to feel that my time in the mode isn’t rewarded properly by the ranking/xp system to bother with it compared to Campaign.
I’ve loved all the Multi-Player I’ve been able to play - my Live connection cuts out frequently in my preferred play hours. But the maps really do let the mode down as they’re not balanced or even very imaginative, indeed I prefer the Forge made maps (at least there’s some design work that’s gone into those even if they’re still not balanced).
Theatre 2.0, heh what else can I say but thanks for letting us save those moments of glory, ignominity and out right hilarity.
Anyhow what are you thoughts looking back at Reach as 4 rolls on towards us?