Reach Online Is a Joke

Can someone please explain to me how having every playlist being unranked was a good idea? I’m sick of getting into games with players that aren’t on my skill level, quit the game instantly, or don’t play towards the objective. This goes for the Arena too. In Arena, I’ve had 1450+ rating in every game during a season while my friend goes about 1300 and yet he is a silver while i am bronze. Also, i get into games where I go 25-1 like it’s nothing. This makes the game so boring.

Who’s idea was this? Why was the implecated into Halo? It has absolutely destroyed what Halo was for everyone. It gives us NOTHING to play for. Rank means nothing. I see plenty of people with high rank and armor completion that are absolutely awful. It’s simply because they have played the game a ton that they are like this.

Halo seems like a chill game more than a competitive one. They need to go back to the Halo 2 and 3 days and take notes from how that game was done. Reach online was done horribly and needs to be fixed or else they will see further depletion of online users.

> Halo seems like a chill game more than a competitive one.

So coming home after a hard day at work and playing Halo to relax and ease up is worse then coming home and getting worked up about being better then other players?

its just a game well more than a game but still i have the same problem but I learn to deal with it

Agreed. One of the many things that are wrong with this game is the matchmaking. But they can’t add a 1-50 now, so we will have to wait for Halo 4 for there to be an actual ranking system again, not this meaningless credit crap.

> Can someone please explain to me how having every playlist being unranked was a good idea? I’m sick of getting into games with players that aren’t on my skill level, quit the game instantly, or don’t play towards the objective. This goes for the Arena too. In Arena, I’ve had 1450+ rating in every game during a season while my friend goes about 1300 and yet he is a silver while i am bronze. Also, i get into games where I go 25-1 like it’s nothing. This makes the game so boring.
>
> Who’s idea was this? Why was the implecated into Halo? It has absolutely destroyed what Halo was for everyone. It gives us NOTHING to play for. Rank means nothing. I see plenty of people with high rank and armor completion that are absolutely awful. It’s simply because they have played the game a ton that they are like this.
>
> Halo seems like a chill game more than a competitive one. They need to go back to the Halo 2 and 3 days and take notes from how that game was done. Reach online was done horribly and needs to be fixed or else they will see further depletion of online users.

and op you really cant talk about your teammates you dont really have the best kd in the world. and if you want my advice stop playing arena its a waste of time. it doesnt even rank you by skill it only ranks you by the games you play

I can see your problem. Every game series will have games like this that have the same multiplayer problem. The fact is that after Reach is Halo 4, and hopefully 343 will learn from these mistakes like the missing rank system and the lack of dual wielding and make an astounding multiplayer that will blow our minds. Good thing this didn’t happen in Halo 3 or the Halo trilogy would have probably lost its audience over the five years it was out. In conclusion, beter is almost here, so endure the worst.

It is worth mentioning that Reach does still use the same skill based matchmaking system that Halo 3 did. You are constantly being ranked based on your trueskill rating, and matched with equally skilled players accordingly. They just don’t show you your rank.

I my opinion, this is a great way to avoid the horrible rank-boosting issues that plagued Halo 2 and 3. Rank became meaningless because of the rampant boosted or purchased accounts. Half the people who reached 50 didn’t do it through their actual skill. What good is it to be matched against players of equal rank if the rank might not be fairly earned.

Not to mention the fact that players were constantly matched against other players of different skill level, regardless of their rank.

I was a 45 in Lone Wolves, and every match I played would be against opponents who ranged from level 35-50… not what I would call a tight spread.

Better to leave all of these ranking issues out of matchmaking, except for the people who care about it… they have the Arena.

Legacy is right, listen too him. Its worth noting that Reach has a looser trueskill matching spread (also party restrictions) than H3 though and it shows.

Rating is meaningless in arena too, so you cant rage about that. Its all win/loss now. It used to be based on rating, which was better imo but bungie made a mistake which made it exploitable and the lovely community happily obliged and then hit the forums to complain about how arena is broken :confused:

> Can someone please explain to me how having every playlist being unranked was a good idea? I’m sick of getting into games with players that aren’t on my skill level, quit the game instantly, or don’t play towards the objective. This goes for the Arena too. In Arena, I’ve had 1450+ rating in every game during a season while my friend goes about 1300 and yet he is a silver while i am bronze. Also, i get into games where I go 25-1 like it’s nothing. This makes the game so boring.
>
> Who’s idea was this? Why was the implecated into Halo? It has absolutely destroyed what Halo was for everyone. It gives us NOTHING to play for. Rank means nothing. I see plenty of people with high rank and armor completion that are absolutely awful. It’s simply because they have played the game a ton that they are like this.
>
> Halo seems like a chill game more than a competitive one. They need to go back to the Halo 2 and 3 days and take notes from how that game was done. Reach online was done horribly and needs to be fixed or else they will see further depletion of online users.

The cake is a lie, dude.

Legacy might be right in theory, but that is not how Reach is currently working right now.

Because of each playlist’s very low population (especially arena) you are getting matched with the closest skill levels available to you. Almost every single game I play I go anywhere between +8 - +30 because the game is matching me with much lesser skilled players. Usually the only time I get a challenge, its when I get a team full of randoms and they match us up with a full party, then half of my team quits out.

I am above average, not some uber pro player, but I almost never ever get a challenging match up because of this system

also, i agree with the flaws legacy mentioned in previous halo games, BUT i still find that I was much more satisfied with that MM system. Yes it sucked getting matched up with derankers who immediately quit, or against boosters, but at least the game was challenging back then.

How was it a good idea? They were trying to put a lid on the elitism, boosting, and spam caused by having 1-50.

> How was it a good idea? They were trying to put a lid on the elitism, boosting, and spam caused by having 1-50.

the system they gave us doesn’t work, now instead we are all forced to get uneven matches constantly due to low populations which is caused by unbalanced gameplay and lack of interest.

you guys are complaining like everybody was a cheating, boosting, elitist A-hole back in halo 2/3. It wasn’t that bad, a few jerks here and there and some boosters but at least 9/10 games, you had good match ups with other people of your skill level. now half the time I am stuck with a bunch of newbs trying to AR me from 70 feet away almost every game I play.

> you guys are complaining like everybody was a cheating, boosting, elitist A-hole back in halo 3. It wasn’t that bad, a few jerks here and there and some boosters but at least 9/10 games, you had good match ups with other people of your skill level. now half the time I am stuck with a bunch of newbs trying to AR me from 70 feet away almost every game I play.

There were certainly a lot more of them. Having clear skill-based rank does nothing but encourage cheating, boosting, and elitism. If the problem is low population, changing the skill system won’t fix that. No, giving everyone visible skill will just encourage more whining, regardless of how the game plays out.

“I’m a 50 and there was a 35 on my team!”
“He did better than you.”
“Because the noob kept kill-stealing.”

I’m glad visible skill is out. Reach isn’t competitive, which I’m glad for. I’m sick of hearing competitive, MLG tryhards whine about every single little thing.

/soapbox

What’s the point of being ‘good’ if you never play with people you are better than?

> > you guys are complaining like everybody was a cheating, boosting, elitist A-hole back in halo 3. It wasn’t that bad, a few jerks here and there and some boosters but at least 9/10 games, you had good match ups with other people of your skill level. now half the time I am stuck with a bunch of newbs trying to AR me from 70 feet away almost every game I play.
>
> There were certainly a lot more of them. Having clear skill-based rank does nothing but encourage cheating, boosting, and elitism. If the problem is low population, changing the skill system won’t fix that. No, giving everyone visible skill will just encourage more whining, regardless of how the game plays out.
>
> “I’m a 50 and there was a 35 on my team!”
> “He did better than you.”
> “Because the noob kept kill-stealing.”
>
> I’m glad visible skill is out. Reach isn’t competitive, which I’m glad for. I’m sick of hearing competitive, MLG tryhards whine about every single little thing.
>
> /soapbox
>
> What’s the point of being ‘good’ if you never play with people you are better than?

halo was always a competitive game, that’s what made it great. i’m not a MLG player or a whiner in general, i just want a challenge. halo has morphed from trying be better than the other guy to lets join a match and pick off newbs and laugh at their pitiful attempts to succeed.

yes its fun to completely dominate the games, but its hard to get better when you rarely get matched up with people of your same skill level. and it gets old quickly.

visible skill (or a legitimate rank not like what we have now) is important, it gets people motivated to due better, sure it makes some people sink down to low levels and start boosting and such, but its worth it in the long run. i can deal with a few bs games here and there with these types of players, you can always quit if your mad.

should we limit how fast cars can drive because some people drive over the speed limit? Hell No, so why should we do the same with halo.

think back to halo 2 or 3. if you didn’t want the fierce competition, that’s fine, play social and enjoy yourself at your own pace. if you liked the competition, then you can go play ranked and enjoy that too. now we are all forced to sit back and play social with no reason to try and get better, and no real way test your skills against other people your level.

Playing with people that aren’t my skill level is fun… It’s how I have 3 unfrigs, a killionare, and 9 inconceivables… Lmao

I don’t think Reach online is a joke at all, I feel you are worked up over certain issues, some i agree with, Others not so much. But i must admit, I hate quitters…and there seems to be a bigger number of them recently.

PeacE
ShadEO9

having idiots on the opposite team is bad why?

This story was not cool bro.

Do not tell it at parties.

Sure there are some spelling errors but hey, I liked the read. It encompasses a lot of people’s frustrations with the game. I think more people should speak up and keep hope that 343i will deliver in some way or another to the competitive community.

> > Halo seems like a chill game more than a competitive one.
>
> So coming home after a hard day at work and playing Halo to relax and ease up is worse then coming home and getting worked up about being better then other players?

lol probably so!

If thats the case then next time they just wont pick up Reach and instead go play COD! And here I thought the point was to keep people on Reach.

The Competitive group want to be better and hate losing. And when they do great but lose cause of some noobs on their team who just wanted to play and relax without a care ruins the game for the competitive group, (I believe the NON-competitive or Casual players call them Try Hards)

Almost everybody I know prefer COD over Reach after coming home from work cause their tired of getting yelled at by “Try Hards” and yes also getting slaughtered in the process. But some these people are casuals and dont care, BUT some of them are competitive and get frustrated.

Even after a long hard day at work a Competitive Halo player wants to win and pop heads, if he/she starts losing cause of some noob then that will just frustrate them to no end, this is understandable and the frustration of losing is in fact worse than coming home to relax and ease up. This is strangely true. lol!