Reach Needs rank

Not having rank in one of the most competitive shooters our there is just plain criminal.To prove my point I’m posting a couple games of myself outclassing everyone in the party. Hopefully these pieces of evidence are enough for 343 to start thinking about some sort of definitive ranking system for Reach. These 1 sided games are not fun for anybody.

The Following are the games in the TU Beta and my kills/deaths during them.

Game 1
K: 28 D:6 +22

Game 2
K:28 D:2 +26

Game 3
K:29 D:8 +21 (all my teammates went negative.)


Game 4

K:39 D:17 +22 (German Host(would love to go in to detail about why we shouldn’t be able to connect to people over 4700 miles away but that’s for another time),& my teammate goes -19)


Game 5

K:21 D:1 +20 (4 people quit out, also bringing to attention the lack of care anyone has for individual games when there’s nothing but derivative credits on the line.)

Note: These games are in chronological order starting 11/20, they were not taken from any other time frame.

Halo? One of the most competitive shooters out there?

I’m afraid you are gravely mistaken. Halo is what people interpret it to be now these days. Halo can be a hardcore shooter for some whereas it could be a Party for others. Even a drinking game for some.

343 Industries should not bother with adding a Ranking System within Halo: Reach as of now. Its too late and its pointless to do so now. The developers should be paying full attention to the development and completion of Halo 4 since they have been given a strict deadline of the Holiday Season of 2012. They have a lot to promise for and I would rather not have their time delayed just to add a pointless feature into Halo: Reach. A game that does not need a Ranking System like 1-50. That’s what the Arena Ranking System is for.

> Halo? One of the most competitive shooters out there?
>
> I’m afraid you are gravely mistaken. Halo is what people interpret it to be now these days. Halo can be a hardcore shooter for some whereas it could be a Party for others. Even a drinking game for some.
>
> 343 Industries should not bother with adding a Ranking System within Halo: Reach as of now. Its too late and its pointless to do so now. The developers should be paying full attention to the development and completion of Halo 4 since they have been given a strict deadline of the Holiday Season of 2012. They have a lot to promise for and I would rather not have their time delayed just to add a pointless feature into Halo: Reach. A game that does not need a Ranking System like 1-50. That’s what the Arena Ranking System is for.

Gravely Mistaken? Halo is one of the most competitive shooters for the Xbox 360. Now if your talking about FPS’s for every platform, Halo would fall a bit short in competitiveness.

Even if it is considered a drinking game for some, There are plenty of others who take this game seriously, and plenty who just want a good challenge in matchmaking once in a while. Halo 3 was a good example of a good matchmaking system where there was both Social and Ranked to accommodate for everybody.

343 SHOULD bother adding a ranking system to Reach. Have you not seen the recent population numbers for Reach? (I’ve never seen it more than 60,000 recently) Black Ops has 400,000 people playing on average and it’s not even the newest call of duty.Let me remind you that Halo 3 in it’s hey day had well over 500,000 people playing. A lot of folks have migrated to other games because of a lack of consistency in the ranking system. Beginners get crushed by better players, and the better players don’t even find most games a challenge.

Halo 4 is coming out the holiday season of 2012. 343 has said they are using a modified version of the Halo Reach engine. 343 has had plenty of time to craft it, don’t worry. (They’ve been in development for a year already.)

It’s not pointless to add Ranks. It’ll bring back A LOT of players that left Halo. It’ll also leave a good reputation for Reach, which in return will have more people looking forward buy Halo 4.

In the TU 343 said that they have a lot more in store for Reach. Why not ask to fix something that is so obviously flawed and broken?

Arena is an ok ranking system but is biased towards Stat whores and Campers. Oh and it’s only in ONE playlist. Either give the community a universal ranking system or put a fixed Arena in more playlists. Simple.

I don’t think adding TrueSkill to more playlists will increase the population. Default Reach was sufficiently bad to completely turn people off the game, all my friends have sold their copies.

It would be nice if 343 added a few ranked playlists (MLG specifically) but I’m not expecting anything.

I don’t play Reach often because it is drop dead boring due to 90% of matches being uncompetitive, there’s no “flow”.

> I don’t think adding TrueSkill to more playlists will increase the population. Default Reach was sufficiently bad to completely turn people off the game, all my friends have sold their copies.
>
> It would be nice if 343 added a few ranked playlists (MLG specifically) but I’m not expecting anything.
>
> I don’t play HaLOLReach often because it is drop dead boring due to 90% of matches being uncompetitive, there’s no “flow”.

Yea but if they were to implement no bloom, no AA, playlists with Rank, I’m sure a lot of your buddies and yourself would be looking forward to playing Halo, instead of avoiding the current -Yoink- state reach MM is in now.

For some reason, my response did not get posted correctly. I apologise for this.

You seem to be like those few Forum-goers that can’t deal with the fact that there is nothing wrong with the game as of this moment. If there was anything truely wrong with the game then you would be seeing complaints from all members of the Halo Community. This include the Campaign-goers, the Firefighters, the Forgers and the Machinima and Gameplay Directors. All I’m seeing right now is complaints from Halo 3 Fanboys who hate the changes that make Halo 3 and Halo: Reach two different games. If you really don’t like Halo: Reach, pop the Halo 3 Disk back in the Xbox 360 Tray. Nothing is stopping and it doesn’t matter if it is old. People still play Counter-Strike and Warcraft 3 as of this day.

Trying to claim as though that Halo: Reach has a decreasing population because of how the Matchmaking and Gameplay Mechanics work is absolutely absurd. It is because of the major new block-buster titles and the lack of change and variety that the Halo Formula has been seeing for the past few years.

Halo: Reach is not broken. It may be seen as broken in your eyes but it isn’t. Get this through your head.

Your Opinion =/= The Truth.

> Arena is an ok ranking system but is biased towards Stat whores and Campers.

How? It’s 100% win/loss. It’s the exact same system as 1-50, the only difference is how your TrueSkill is presented visually (it’s based on how your TrueSkill compares to the population rather than just showing the number).

Honestly all that really needs to be done is to move more playlists to Arena like you mentioned. It wouldn’t hurt to give people more incentive to play it either, possibly by putting everyone’s Arena rank on their nameplate next to their cR rank.

> For some reason, my response did not get posted correctly. I apologise for this.
>
> You seem to be like those few Forum-goers that can’t deal with the fact that there is nothing wrong with the game as of this moment. If there was anything truely wrong with the game then you would be seeing complaints from all members of the Halo Community. This include the Campaign-goers, the Firefighters, the Forgers and the Machinima and Gameplay Directors. All I’m seeing right now is complaints from Halo 3 Fanboys who hate the changes that make Halo 3 and Halo: Reach two different games. If you really don’t like Halo: Reach, pop the Halo 3 Disk back in the Xbox 360 Tray. Nothing is stopping and it doesn’t matter if it is old. People still play Counter-Strike and Warcraft 3 as of this day.
>
> Trying to claim as though that Halo: Reach has a decreasing population because of how the Matchmaking and Gameplay Mechanics work is absolutely absurd. It is because of the major new block-buster titles and the lack of change and variety that the Halo Formula has been seeing for the past few years.
>
> Halo: Reach is not broken. It may be seen as broken in your eyes but it isn’t. Get this through your head.
>
> Your Opinion =/= The Truth.

& you seem to be one of those that blindly think that the game has nothing wrong with it. WHY do you think they released a TU with no bloom and bleed through in the first place? It was because of the community outcry and declining population.

It seems your the one with the opinions while I’m bringing factual evidence to the table.

Not a Halo 3 fanboy by the way, that game had horrible net code. Halo 2 was my favorite. I’m a 7 year Halo player don’t judge without actually knowing anything, thanks.

> > Arena is an ok ranking system but is biased towards Stat whores and Campers.
>
> How? It’s 100% win/loss. It’s the exact same system as 1-50, the only difference is how your TrueSkill is presented visually (it’s based on how your TrueSkill compares to the population rather than just showing the number).
>
> Honestly all that really needs to be done is to move more playlists to Arena like you mentioned. It wouldn’t hurt to give people more incentive to play it either, possibly by putting everyone’s Arena rank on their nameplate next to their cR rank.

Huh? Your Arena score is derived from your kills/assists/deaths. 1-50 was win/loss. It’s not the same system at all. The microsoft Trueskill system doesn’t even kick in until you play a certain amount of games that day.

> > > Arena is an ok ranking system but is biased towards Stat whores and Campers.
> >
> > How? It’s 100% win/loss. It’s the exact same system as 1-50, the only difference is how your TrueSkill is presented visually (it’s based on how your TrueSkill compares to the population rather than just showing the number).
> >
> > Honestly all that really needs to be done is to move more playlists to Arena like you mentioned. It wouldn’t hurt to give people more incentive to play it either, possibly by putting everyone’s Arena rank on their nameplate next to their cR rank.
>
> Huh? Your Arena score is derived from your kills/assists/deaths. 1-50 was win/loss. It’s not the same system at all. The microsoft Trueskill system doesn’t even kick in until you play a certain amount of games that day.

Arena has been win/loss since the start of Season 7 over 8 months ago.

http://www.bungie.net/News/content.aspx?type=topnews&cid=30705

The old system was pretty terrible, it worked the same way as Lone Wolves from Halo 3, with your rating determining your placement in the game (1st-8th). That placement was used to adjust your TrueSkill after each game.

Daily Ratings have never had anything to do with your rank in Arena or how you are matched with people, they are just for show.

> > > > Arena is an ok ranking system but is biased towards Stat whores and Campers.
> > >
> > > How? It’s 100% win/loss. It’s the exact same system as 1-50, the only difference is how your TrueSkill is presented visually (it’s based on how your TrueSkill compares to the population rather than just showing the number).
> > >
> > > Honestly all that really needs to be done is to move more playlists to Arena like you mentioned. It wouldn’t hurt to give people more incentive to play it either, possibly by putting everyone’s Arena rank on their nameplate next to their cR rank.
> >
> > Huh? Your Arena score is derived from your kills/assists/deaths. 1-50 was win/loss. It’s not the same system at all. The microsoft Trueskill system doesn’t even kick in until you play a certain amount of games that day.
>
> Arena has been win/loss since the start of Season 7 over 8 months ago.
>
> http://www.bungie.net/News/content.aspx?type=topnews&cid=30705
>
> The old system was pretty terrible, it worked the same way as Lone Wolves from Halo 3, with your rating determining your placement in the game (1st-8th). That placement was used to adjust your TrueSkill after each game.
>
> Daily Ratings have never had anything to do with your rank in Arena, they are just for show.

Well it’s great that they fixed it, but it’s sad to see it so underutilized and used in only one playlist.

Arenas population is still very minimal compared to other playlists.

There’s either very easy matches or very hard matches most of the time.

It sucks that Reach was designed to be 99% Social and only one ranked playlist that sucks because it’s default Reach.

343 is really failing in doing anything to bring ranked playlists into reach. They DON’t EVEN MENTION why they are not bringing it in, which frustrates me a lot!

Counter Strike GO is going to have a ranking system that bases people on their trueskill (individually and as a team). This is a game with a team of great developers that understand the importance of the competitive community.

> For some reason, my response did not get posted correctly. I apologise for this.
>
> You seem to be like those few Forum-goers that can’t deal with the fact that there is nothing wrong with the game as of this moment. If there was anything truely wrong with the game then you would be seeing complaints from all members of the Halo Community. This include the Campaign-goers, the Firefighters, the Forgers and the Machinima and Gameplay Directors. All I’m seeing right now is complaints from Halo 3 Fanboys who hate the changes that make Halo 3 and Halo: Reach two different games. If you really don’t like Halo: Reach, pop the Halo 3 Disk back in the Xbox 360 Tray. Nothing is stopping and it doesn’t matter if it is old. People still play Counter-Strike and Warcraft 3 as of this day.
>
> The people who dislike this game have moved on. Me and multiple friends picked this game up on release night, played it for a month, complained for a couple of weeks, then hung it up and they have yet to play it again and have absolutely nothing to do with the game or its community. I just came back about 3 weeks ago out of sheer boredom.
>
> Trying to claim as though that Halo: Reach has a decreasing population because of how the Matchmaking and Gameplay Mechanics work is absolutely absurd. It is because of the major new block-buster titles and the lack of change and variety that the Halo Formula has been seeing for the past few years.
>
> So, there’s nothing wrong with the game except that its not as fun as other games? Then there is something wrong with the game. You blame lack of change and variety? MW3 is very similar to MW2 and there are just as many if not more people playing MW3 now whereas Halo:reach is drastically different than Halo:3 and has seen a decrease in population (and that was in “the last few years”). DRASTIC change to the core game play isn’t always good.
>
> Halo: Reach is not broken. It may be seen as broken in your eyes but it isn’t. Get this through your head.
>
> Your Opinion =/= The Truth.
> You offered not facts here. Your opinion =/= truth either. lol

bolded

Ranking systems don’t work, just like they didn’t work in Halo 3. Having 50 skill is not a representation of your skill. I could play 10 straight matches, winning them all with a decent K/D, and still not be ranked up, but after losing one match lose a rank.

> Not having rank in one of the most competitive shooters our there is just plain criminal.To prove my point I’m posting a couple games of myself outclassing everyone in the party. Hopefully these pieces of evidence are enough for 343 to start thinking about some sort of definitive ranking system for Reach. These 1 sided games are not fun for anybody.
>
> The Following are the games in the TU Beta and my kills/deaths during them.
>
> Game 1
> K: 28 D:6 +22
>
> Game 2
> K:28 D:2 +26
>
> Game 3
> K:29 D:8 +21 (all my teammates went negative.)
>
>
> Game 4

> K:39 D:17 +22 (German Host(would love to go in to detail about why we shouldn’t be able to connect to people over 4700 miles away but that’s for another time),& my teammate goes -19)
>
>
> Game 5

> K:21 D:1 +20 (4 people quit out, also bringing to attention the lack of care anyone has for individual games when there’s nothing but derivative credits on the line.)
>
> Note: These games are in chronological order starting 11/20, they were not taken from any other time frame.

If you want to avoid playing with people who are uberbad on your team, then party up with good players. As far as rankings go, even those are pretty inaccurate when it comes to judging someone’s actual skill (deranking and boosting, remember Halo 3?)

However, in the competitive playlists, the game uses trueskill (which is also inaccurate when it comes to judging people’s skill, but more accurate than a ranking system) so you get put against people who are near your skill level.

And on a side not, you do realize that the tu beta isn’t a competitive playlist, and the majority of the people playing it suck at regular Reach and are just trying to pad their K/D, right? Play a few games of SWAT or Snipers if you are looking for some decent competition.

> Ranking systems don’t work, just like they didn’t work in Halo 3. Having 50 skill is not a representation of your skill. I could play 10 straight matches, winning them all with a decent K/D, and still not be ranked up, but after losing one match lose a rank.

There are a lot of variables at play when in it came to rank. Say for instance if you beat kids that were under your level a lot, it wouldn’t rank you up. If you lost to someone lower ranked than yourself, you would obviously lose a level.

> If you want to avoid playing with people who are uberbad on your team, then party up with good players. As far as rankings go, even those are pretty inaccurate when it comes to judging someone’s actual skill (deranking and boosting, remember Halo 3?)
>
> However, in the competitive playlists, the game uses trueskill (which is also inaccurate when it comes to judging people’s skill, but more accurate than a ranking system) so you get put against people who are near your skill level.
>
> And on a side not, you do realize that the tu beta isn’t a competitive playlist, and the majority of the people playing it suck at regular Reach and are just trying to pad their K/D, right? Play a few games of SWAT or Snipers if you are looking for some decent competition.

I do play with full teams on occasion, but of course the majority of the games i play the other team sucks really bad, so it’s not fun for anybody. Again, matchmaking should place you with people on your skill level, i shouldn’t have to do it myself.

I put TU stats because it’s the only tolerable playlist to play(no bloom). When i do find myself in playlists such as Swat or snipers, i don’t even pay attention to my screen and end up winning. (don’t mean to come off as a -Yoink-, but its true. Most of the time i mute the volume and watch tv whilst playing Halo.Really tired of the lack of challenging game.)

It’s sad that matchmaking has come to this. It’s kind of an oxymoron now, because your going to be put in games with just about anybody online.

3 of those games look like they were reasonably close, I wouldn’t call them one-sided at all. Players are matched with each other so that the teams are even, not necessarily matched so that players are of a close range in skill level.

There is ranking, it is just hidden, not shown like in H3 and H2.

Also, you can always search for games with players of closer skill level if you feel you are overpowering your opponents.

> 3 of those games look like they were reasonably close, I wouldn’t call them one-sided at all. Players are matched with each other so that the teams are even, not necessarily matched so that players are of a close range in skill level.
>
> There is ranking, it is just hidden, not shown like in H3 and H2.
>
> Also, you can always search for games with players of closer skill level if you feel you are overpowering your opponents.

Oh your talking about the games where my team goes insanely negative, and the only reason it’s close in the first place is because of me going positive. Yep not one sided at all…

There is ranking, it is just hidden, not shown like in H3 and H2.

If you have played more than 4 games of reach in your life, you know their hidden ranking system doesn’t do jack -Yoink-.

As i explained earlier, when i team up with my “good” friends and play we end up crushing other players 50-10 most games. So i end up Overpowering my opponents x3.

What’s interesting though, there is a numerical value of 1-100 on people’s 343 service records.They are called a Battle Proficiency Rating. Maybe they are going to implement that into a ranking algorithm.

>

You have 14 games played in Anniversary Classic. 15 in Anniversary Squad.

The only thing you have pointed out by posting these games is that as a good player you can trash bad kids while your TrueSkill is low because the system hasn’t figured our your skill yet. TrueSkill needs about a hundred games to accurately place you in a 4v4 setting.

And there is utterly nothing about flipping on your TrueSkill rank that will automatically make this situation any better.

As time goes on 343 adding more ranked playlists becomes more unlikely due to reduced population counts.

I think it is too late for Reach, not even MLG averages over a few hundred players and that would have been the best playlist to have ranked.