Yesterday, after a lot of time not playing Halo: Reach, I decided to give it a try. In almost all the matches I played, at least one person left the game. I had an Invasion game with only two parterns against a team of 5 people. In one game they left within a minute of the match being started.
Reach would benefit more that it would suffer by adding this feature. Or at least for the next Halo, if it’s too hard to implement.
And Arena wouldn’t have it, for obvious reasons. Or the Ranked playlists.
What do you think about this? It would help the game or not?
Adapt
Naw, I’m just joking xD! If you become a regular Invasion player then you will see alot of quiting. At the most 1 person quits at the start of the game. If the team has trouble getting past 1 phase then 0-2people will quit. People half of the time quit after class change. That’s where you should get annoyed. On spire when we become spartans they quit or when its Boneyard and we are Elites then they will quit.
Some playlists I think it would be great. Others, it shouldn’t.
Which playlists do you think iwould benefit from it?
I suppose the only one that shouldn’t have it is Arena, for being the competitive one.