Reach Nades vs H4 nades

So gameplayed reveal via MLG on the youtube and just curious being its back to bleedthrough health system like Halo 3, are the nades tone down? Or are they still the Duke Nukem nades that devastate players in certain situations that shouldn’t have happen?

I did see you have to have a certain Tactical Package to picked up grenades so maybe the quantity of grenades being hurled in your direction will be reduced. I hope they aren’t as plentiful in general…I would rather get shot than get blown up generally speaking.