What would you change to Reach’s MM playlists? I don’t want to hear anymore about the 1-50, bloom, fall damage, etc. those are things that belong in a title update discussion. Here I’m talking about what maps should be in what playlists, what playlists should be added/removed, what you would change about certain gametypes, what gametypes should be added/removed to playlists, etc.
I’ll update the OP with some of the top ideas I see posted here:
Playlists:
- Creating a Race playlist
- Moving Rocket Hog Race from Multi-team to Action Sack
- Adding Race gametypes/community tracks into Action Sack
- Create an Elite playlist
Maps:
- Placing Soft-kill zones over Infection camping spots
- Creating spawn rooms in Grifball maps to prevent spawn campers
- Adding Community maps in Infection/Invasion
Gametypes:
- Adding more Infection gametypes (Speed demons on Boneyard, Spire, etc.)
- Creating a V.I.P. gametype
- Having Infection score by survival time for humans and kills for zombies
- Disabling Friendly Fire in Grifball