I haven’t had as much fun as I’ve had playing Halo in the TU Beta Playlist than I’ve had playing Halo since Halo 1. I have played Halo for over 9 years now and I have to say Reach has the potential to be the best game in the whole series. I am a fan who has said year after year that Halo 1 is the best and will not be beaten. While the leading your shot is something that my never be translated correctly, everything else Reach can do, and it has so much more to offer. When I first saw videos of Reach with bloom I had my doubts. When I played the beta I lost hope. When I got the game, I eventually sold it. When I eventually bought Reach again, all I could stomach was Team Doubles and Multi Team. Now, after playing with no bloom I can honestly say this game is right on the verge of perfection. I have attempted to compile the necessary/beneficial changes to Reach that I believe will make Reach not only play like Halo, but like THE BEST HALO GAME EVER. Halo 1 still has it’s sweet spots that I guess will never again see the light of day, but Reach has more than enough to make up for it.
So without further ado, the changes that Reach needs:
-Reduce bloom on Automatic weapons, keep their damage the same
-3 melee’s to kill full shields
-Less completely forged grey maps
-Make the Magnum function like a secondary, i.e., you pull it out instead of reloading your primary. Example: you get someone to no shields and they pop behind cover and you have only 2 shots left in your dmr/nr. Pull out the weaker pistol that kills in 1 headshot to no shields, but shoots faster, and is still pretty accurate, just not dead on like the DMR/NR.
-Standard & Hardcore Settings:
Standard:
Armor abilities
Radar
110% Movement Speed
110% Jump Height
150% Gravity
5sk DMR
6sk Magnum
7sk NR
Pro/Harcore:
No Armor Abilities
No Radar
Power ups on map
120% Movement Speed
125% Jump Height
200% Gravity
4sk DMR
5sk Magnum
6sk NR