(TL:DR at bottom.)
Me and my brother were talking about this yesterday, and he brought this up.
Reach is just 343i’s toy for experimentation and new ideas for Halo 4’s multiplayer.
Think about it, if they really wanted to make Reach the experience it should have been, they would have. These Grade A devs would have took the entire Matchmaking system and just reworked it to make sense. Streamlined playlists, Arena actually meaning something, etc…
But what do we have now? We have a fragmented and shattered version of what originally Reach. We can argue on and on about how the vanilla settings were broke, but let’s not do that. Instead let’s acknowledge that before 343i took the reigns and Bungie was still in command…stuff made a little bit more sense, you know? Less playlists, and one global version of Reach.
Now with 343i coming into the picture, we have several versions of this game scattered all around the matchmaking scene. Vanilla, Zero Bloom, Title Update, Anniversary, some TU versions with different AAs, and now soon we will have another version of TU without bleedthrough. We’ll even have a version of BTB where specialty kills on foot are worth more than normal kills.
This just makes for a SO not streamlined and consistent experience. If a new player starts off in the Halo world today, they wouldn’t got a clue what would be going on. Imagine them going into Team Slayer, and thinking “Okay, this is how this game plays.”, and then after a big of that they get more ambitious and try out Big Team. If their mind is logical, they’ll think, “Okay, it’ll be like Team Slayer but with lots of people and big maps.”, wrong! Instead they’ll have to deal with super accurate rifles that can shoot all the way across the map unlike in TS, armor lock lasting two seconds, and being killed with their shields up by standard weapons.
You get the picture.
All of this feels like 343i is treating Reach like their toy to try out a lot of things, trial run them, to better implement those ideas in Halo 4. There really is no other reason, a studio like this full of such great devs dedicated to Halo wouldn’t fragment this game so much for no purpose other than their -Yoinking!- up.
I can say they are sort of -Yoinking!- up Reach, and they haven’t just started either, they have been. I myself can still find plenty of enjoyment in the game, but you know what I mean.
What do you guys think?
TL:DR: 343i is treating Reach like it’s experimentation, bastardization, and play toy to trial run elements they think of for Halo 4 because Reach isn’t truthfully their game and doing this will ensure Halo 4 won’t be messed up too bad.