Reach humanized the Haloverse.

Before this game , it was all master chief , all the time. The perfect and unstoppable badass.

It showed us Noble team. A group of misfits who don’t seem to be very well liked. They all have their issues. Also goes to show how fragile a Spartan really is.

That’s not entirely accurate. Halo: Reach showed us how Spartan III’s can do everything a Spartan II can but it also showed us how expendable they are.

But in terms of “humanizing the haloverse” that award goes to Halo 3: ODST which came out a year before and for the first time put us in the shoes of somebody who’s not a Spartan.

Agreed.

> 2533274809226598;2:
> That’s not entirely accurate. Halo: Reach showed us how Spartan III’s can do everything a Spartan II can but it also showed us how expendable they are.
>
> But in terms of “humanizing the haloverse” that award goes to Halo 3: ODST which came out a year before and for the first time put us in the shoes of somebody who’s not a Spartan.

I think Reach focused / showed us more of the harshness of the war. People dying everywhere from space to the city to the countrysides of Reach. Also we lose like 4 times in the campaign:

  • sword base, while yes we shoo off that corvette, the base is later lost to the covies - Space, we blow up the super carrier at the cost of Jorge’s life but then 100’s of other covie ships show up - We evacuate civillains and try to beat back the covenant above New Alexandria but then the citiy is glassed and Kat dies - Noble 6 saves the Autumn and by extension humanity, but he / we die alone, on a doomed world, surrounded by enemies (kind of like Caesar did now that I think about it)So ODST added the humanity with the audio story and the ODST gameplay but Reach showed the harshness of the 30 year long war.

> 2533274890899554;1:
> Before this game , it was all master chief , all the time. The perfect and unstoppable badass.
>
> It showed us Noble team. A group of misfits who don’t seem to be very well liked. They all have their issues. Also goes to show how fragile a Spartan really is.

The Story conmpren how is difficult the life of the Spartan in the Reach Planet

Reach was a good game

Like wise, ODST did that. Reach was about the story of an important planet to the UNSC and a team of Spartan’s trying to save it only for it to be glassed and destroyed.

> 2533274809226598;2:
> That’s not entirely accurate. Halo: Reach showed us how Spartan III’s can do everything a Spartan II can but it also showed us how expendable they are.
>
> But in terms of “humanizing the haloverse” that award goes to Halo 3: ODST which came out a year before and for the first time put us in the shoes of somebody who’s not a Spartan.

agreed