I did some testing after I had nearly full shields but still died from a grenade, and I found out FOR A FACT that Reach grenades and melees DO MORE DAMAGE than H3 nades and melees.
This is what I found:
Grenades
Reach: One DMR shot plus one AR shot plus 1 grenade at your feet kills you.
Halo 3: One BR shot (which does more damage than a DMR shot, btw) plus 1 AR shot plus 1 grenade at your feet does NOT kill you.
Melees
Reach: One melee with bleedthrough (therefore showing its full damage) and two DMR torso shots kills you.
Halo 3: One melee plus two DMR shots does NOT kill you.
For reference: One sniper shot plus two DMR shots as well as two BR shots kill you in both games.
Therefore, Reach damage modifiers for grenades and melees are LARGER than in Halo 3. Everyone that said that Reach nades only have a larger blast radius but do no more damage than H3 nades are WRONG.
As if one needed to do extensive testing to prove that Reach nades are stronger compared to H3s. It’s quite obvious for anyone who put time into Reach’s MP and has played Halo 3 before hand.
I thought we all knew this.
Yeah, because the shield and health numbers and individual weapon numbers totally match up to each other…
Please tell me that you haven’t only just figured this out…
> I did some testing after I had nearly full shields but still died from a grenade, and I found out FOR A FACT that Reach grenades and melees DO MORE DAMAGE than H3 nades and melees.
>
> This is what I found:
>
> Grenades
>
> Reach: One DMR shot plus one AR shot plus 1 grenade at your feet kills you.
>
> Halo 3: One BR shot (which does more damage than a DMR shot, btw) plus 1 AR shot plus 1 grenade at your feet does NOT kill you.
>
> Melees
>
> Reach: One melee with bleedthrough (therefore showing its full damage) and two DMR torso shots kills you.
>
> Halo 3: One melee plus two DMR shots does NOT kill you.
>
> For reference: One sniper shot plus two DMR shots as well as two BR shots kill you in both games.
>
> Therefore, Reach damage modifiers for grenades and melees are LARGER than in Halo 3. Everyone that said that Reach nades only have a larger blast radius but do no more damage than H3 nades are WRONG.
I dont think it does more damage. Atleast, bungie claims it doesnt and they made both games. The damage is just distributed differently over area. Perhaps theres a hotspot at radius zero while it tapers off over a lager area, whereas in H3 that damage/area curve was flatter. Besides, youre comparing totally different guns in different games then declaring your results conclusive. Maybe the guns are doing different damage hmmmm?
Also, that was the most BREATHLESS post ive ever read on this forum.
> Yeah, because the shield and health numbers and individual weapon numbers totally match up to each other…
If you have less health while still doing the exact same amount of damage, you’re actually doing more.
So while grenades might have the exact same damage out put (say, 85 points as example) that takes X amount of your shield and health percentage in one game and a different amount in another game.
So no, the damage is not the same.
Hence the term “mini-nukes” being coined during Reach’s Beta.
Reach nades are overpowered like mini rockets lol, wish 343 nerfed them in the TU
Ever think that bungie mite of wanted grenades to do more damage?
They do the same amount of damage, if both are thrown at your feet, the derp-slowed movement speed is what made nades so broken.
> They do the same amount of damage, if both are thrown at your feet, the derp-slowed movement speed is what made nades so broken.
I tested this with a non-moving target with the grenade at their feet. Using the utility weapon (which does slightly more damage in H3 than in Reach, btw), it took more torso shots from the BR than the DMR to finish the target off. Since the weapon that does overall less damage also takes less shots to kill after the nade, the logical conclusion is that the grenade did more damage.
And while I and many others already knew this, there are always dissenters. This post was for the people that didn’t believe it.
I would say its simply to give a feeling of the difference in armor going from Mark VI back to Mark V from Halo CE in reach. If you go and play Halo CE and compare it to Halo Reach damage wise its identical, while Halo 2-Halo 3 are also identical to eachother. Its just to show you the difference between armor classifications, and to help you realize this is years before Halo 3 and the furthering of the Mjolnir technology in my opinion.