REACH=Forge WORLD , Halo4=Forge map

In reach you could go FAR out the map and still build stuff , Halo 4 forge sucks pretty bad plus theirs no UNSC flying vehicles. All n’ All this forge is piss poor for this machinma im trying to create.

halo 4 forge is superior to halo reach forge in all aspects except for the precision editing. Everything else is far better in halo 4.

Forge world, while it looked pretty and nice, was not all that it cracked up to be. All the maps looked bleak and grey and repetitive, as well as the frame rate issue on most maps was atrocious. Simple too much environment had to be rendered in every game.

These maps eliminate all of those problems, are bigger than people think they are and can develop into some pretty amazing maps so far from what I’ve done and what I’ve seen.

Ya, I miss the falcon too, but oh well.

It irritates me that the three forge maps they give you, especially Ravine have all this space perfect for great ideas and yet there are invisible walls everywhere that force you to have to build with the given environment involved in your map. Seems like it wouldn’t have been hard for them to just include a HUGE open map for forge even if it didn’t have much detail.

> It irritates me that the three forge maps they give you, especially Ravine have all this space perfect for great ideas and yet there are invisible walls everywhere that force you to have to build with the given environment involved in your map. Seems like it wouldn’t have been hard for them to just include a HUGE open map for forge even if it didn’t have much detail.

You have to set limits for frame rate purposes. That was forge worlds problem in a nutshell. It was so big and vast that most maps had serious frame rate lag.

These 3 maps have plenty of room to build anything from small 4v4 maps or 2v2 maps to large scale invasion or btb maps.

Impact has a HUGE forge area to build on. You are not limited to the two asteroids and you can go out past the asteroids quite a ways.