Get rid of shield poping, thats it.
halo reach feels so dull and we can all argue some weapons need a damage boost here, less bloom there but overall to UP the sandbox viability remouving shield poping would do it, that extra second is all you really need to outplay a DMR with an AR and so on, it would also make playing as an elite on invasion for the first round more bearable, even fun. “But muh 4 shot kill” bruh its not needed, and all such a change would make reach stand out and not just feel like a single shot BR, everywhere else where dmr is 5 shot, so is the magnum, it would also create some cohesion within the games so it does not feel so jaring when you got multiple games n a playlist and you jump betwen them.
halo reach had a TU befero it can have one again