I don’t get why everyone always says Reach failed, it didn’t, it was a very fun game.
But why you don’t like it is because you’re competitive gamers, right? And Reach wasn’t
nearly as competitive as the other Halos.
Reach is a casual Halo game, Bungie was only trying to make it funner by making fun stuff
like jetpack and Active Camo and Armor Lock.
I mean, what’s cooler than being able to fly, or going invisible or being invincible?
But of course, when you look at it competitively it isn’t all that fun, jetpack breaks
map control, and armor lock just pauses the game.
Of course, I think Halo Reach is plenty competitive to me, I like dealing with the
challenge of having jetpackers try to take map control easier, or armor lockers trying to
avoid death. But that’s just me.
So I think that Reach wasn’t a total failure. It was just too casual for the competitive
community (which is what most of the halo community was made of).
Can you not accept that Halo Reach might not be bad, just casual. It’s not as balanced
or as skill rewarding as other Halos but it’s still fun.
CoD is SUPER casual and unbalanced, but it’s pretty popular right? Alot of people like
it because they’re not as competitive. (I’m sure most of you think CoD sucks right?)
So do you see what I’m saying?
Is Reach: A bad game or, just casual?
