Sofar the missions are really good to play.
But there is one recurring problem envolving the mission checkpoints. Their timing seems to be horrible.
Examples:
You kill the last grunt that throws a grenade at you and unfortuantly there is no way to dodge this, already accepting your death you fire your last bullets into his head. Checkpoint saved. You die and revert to the time just before the grenade explosion.
You disable an aa gun but your teamate doesnt hurry back to get into your transport so you wait. BOOM aa gun explodes and checkpoint is made. Unfortuantly you were still in blast radius. You revert to die in limbo over and over.
You fly your spaceship into an engine. Engine is down so you get a checkpoint. ETC ETC
Could be my way of playing as I tend to rush into things but anyone else having these limbos?