343: Why is it ONLY USABLE under MARK VII Core? AND ONLY for Cavallino / MARK VII Helmets?
Is there any chance we can use this on other helmets or MARK V core even?
Disappointing… ![]()
343: Why is it ONLY USABLE under MARK VII Core? AND ONLY for Cavallino / MARK VII Helmets?
Is there any chance we can use this on other helmets or MARK V core even?
Disappointing… ![]()
Same with the Reindeer antlers. Spend the $5 to buy and I can’t even wear them even though the shop shows it fitting just fine on my helmet. Really not happy about it.
Nope and when you go to try it on it puts it on the helmet you’re wearing making you think it’ll be available, but after purchase it isn’t.
Thats straight up deceitful, sorry…
It’s a real shame. I’d like it to exist on other helmets - it seems it was only made to fit those two, as it is a model designed to fit similar surface areas. They’d basically have to make a lot of different versions of the model in order to get it on every helmet.
Yeah. That one REALLY sucks. Doubly so that there’s no nose-less version.
Yeah it’s completely false advertising.
its a bummer… i suppose it was free anyway. but i main the MARK V armor core, really wanted it on that ![]()
I get what you mean. My cat ears are barred off from anything but MK VII.
It honestly makes no sense as to why select attachments are being made exclusive when clearly it is a goofy attachment that should be universal.
Imagine seeing a Yoroi samurai with the Yokai helmet donning Cat Ears and slaughtering your team.
Imagine seeing Emile wearing a Santa Hat.
Goofy Comedy should never have its arms tied behind its back like it does have in Halo Infinite.
You do need to understand how attachments work, though. Because if you look at it, the attachment never changes position. They all use universal coordinates, not per-helmet. They are also all static objects. So what ends up happening is that you get things like the cat ears that sometimes clip and sometimes have more of them showing - or having a longer root/stem for an attachment than on other helmets. This is… Largely fine - it’s a measure to prevent workload.
But what it also means is that some things just don’t work on some helmets. I don’t even know if the cat ears would be mounted on Yoroi helmets themselves. They’d need an entirely new type of cat ears. Now this wouldn’t be so bad, but here’s the catch, right? They need to add that to the player’s inventory. Do they add it to everyone’s, or just those who bought it? Are there issues with that type of toggle? Who knows. We do not.
But what I can say for certain is that they’d have to enable that specific type of object for that specific type of helmet/core. The more radically different the helmet shape, the more radically different the position of the attachment.
So instead of having one version of say, the santa hat? We could end up with 10.
I wouldn’t be surprised if they need their own separate model, texture and coordinate files either.
Because of the way it works, you end up with so many variables for a very inelegant system that it just gets plain messy.
So yes. I want to see these things come to fruition too… But if they don’t happen, ultimately, I get it.
The santa hat is especially rough, because it HAS to conform to the helmet to look right - but you can see that there’s one model and it works for the geometry of Cavallino and MK VII, but it definitely woudln’t look right on say, ISR.
It’s a mess. I mean it’s not like the hat’s an actual fabric anyway, just a static model. So they’d have to rejigger it to work for different helmets.
Here’s hoping. But my hopes are pretty low for universal attachments, as cool as it would be.
With the exception of the Brawler helmet, which tilts the earpiece attachments to line up with its armor plating.
I want semi-universal attachments.
All goofy items should be for all armors.
Mark V [B] attachments for the helmets should remain for the Mark V [B].
Exclusive attachments that are designed for the armor, such as Aviator’s CBRN rebreather, should remain unique to the helmet.
wtf
that’s weird
OKAY THEN NEVERMIND, WHAT IS THE DEAL?
YEAH NO SAME
I retract my prior post! It IS BS that we don’t have universal attachments, lmao, damn!
The deal is most likely to be a form of pseudo-laziness so they can keep the “live-service” part of the game going.
Year 1’s closing - “We made visors and cadet coatings cross-core.”
Year 2 might see an update of “We made gloves, shoulders, and knee-pads cross core. Also the rest of the armor coatings too.”
Year 3 - “Helmets and attachments are now all cross-core for the canon armor cores. See, we are a live service game.”
I don’t want to attribute it to malice or laziness. They’ve been working extremely hard.
The devs are doing fine.
The marketing team however… they might be holding back on some quality updates and saying “No. Not yet. Do it later.”
It is one of the more likely reasons as to why a lot of armor content is not in the game yet. We are still missing a LOT of Reach cosmetics for no reason other than “If we gave it to you all in Season 1, then there would be nothing new to unlock for the Mark V [B] in later seasons.”
Basically it is done for the illusion of progression, new content, and updates in order to keep in line with being a “Live Service” game.
After all, if Halo Infinite had launched Season 1 with ALL of the Reach cosmetics available in that season alone, then players who prefer to wear the Mark V [B] armor would receive no new unlocks for their preferred armor core unless cross-core was implemented at launch.
I’d think the Santa hat would be one of the easier accessories to get to work with all helmets.
I don’t think marketing dictates the product as much as Product is supposed to dictate what can/should be marketed.
That’s how it operates at my work, at least.
I agree they’re holding stuff back - I just don’t think it’s marketing’s call.
You underestimate the power the Marketing Team has in videogames.
Halo Infinite reportedly had a budget of $500 Million.
On average, the budget for a triple-A game is half for the development of the game, the payment of employees, the bills on contracts and licencing to use software, the funds for the structure you are working within, and the funds for any tech hardware you are making use of.
The other half is the marketing team.
Coincidentally, did we not have a Halo world tour with Halo Outposts Discovery conventions in dozens of places to hype up Halo Infinite?
And then it is also up to marketing to recommend and advise what should be released at certain times in order to maximize publicity and possible income revenues.
Marketing in videogames is a powerful department. In tech companies in general.
It’s one thing to market the game, it’s another thing to market what’s in the game.
I honestly don’t think marketing necessarily knows what is actually in the game either. They need Product to tell them. If Product doesn’t tell them, they would never know.
That’s how you have one person saying that they don’t want to push FOMO and then you get tweets saying you’ll regret missing a weekly reward (I can’t find the exact tweet).
I am probably underestimating them though, you’re right there.