Ray Tracing Update At Least

I need to correct my statement.

The most useless RT implementation has to be Forza Horizon 5 on the Series X.

It only enables RT in the garage (Forzavista or what it’s called) but sets the entire game to 30fps.

Looks like I was right :smirk:

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Welp, that’s underwhelming. RT shadows are OK, but RTGI and reflections would’ve been better. Assuming this is due to RDNA2 (and maybe 3?) having meh RT perf. Wonder if RDNA 3 is still using general compute to do RT calc…

It looks nice, but ray tracing isn’t worth the performance hit. Especially in games that don’t take full advantage of computer hardware, like Infinite. Maybe by the time the RX/RTX 8000 series comes out it will be worth it.

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Wouldn’t hurt to check and make sure resizable bar is enabled. Common problem it seems.

Also, if you’re on Nvidia driver 526.47, you need to download and install 526.61. This will not show up in their driver site nor GeForce Experience.

Link is here: https://nvidia.custhelp.com/app/answers/detail/a_id/5407

Here’s the settings I came up with, worth a try…

https://forums.halowaypoint.com/t/high-fps-settings-for-halo-infinite/506716

AMD has a very small driver team, and they’re all hands on deck in optimizing the drivers for the games YouTube reviewers will use to benchmark the 7900XT/XTX cards. Nvidia’s driver team is larger than all of AMD combined. Nvidia can make drivers for multiple games at a time whereas AMD is one to two games max at a time. This is why AMD GPU users can sometimes wait for up to two years on a driver to fix their game(s).

I’m also not 100% sure, but pretty sure the way it works on console is: 343 adds RT and 343 themselves has the tools to optimize a “soft” driver for the game, which is included in the games update. Any improvements that can be done, AMD will later send to MS to include in a system update. This is more so global than game specific.

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I really wouldn’t call that raytracing… (even though it technically is ;D). Bad joke sounds better for this^^

I called it. It’s the easiest type of ray tracing to perform, especially on AMD cards. But, they didn’t say anything about it being on Xbox? Only thing he mentioned was players with AMD hardware will see improved performance on RX7000 (no kidding). Doesn’t sound too promising for Xbox.

Anyway, check out the new Unity Enemies. You can also download it and run it yourself. My 3080 gets 30ish FPS on 4k Ultra settings…

https://www.youtube.com/watch?v=eXYUNrgqWUU

Ray tracing is the most useless feature to ever request.

I like it in single player games.

Just to chime in as someone who’s played through the Campaign on both an Xbox Series X and an Xbox One X, it plays great on the One X. While it is a bit smoother with higher graphic settings on the Series X, the performance jump is no where near what I expected it to be.