I have my enemies as red since that makes the radar thing read better for me. But unfortunately if an enemy is standing in or near ravager flames they just become invisible/camouflaged. Could the ravager flames be white? Or some other adjustment be made to rectify this, where folks could still use red for enemies and not have this problem?
I’ll add that in general I find it a bit hard to read which areas are “on fire” anyway from this gun, and would like the fire to be more opaque or something.
Battlefield Hardline had blue fire for friendly molotovs.
Edit: Nevermind I thought you meant friendly versus enemy fire.
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> I have my enemies as red since that makes the radar thing read better for me. But unfortunately if an enemy is standing in or near ravager flames they just become invisible/camouflaged. Could the ravager flames be white? Or some other adjustment be made to rectify this, where folks could still use red for enemies and not have this problem?
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> I’ll add that in general I find it a bit hard to read which areas are “on fire” anyway from this gun, and would like the fire to be more opaque or something.
Or they could make it look like actual fire instead of weird hologram flames