Rate the new guns in halo infinte

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*Original post. Click at your own discretion.

>AR
really powerful. needs a nerf on it’s range distance.
>sidekek
don’t like it. can’t keep it stable at a distance because i get spammed by ARs. up close it can’t match the AR. right now i only use it finish off a kill i set up with my AR.
>frags
blow up a bit too quickly.
>BR
too slow. looks kinda fat as well. honestly i feel disgusted looking at it.
>commando
design wise it looks boring, but i like it as a gun. it’s fun to use. felt great in the first flight. feels awful to use in this flight. might be because im on xbox now where as i was on pc before.
>needler
absolute junk
>plasma pistol
takes too long to charge. can’t seem to draw shields even though it looks like i hit people. can’t emp vehicles at the moment. completely worthless as it is.
>plasma repeater
gotten some kills with it but just not that cool or worth picking up. not much better than the AR and worse in some situations. also overheats too quickly. forcing elites to use burst fire in the campaign is gonna be lame.
>plasma grenade
it’s fine
>spiker grenade
fantastic. much better than the halo 3 one
>shock grenade
i like them. always felt the emp equipment could work as a grenade. i kinda like the splinter grenade better though. i feel like bouncing should be the frag grenades speciality.
>ravager
absolute unit of a weapon. looks like -Yoink- though. can’t see the fire it makes all that well. have ridiculous range. makes me wonder why it’s a grenade launcher since the curve on its projectile is basically no existent.
>gravity hammer
jesus christ they buffed this thing since the last flight. i get absolute rekt by it but i’m also instoppable when i get it.
>rockets
fine. standard rockets
>grappleshot
hated it in the last flight because it didn’t -Yoinking!- work half the time. like it now that they added that little yellow x that tells you you can latch onto something
>shock rifle
it’s just a fancy sniper for vehicles. it’s cool i guess but i have a hunch it’s gonna be a nightmare to deal with in vehicle game modes. sniping vehicles was piss easy in reach and it’ll probably be piss easy now. also very ugly design wise. does not look brute.
>heatwave
horizontal form is -Yoinking!- useless. vertical is alright but not that great overall. makes me wish the scattershot was back instead.
>dropwall
complete junk.
>repulsor
very fun to use. can’t seem to deflect anything with it but bouncing around with it is pretty useful.
>overshield and active camo
fine but need to be powerups instead of pickups. who the -Yoink- has the patience to carry those things around waiting for the right opportunity to use them?
>skewer
50/50 on this one. it’s better than the spartan laser but i think it needs to be charged before being shot. also there should be some way to know some -Yoink- is aiming at you with it. getting rekt by it without realising just sucks.
>warthog and ghost
-Yoink- powerful. the lack of weapons on the maps might be why. i see matches being completely dominated by those who get vehicles first.
>bulldog
piece of -Yoink-. no range, no damage. it’s fast but who the -Yoink- cares when it shoots pellets?

i think that’s everything.