There’s so much left to see so I’ll just make individual categories.
Maps:
Truth: 7/10 I like it, but I think the Prophets Bane is over powered. Just put a normal plasma sword in, and I’d find this map more enjoyable. Yes the PBs strength does encourage map control, but they didn’t have to go that far to prove the point. Also, this map NEEDS a shotgun at bottom mid. I suppose it just didn’t make the beta. I’m glad Pink 3 is back, and the trick jumps are cool, But it’s sad to see people sucking so much at map control here… If people would just use mic’s I’d help them out… But alas…
Empire: 10/10 I love this map. It really highlights the new abilities, with skill jumps galore and it provides excellent opportunities to show of your skills at close, mid, and long range. The Sniper rifle is great as a power weapon. There are a few great sniper perches, but you’ll need to be an excellent shot, and have teammates that can watch your flank
Weapons:
AR: 9/10 I think it’s balanced perfectly, but I understand the complaints. Folks are used to this weapon being useless… Now it’s a great close range weapon, and a mediocre midrange one, thanks to smart scope. I have no issue with this, because it makes starting weapons useful, but doesn’t award you with the best gun right out of the gate.
Pistol: 10/10 finally a well balanced pistol is a halo game! This is my favorite gun in the beta. Keeping in theme with useful starting weapons the pistol is AWESOME. Detractors won’t admit it, but a skilled pistol user will own the AR at ANY range. This gun should kill any question as wether or not the AR is overpowered. Get good with this and you’ll never touch the AR again. As more players get good with this (and the other precision weapons) the perceived threat the AR possesses will decrease
SMG: 5/10 OP. It should be a beast up close, but Increase spread when scoped. DRAMATICALLY.
BR: 10/10 this classic hasn’t changed much. Still owns at mid range.
DMR: 10/10 best iteration yet. Great at mid-long range
Sniper: 7/10 how’d they mess this up? Scope is too slow. Fire rate is too slow. QuickScoping in Halo? Get that ish out of here. Still fun to get quality headshots and snapshots though.
Sprint: 8/10 I think they’ve gone through great lengths to balance it, and I think they are close. There is a warmup time (about 1s) that prevents it from being a get out of jail free button. Maybe bump that up a bit for the whiners. Also, shooting a guy in the front should knock them out of sprint, and nullify the Spartan charge.
Ground Pound: 1/10 useless. Shouldn’t be tied to crouch button.
Thrusters: 9/10 feel good.
Clamber: 8/10 feels fine, but should require timing… Preferably, the same timing crouch jump required. I do like tying sprint, thruster, and clamber into sick skill jumps
Overall: 8/10 I haven’t had this much fun with halo since I was hooking up 4 OG Xboxes at LAN parties. They’ve got some fixes to make, but it feels like a winner.
Now if I could get people to unlearn all the LoneWolf crap they learned over the 6years of FPSs I’d be ecstatic.