Rate Halo 4's Campaign

How would you rate Halo 4’s campaign? This is a general rating, no nit picking. Although certain parts you liked or dislike would be nice to see.

Please only rate the campaign if you have played at least some of it in the last 2 months. If you haven’t played it for longer there’s a good chance that your perception has changed based on what you have seen or heard from other people. Playing with headphones/headset is also recommended to fully enjoy the soundtrack.

Enjoy!

4/10

For me, it was just boring. Soundtrack on the other hand, was not too fond of it. I actually muted it and played Halo: CE or Halo 3 OSTs.

The only thing I liked though were the Didact’s cutscenes. It was just epic by him making his “godly” appearance and all of his harsh words. Great antag though.

7/10. The campaign did not nearly live up to it’s full potential at all, and although I like the new style, it completely threw away most of the traditional, Halo feel. I really liked that feeling of being on a Forerunner shield world (Requiem) and overall, campaign, but felt that the music could have been implemented much better.

Campaign lost too much in replay value, and I also would have liked to see your kills on enemies work towards your Enemy Commendations. Unfortunately, it didn’t.

I’ve tried going back to campaign after what feels like forever, but I’m enjoying it 17x less than the time I first played it. All of the Bungie Halo campaigns had always been entertaining for me, however, no matter how many times I played through them.

In terms of game-play, it was painfully stale. The story between the Chief and Cortana was excellent, other than that it was really mediocre.

> 7/10. The campaign did not nearly live up to it’s full potential at all, and although I like the new style, it completely threw away most of the traditional, Halo feel. I really liked that feeling of being on a Forerunner shield world (Requiem) and overall, campaign, but felt that the music could have been implemented much better.
>
> Campaign lost too much in replay value, and I also would have liked to see your kills on enemies work towards your Enemy Commendations. Unfortunately, it didn’t.
>
> I’ve tried going back to campaign after what feels like forever, but I’m enjoying it 17x less than the time I first played it. <mark>All of the Bungie Halo campaigns had always been entertaining for me, however, no matter how many times I played through them.</mark>

Reach was quite entertaining for me, especially Exodus.

3/10

Chief and Cortana’s moments were excellent. However, there is nothing else I really found all that interesting or remarkable. I certainly am not replaying the campaign anywhere near the times I did for past Halos.

I say 8. Very good graphics, audio, and story, but it doesn’t get my two remaining points because I feel it was confusing for people who were just getting into Halo and it’s overall gameplay was good but it didn’t give me the same energized and military-ish feel of previous Halo campaigns. I had this same problem with CE, probably because both Halo 4 and CE are the start of their own trilogies so the story isn’t as intense.

> > 7/10. The campaign did not nearly live up to it’s full potential at all, and although I like the new style, it completely threw away most of the traditional, Halo feel. I really liked that feeling of being on a Forerunner shield world (Requiem) and overall, campaign, but felt that the music could have been implemented much better.
> >
> > Campaign lost too much in replay value, and I also would have liked to see your kills on enemies work towards your Enemy Commendations. Unfortunately, it didn’t.
> >
> > I’ve tried going back to campaign after what feels like forever, but I’m enjoying it 17x less than the time I first played it. <mark>All of the Bungie Halo campaigns had always been entertaining for me, however, no matter how many times I played through them.</mark>
>
> Reach was quite entertaining for me, especially Exodus.

Halo Reach and Halo 3 are the only Halo campaigns I truly enjoy returning to. ODST is okay, but I prefer the traditional spartan experience.

It was ok, they didn’t explain a lot, some missions were boring to play, and then the promethean introduction was soooo anti-climatic. Prob my least favorite campaign, but decent, i like the last mission a lot.

6/10
Likes : Chief’s armor, Cortana, Dat hog, Didact, Julie, Flood infection
Dislikes : The green lights in Covie ships, The new grunts, No returning characters other than Chief/Cortie (I understand why though but at the very least I’d have liked Lord Hood to appear as a legendary ending), Elites and Grunts no habla ingles, Didact dying too easily, Red and blue wraith fire, Prometheans, Storm rifle
Neutral : Jackal redesign, the starfox level, elite redesign

Despite all my dislikes it’s still Halo and I lub my chief.

> > > 7/10. The campaign did not nearly live up to it’s full potential at all, and although I like the new style, it completely threw away most of the traditional, Halo feel. I really liked that feeling of being on a Forerunner shield world (Requiem) and overall, campaign, but felt that the music could have been implemented much better.
> > >
> > > Campaign lost too much in replay value, and I also would have liked to see your kills on enemies work towards your Enemy Commendations. Unfortunately, it didn’t.
> > >
> > > I’ve tried going back to campaign after what feels like forever, but I’m enjoying it 17x less than the time I first played it. <mark>All of the Bungie Halo campaigns had always been entertaining for me, however, no matter how many times I played through them.</mark>
> >
> > Reach was quite entertaining for me, especially Exodus.
>
> Halo Reach and Halo 3 are the only Halo campaigns I truly enjoy returning to. ODST is okay, but I prefer the traditional spartan experience.

ODST had an excellent campaign, but indeed, it didn’t have the traditional Spartan exp. as you said. Personally, ODST had, what i call a “quiet campaign”.

While the relationship between Chief and Cortana was spectacular, the rest of it fell in lots of places.

Lack of enemy ranks/types quickly made them stale, the Marines were the most useless I have ever played with in Halo, and parts of the story did not make any sense.
This is made worse by the fact that it turns out it was all perfectly explained for people who read the books, but not people like me who just play the game.

Sure, the Didact was cool, but as far as I was aware he died when he activated the Halo Rings?
As soon as he showed up I was like “This is so cool but what the hell is going on?!”

And the Quicktime event at the end was so anti-climatic it still makes me sad.

Overall, it should be 5 or 4 for me, it lacks their replay-ability and got boring easily, however, there where some great moments in there (the Broadsword section and the mission Composer) so it pushes it up to a 6 overall.

Here’s my rating: 8/10

Story: Excellent, I thought the Didact was a great villain who made just the right impression for his character. I didn’t enjoy the character art direction but art direction for levels like Requiem and Midnight were outstanding. Hood has played quite a large role in the Kilo-five books so I expected him to show up, I was disappointed.

The gameplay wasn’t spot on but I thought the Prometheans were a great addition to the sandbox, I loved their diversity. Cortana and Chief were brilliant together and interactions with people like Lasky and the scientist on Ivanoff Station (I forget her name) were handled excellently.

The music was near perfect, upon listening closely I found just the right balance of new music and recurring themes (old sections of halo music are there, you just have to listen for them) was great. ‘Mantis’ and ‘Sacrifice’ being my favourites. Level design was nice initially but quickly became stale, I’m looking at you Forerunner. The ghost and broadsword sequences were timed perfectly and cinematics were plain beautiful.

I deeply enjoyed the campaign and replaying it silenced all my concerns similar to a lot mentioned above. Previously I would’ve rated Halo 2 as my favourite campaign, now I think Halo 4 holds that spot.

1/10, but 4/10 including the soundtrack and graphics. The story was forgettable, the characters were bland, and the enemies were beyond generic

> > 7/10. The campaign did not nearly live up to it’s full potential at all, and although I like the new style, it completely threw away most of the traditional, Halo feel. I really liked that feeling of being on a Forerunner shield world (Requiem) and overall, campaign, but felt that the music could have been implemented much better.
> >
> > Campaign lost too much in replay value, and I also would have liked to see your kills on enemies work towards your Enemy Commendations. Unfortunately, it didn’t.
> >
> > I’ve tried going back to campaign after what feels like forever, but I’m enjoying it 17x less than the time I first played it. <mark>All of the Bungie Halo campaigns had always been entertaining for me, however, no matter how many times I played through them.</mark>
>
> Reach was quite entertaining for me, especially Exodus.

Everybody bashed Reach so hard, but I honestly loved it. I guess just the whole game in general, although I could definitely see why people didn’t like it.

The Reach campaign was the first Halo campaign I actually ever completed. I also did not touch Halo multiplayer with my own gamer profile at all before playing through the entire Reach campaign on Normal.

I loved the story, although I was hoping for some more epic-scale Michael Bay battles instead of just partaking in squad-based objective missions. Although many things were poorly done, it brought many new things to the Halo table (both good and bad) and it was a great starting point for my Halo experience. Halo: Reach takes place before most other Halo games.

Noble Six’s death was Legendary. Soundtrack was also spectacular.

7/10 I honestly enjoyed it for the most part. I wish there was more character development besides Chief and Cortana, though. There were also some things they really didn’t explain that didn’t make sense without reading the books.

5/10. Everything was so bland.

7/10
Not as memorable as some past games, but I enjoyed it on the whole. The Chief/cortana thing was cool, but there should have been ALOT more explaining for some parts of the story.

The storm covenant was random and the Didact really didn’t have a great first appearance. His speech was cool and everything, but for the first forerunner to ever have lived in millions of years, its kinda underwhelming.

4/10 More Buttons than EVER BEFORE!!!

Loved it, and loved the music. Was a nice way of coming off the ending of 3.