Rarity

Should Halo Infinite have rarity attached to unlockable items?

I personally feel like there shouldn’t be. The base armor should all be unlocked by rank and achievements, with tiers of unlocks that are harder to complete or cost more with every tier. The sense of “Rarity” should be the old school (not directly said, but known) feeling when you see someone roll by with a flaming helm or katana.

I’m personally indifferent about reqs but I feel more prestigious if we earn some armors. that automatically makes people intimidated to see someone rocking an armor only a handful of people have

I don’t care for arbitrary “Rare” designations on loot. In Halo, I don’t even like the idea of loot as we typically think of it today being around.

I think doing things the way Reach did is best. Give players the opportunity to earn points through gameplay and then spend the points how they want to in an armory filled with dozens of options, from basic to elaborate to iconic and priced to match. This gives the end result of there being rarer and more common items and unlocks without locking it all behind random chance. It allows players to have their credits burn a hole in their pocket as quickly as they receive them or to horde them up until they can buy a complete set of, say, MkVI Mjolnir.

I think it’s the way that players will become the most invested in the in-game economy. Not sure if it’s going to pan out like that precisely, though, since I think monetization models would have 343i at least build a paid shortcut into that model. Still, better than the random unlocks in Halo 5 or the clockwork level-based unlock system from Halo 4.

> 2533274861158694;3:
> I don’t care for arbitrary “Rare” designations on loot. In Halo, I don’t even like the idea of loot as we typically think of it today being around.
>
> I think doing things the way Reach did is best. Give players the opportunity to earn points through gameplay and then spend the points how they want to in an armory filled with dozens of options, from basic to elaborate to iconic and priced to match. This gives the end result of there being rarer and more common items and unlocks without locking it all behind random chance. It allows players to have their credits burn a hole in their pocket as quickly as they receive them or to horde them up until they can buy a complete set of, say, MkVI Mjolnir.
>
> I think it’s the way that players will become the most invested in the in-game economy. Not sure if it’s going to pan out like that precisely, though, since I think monetization models would have 343i at least build a paid shortcut into that model. Still, better than the random unlocks in Halo 5 or the clockwork level-based unlock system from Halo 4.

Hey man, based on this I posted a forum called customization/microtransactions I believe is on the second page of the Infinite forum you should check out