/rant. How is matchmaking this bad? Whats the point of MMR?

Yet they put a cap on max placement rank… how is that accurately placing you. If you’re going for accuracy shouldnt it be around where you left off?

Also, about 3-16 so far this season. Tell me more about this accurate matchmaking

Two parts to that.

Firstly, any ranking system is going to be less accurate at each end. There just won’t be enough games vs similarly skilled opponents to get accurate data. In contrast to sports which have regular tournament structures and all the good players keep playing off against each other.

So while the system can find and rank someone of Silver to Diamond very quickly - people on the tails will need closer to the 50 game mark. And maybe even more depending on the quality of games the server can find.

If you are in the handful of best players on the server you are not going to get a lot of games vs teams ranked above you (which are needed for accurate ranking).

So they are extra cautious in a lower initial placement.

The second part was more H5. The Champion rank. They needed more games to sort this out (for the same reasons as above). So starting players as low as they could and giving them time to rank vs each other was invaluable.

For regular players that is a good point. It’s probably fairly safe to give them their previous ranking at a starting point. Or even just a bit below it.

But for most of them it’s a pretty moot point. The Onyx player’s I have spoken to describe ranking up very quickly. It’s a blip on the road to them.

What’s more to tell?

As we’ve discussed before - the system is probably struggling with rationalising your solo MMR with your team MMR (you’ve previously played a lot with your team and now venturing out solo).

By this stage it looks like your MMR is too high. The system is still giving you tough games as a chance to prove yourself. But 3-16 isn’t looking good. Your MMR will be falling. As I’ve said before - mathematically the system needs 46 games to accurately rank an individual from a 4v4 playlist.

Sometimes it can be quicker. If you are playing consistently and your actual rank is close to the mean of your MMR. In my case I know I’m P6/D1. My placement was P2. My opponents are consistently P5 to D2. Every game I win I get +15CSR and every loss -1CSR. But as I get closer to D1 it’s slowing down. I’m almost there and my last win was a few CSR. It’s taken about 15-20 games to get here.

In your case the system over-estimated your MMR. Probably because you were doing all the heavy lifting with your squad. It’s frustrating. But you are a bit of an outlier here. It’s not like this for the majority. It will settle. Just give it time.

Its been like this THE WHOLE TIME. The whole time. Like a 35% win percentage. How many times do i have to say it? Hundreds of games. And it doesn’t need 46 games every season when MMR doesnt reset. That doesnt make sense.

And you contradicted yourself again. They do the things they do for accurate placement except they dont accurately place people intentionally? Cmon man…

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And I think @Ken_CTF pointed out you’ve been playing with friends. And that maybe you don’t gel well as a team. And that happens - and could well explain your poor win % overall.

I was under the impression that you were trying to rank solo this time to see what happens. My bad. I didn’t realise you were playing with the same friends. Illni (not their real tag) for the last 8 or 9 games, and Trashy (not their tag) for first six or seven.

They basically went negative in every game. More than double figures negative in four or five of them. Combining for nearly -80 deaths.

So what do you expect this will do to your win %? You may be the better player - but obviously not enough to carry this level of minus KDA.

As for the overpowering teams you are being ranked against…

Illni is/was Onyx1500 with K/D of 1.15 and W/L of 47%.

Trashy is D4 with a W/L of 49% and KD of 1.0.

But when playing with you we’re looking minus double figures EVERY game.

I suspect your answer is there. Either they are doing something dodgy to inflate their overall ranking (and therefore attracting opponents out of your comfort zone) or they are trolling you by deliberately playing badly.

So. We have come full circle. The reason you are playing tough teams and losing so badly is because your buddies are underperforming for their rank.

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From what I can tell the fundamental flaw in this system regarding your situation is that matchmaking is predicting you to be better than what you are due to you being in a party.

My question is why is it assuming?

My personal experience with matching making with ‘friends’ is that most games the communication I hear about is along the lines of what somebody is having for dinner! What somebody did today! What’s going on tomorrow - and so forth.

I don’t think the system takes this into account. So when I stop playing Solo and party up with friends. Or did so at launch. My MMR would drop really quick. Then my CSR would follow.

I like to think of MMR and CSR in the context of star gazing … a star is burning bright but when we see it that is somewhat in the past.

So we don’t know what the true player skills are at any point in time as their CSR is a reflection of their previous games.

Too many variables to predict - assumptions should be substituted for facts.

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They would have lots of data. Literally millions of games. It would be easy to put a number on MMR advantage for teams.

Sure. It will suit some more than others.

But even with friends… you may be chatting about -yoink- but you still know each other’s strengths and weaknesses. You have basic movement patterns. Group strategies for objective games. And even just occasional throw away lines eg. damn camping Camo guy just got me with the sword - is 1000% better than randoms with no mics.

Bottom line is at any time they can look at the W/L rate of their prediction and see that teams + weighting vs solo = 50%.

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There is no bottom line they are working from the top down!

Of course. Because people really didn’t like Halo 2 - 4 where the SBMM was way less strict, right? Oh wait.

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Who cares about the results of the match? It’s social, for God’s sake. Why are you acting like social should be treated like ranked? SBMM has no place being in social. You say we don’t want it, but when someone says they’ve been playing “since the dawn of the internet” you completely blow them off because you’re completely wrong about what everyone else, expcept for you, wants in their social games.

But isnt this the whole point of the mmr? To match appropriately? And inimical and i were roughly the same CSR 1500-1600ish. How close do i have to play in relation to CSR? How am i suppose to know someone’s mmr is too high or too low to play with? Its hidden.

I play both solo and in a party. The results are the same.

Did you mean to type 2-4. I didn’t think multiplayer in 4 was that popular.

But regardless. Things have moved on in the last 20 years. Processing speed. Graphic fidelity. Internet speeds. And so has match-making.

We have the ability now to make games more even and fun for EVERYONE.

Everyone. Including the people on the receiving end of the stomping.

Nobody is.

What’s that got to do with it?

Do I get bonus points for playing pre-dawn?

Not just him. And I suspect the silent majority as well.

The match making service is matching on MMR. And forget all this “hidden” conspiracy. What you see with the CSR is what you get.

Your buddies are CSR Onyx and high Diamond. Their MMR will be similar. You are being matched on that. And their lifetime records (50% WL and KD around 1) suggest that’s about right.

So why do they go minus double figures time and time again when they play with you? Are they mucking around? Using your games as a bit of a Smurfing opportunity?

It’s as clear as day from HaloTracker. Matchmaking is doing it’s job. But your mates are playing way below their pay grade.

We’re talking Onyx level players going -10 vs mid Diamonds. And not just once. But going negative ten game or more in a row.

You don’t need to look to any “hidden” MMR or conspiracy theories that 343 is out to get you. You need just need to look at what’s in front of you. And chat to your mates.

Quick glance… virtually all your games are with one buddy or another. You literally complained about being 3 and 15 or something - and I found all but two of those games were buddied up.

Look at your game history.

You are losing so many games because your high ranked buddies and taking the -yoink-. Which is fine. You are allowed to much around and have fun. But don’t complain that the system is out to get you when you guys are doing this to yourselves.

Whatever solo games you are playing is probably why your WL isn’t even lower.

Lol what? Ive literally been paired against 1900 onyx and plenty of 1500-1700 as a diamond. I know people who have been paired against 2000 as a 1600. Its not going off CSR, or the population is literally 200 people and that’s all it can do.

Dont know the answer. Getting paired against better 4 stacks? We literally try to win every game. You can hop in and join us anytime because that kind of accusation is a little irritating. Trashy has stopped playing as much because we lose so much. But sure, he’s doing it on purpose /sarcasm.

The point you’re making against me is reallt against yourself. It just shows how broken the matchmaking is but you assume people are losing on purpose rather than call bs on 343s system.

Darwi, take a glance at this topic and see how many have agreed with you and your mmr stance and how many opposed.

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I genuinely think they have made SBMM even stronger in social in season 2. I used to be averaging over 3-3.5 Kdr in quick play. That has suddenly dropped to 2.2ish, just as season 2 dropped. I haven’t got worse, so what’s changed?

SBMM and the challenge system are ruining my enjoyment of this game

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Only drifted in for a few games. Probably 3 hours or so. Didn’t feel any different to me.

Not sure that is a great advertisement for less SBMM.

You are upset because you are stomping less?

The other way to think about it is that someone else’s K/D has gone from 0.28 up to 0.45 - and maybe they are enjoying the game a little more.

It’s about everyone’s enjoyment.

Except the challenge system. That needs a lot of work.

Except people who would rather have games that prioritizes connection quality instead of it being a secondary factor with sbmm being the focus of the searches

Its not like the lack of certain servers in certain regions with a lot of players shows that they prioritized sbmm over connection quality combined with dysync issues shows how match connection should be prioritized in casual as if it isn’t you get people put into servers that they have no reason being in there giving them a unfun laggy match

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I think they made it way weaker. After about 1000 games in S1 i had a k/d of 1.58. In just 80 games i raised it to 1.62, because my average k/d in S2 is just way higher then in S1.

Just look at the 11 ranked matches i played in S2 (10 placement + 1 after placement): 194 kills, only 73 deaths (k/d of 2.66). Yet i lost 7 of those 11 matches. That is just ridiculously loose, even though that is supposed to be the strictest SBMM around, since it’s ranked.

I have seen a lot of one-sided matches since S2 started. And it is extremely frustrating to go clearly positive and still not even come close to winning, since my 2 or all 3 of my teammates are just so much worse then the enemies. Those teammates would propably even have a worse time playing, since they don’t even have much of a chance in individual firefights either.

And even when the match is close, it’s too often because of 1 of the teams has 1 players that is just way more skilled then everybody else.

For me the SBMM in S2 feels much weaker then in S1. But perhaps that’s also partly because in S1 i had was way more frustrated with the severe lag issues (although now hit reg seems to be more of a problem…).

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Speaking of which are the dysync and lag issues gone because that combined with another 6 month season caused me to uninstall

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Even as lowly Platinum I play regular games vs Onyx.

That happens when players are able to team up as squads. They are usually in my game because they are playing with lower ranked buddies (and some of them for nefarious reasons).

In the majority of cases we can still have close fought games.

And because you are going in a squad you are going to preferentially come up against other squads (which makes sense). But if your squad is tight then it may seem to be disproportionate.

Remember the matchmaking is on the average team MMR’s (plus or minus weightings for the squads).

The answer is that two of your buddies are under performing. You are being matched using their MMR’s plus a weighting for running together.

Apologies if I was too quick off the mark with any accusations.

But the bottom line is that you are being over matched by their ranking. They will have to work out why they are “over ranked”. I guess non-cheating explanations include being carried by other players (do they play with other high ranked players) or the system is still using their early S1 ranking (did they play after the mid-season MMR reset).

But whatever reason it is - the new season is the perfect time to reset. Everyone’s MMR curves will be wide and volatile. Of course it’s using your previous MMR’s as a reference - hence the tough opposition. You just need to give it enough games to re-rank you all appropriately.

No system is perfect. Cases like this doesn’t mean it is “broken”.

You just need to work out why your buddies have been so over-ranked.

I’m having a lot of real hit reg issues now when previously I had almost none. Get an enemy’s shield down, and shots just vanishing and not registering at all.

I looked at it through theatre and same, I watched my shots simply not do damage. Seems to be when shield pop, almost like the popping of the shield causes a .1 second invulnerability…I know that’s not the case, but it happens quite a bit now. S1 I didn’t have problems like this. N it’s not due to bloom either.

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