Ranks should be based on performance

> 2533274836042393;239:
> It should definitely be both win/lose and performance. Although kd shouldn’t affect. Then people would try to play to have a good kd instead of going after the flag or capping a point in warzone

how is performance measured in objective games? kills matter, but they dont win the game on their own. assists? Flag scores? its not easily quantifiable despite how easy it is to say “individual performance.”

It doesn’t have to be one or the other. You can have a mix. Say a 70/30% in favour of W/L over K/D. It can be tuned a bit more but just as an example.

What bothers me is when K/D doesnt seem to be an important factor even in Slayer. If you have a high K/D in Slayer and lose you should still be rewarded.

An example from last night, me and a teammate both played solid games with kills in the low/mid 20’s and 12 deaths each. Our third place teammate went 4/23 and fourth place quit/dropped at the early stages of the game. We played 4 on 3 and lost 50-48, and my rank went down. SMH.

K/D should be weighed differently in say, CTF or Strongholds, where it is a less important factor, but in Slayer its the only stat the should matter. Even W/L should not truly matter in Slayer.

> 2533274844333880;1:
> Recently, it’s been very infuriating for me to play and try and achieve the rank I’d like to reach in Arena playlists. The fact that you MUST win in order to gain an increase to your rank has nothing to do with your own personal skill level and performance in game. If by any chance you get stuck with players who simply aren’t good in a match, you’re the one who suffers from the loss and a rank decrease because your teammates couldn’t pull their own weight while you’re the highest scoring playing in the game. I honestly believe that players should be given the opportunity to rank up based on their performance in game. Suffering rank decreases from loss due to teammates who suck seriously shouldn’t have anything to do with your personal rank. Communication is key yes, but 90% of the time, NO ONE speaks a word to aid each other.
>
> 343i should seriously consider changing the system. I know it’s how the old styles of Halo used the system, but for a hardcore competitive player such as myself, it’s infuriating if you’re the best scorer on the team, lose and have a rank removed from your stats.

If it’s based on performance there should be no armor rank requirements. Because noobs can’t get cool armor. In reach you just had to play a lot, showing you must have experience and have been playing a while.

Even if it is based on captures and the likes over KD. When a games over Whats highlighted first - KD! When you go to someone’s waypoint what do you see - KD!

Too much focus on KD for objective.

Since its Called halo 5: guardians does that mean that they’re gonna make a separate game called halo 5? That’s like what they did with h3 and h3 odst

> 2533274805578773;246:
> Even if it is based on captures and the likes over KD. When a games over Whats highlighted first - KD! When you go to someone’s waypoint what do you see - KD!
>
> Too much focus on KD for objective.

I agree, this encourages people to abandon the objectives they should be working towards in order to get an easy pick.
I have to admit if I’m playing CTF and i have to choose between running over to help defending my carrier or getting an easy pick on a player that doesnt see me yet, I’ll usually take the easy pick then start working my way over to the teammate

> 2533274997059732;244:
> What bothers me is when K/D doesnt seem to be an important factor even in Slayer. If you have a high K/D in Slayer and lose you should still be rewarded.
>
> An example from last night, me and a teammate both played solid games with kills in the low/mid 20’s and 12 deaths each. Our third place teammate went 4/23 and fourth place quit/dropped at the early stages of the game. We played 4 on 3 and lost 50-48, and my rank went down. SMH.
>
> K/D should be weighed differently in say, CTF or Strongholds, where it is a less important factor, but in Slayer its the only stat the should matter. Even W/L should not truly matter in Slayer.

thats nonsense.

winning is all that matters in slayer. how you win can vary. go negative on kill/death spread, but offer amazing support? thats a viable road to victory.

if in every 2v2 encounter i die and give my partner an assisted 2 kills we win. im 0 for 25, but my partner is up 50. I deserve the rank up as much as my partner.

while kills matter, there is no unbiased way to factor them in.

I just try to team up with friends, or just speak myself. Even if you’re the only one talking, your callouts may be helpful.
I think the ranking system as is works just fine.

Yes I agree

I feel your frustrations. Mostly with the lack of communication from other players. That unfortunately is something we can’t change since the ones I apparently get stuck with are the 10 yo that want to sing while they play. 343 does need to reconsider their ranking system, unfortunately the game is also about teamwork and less about individual skills. Unless you’re playing free for all; then good luck.

I feel ya. I was getting close to Onyx in SWAT, but a streak of losses because my teams sucked so badly, I ended up being the only one on my team who carried a positive KDA, while the others get well below a -2. I feel it should be altered, but no changed. Say you lose, but you have a positive KDA, and the rest of your team really, really sucked. You shouldn’t be penalized as much as the others, as they were more the reason of the loss than you were. If you go around 17-8, and the rest of your team goes around 5-15, you should only be penalized a few points, while the rest get a sizable chunk taken from their rank. That way, if you still lose while carrying your team, you aren’t penalized as much as those who can’t shoot worth a crap

343 decided on purpose against the Halo3 inividual Performance to the Team ranking, and i think its a good decision

I agree this system is pretty screwed.

it is based on performance. You rank up how well you do. Arena ranks are just like halo 2. You win you rank up you lose you rank down. That’s what competitive means…

Halo 5 is not going to change it, play with a team and go for the win it’s a much better system in the long run trust me.

I completely agree,

I get a good K/D in a match, and I still get deranked.

I definitely feel it should be a mix, and vary depending on the playlist you’re in. I think this will improve if they add a Social playlist, though. Less people who don’t want to compete in team matches and such.

Ideally, yes, it should be based off of team play…however this can be problematic when you can’t control teammates who repeatedly go out and try to get kills in the complete opposite direction of the rest of the team, resulting in being confronted by the opposing sides entire team, meaning best case scenario you take out 1 and go 1 and 1, or worst case scenario go negative 1. Therefore you could go 15 and 6 or something but lose the game, lose a ranking, and someone on the other team could go 8 and 11, and move up. Aint nobody got time fo dat.

A mix is ideal. Ranks by wins/losses basically means anyone that plays solo is the odd man out unfortunately.