Ranks should be 1-50

I don’t get why 343 had to fix somethig that wasn’t broken. In previous halos - starting from 1 and grinding to 50 ensurred games were more balanced and consistent. Players had to prove themselves against others of their own ability for every level. The current system is so flawed. You have games with people 2 divisions away from you in your game, you have people placed in higher divisions due to the stupid 10 game system which in itself is not consistent at all. 1-50 would make the game better along with social playlists

> 2535418670831444;1:
> I don’t get why 343 had to fix somethig that wasn’t broken. In previous halos - starting from 1 and grinding to 50 ensurred games were more balanced and consistent. Players had to prove themselves against others of their own ability for every level. The current system is so flawed. You have games with people 2 divisions away from you in your game, you have people placed in higher divisions due to the stupid 10 game system which in itself is not consistent at all. 1-50 would make the game better along with social playlists

Halo 3’s ranking system was a disaster for a lot of players. Glad it wasn’t for you, but it isn’t all about you. It was killed for a reason. For three successive games.

Go play halo 3 then. It was broke. The way Halo 3 was done was terrible. Derankers, trolls, people who would get intimidated by ranks and leave once they saw who they were up against, account reselling. There’s a reason why this tier thing is in other games, because it’s better.

Tell me, why was it a disaster? (Keep in mind I played with more derankers and afks than most but it’s nowhere near as bad as it is on 5) players were in lobbies with others of ? equal skill. Players in 5 are put into wrong divisions and it messes up the game. Why would you quit because of someone else’s level? If you are in a high ranked game and you saw a 50 - why would you quit? That’s beta talk my friend. Also if you mention it took forever to rank up - it took me 10 games in a row to go from 49-50 but it felt like an achievement. Tier works better in other games because most people are casuals.

> 2535418670831444;4:
> Tell me, why was it a disaster? (Keep in mind I played with more derankers and afks than most but it’s nowhere near as bad as it is on 5) players were in lobbies with others of ? equal skill. Players in 5 are put into wrong divisions and it messes up the game. Why would you quit because of someone else’s level? If you are in a high ranked game and you saw a 50 - why would you quit? That’s beta talk my friend. Also if you mention it took forever to rank up - it took me 10 games in a row to go from 49-50 but it felt like an achievement. Tier works better in other games because most people are casuals.

I’ll grant you that the strict win/loss system we have now has a tendency to mis-judge player skill. The Halo 3 system worked largely the same way and produced largely the same results. The only differences were cosmetic (1-50 vs. divisions/tiers) and resistance to manipulation (Halo 5 has some, Halo 3 had none). If you were over-ranked in Halo 3 you could de-rank, although it was a slow and painful process. And the ability to de-rank has always been and will always be used deliberately by a significant number of unscrupulous players to place themselves below their legitimate skill level with the intention of slaughtering scrubs for fun. That single exploit alone completely invalidates any good that could possibly ever have come from that system. Another big difference is that Halo 3 ranks persisted for the life of the game whereas Halo 5 ranks reset at the end of every season. This is another mechanism put in place to deter cheating, boosting, re-ranking, account buying, and about a thousand other pretty undesirable practices that were rampant in Halo 3.

I’m not trying to tell you that you’re wrong in your opinions, because you aren’t. Everyone’s opinion is legitimate. But you just completely gave away why you have such a strong bias to the 1-50 system: because you were at the top of it. It’s easy to like something that treats you like a king, and it’s also a lot harder to see the system’s faults from the top. Or at least there’s a lot less incentive for you to look for the faults in a system that tells you that you’re a winner.

> 2535418670831444;4:
> Tell me, why was it a disaster? (Keep in mind I played with more derankers and afks than most but it’s nowhere near as bad as it is on 5) players were in lobbies with others of ? equal skill. Players in 5 are put into wrong divisions and it messes up the game. Why would you quit because of someone else’s level? If you are in a high ranked game and you saw a 50 - why would you quit? That’s beta talk my friend. Also if you mention it took forever to rank up - it took me 10 games in a row to go from 49-50 but it felt like an achievement. Tier works better in other games because most people are casuals.

Why it was a disaster? Oh God, where to begin? I guess we could start with derankers since they were the worst plague the 1-50 system has ever experienced. Oh wait, i think host booters were a bigger problem. I haven’t been host booted once in Halo 5 because there is literally no point. Your rank is just going to reset anyways and you’ll have to host boot again to get to the top. Halo 3 doubles was cancer between the constant deranking and host booting. I felt like I was playing games with my internet’s life when playing high level H3 doubles because if I got stuck in a game with a host booter, I could say goodbye to my internet… Lol “Why was it a disaster?” Any true H3 player would tell you why it was such a disaster. People would constantly create new accounts to try and host boot/boost to their “perfect 50” that meant absolutely nothing because nobody is going to win every single game on their 50. They may win every game to the 50, but they will never win absolutely every game after. The Halo 3 ranking system was absolutely garbage and I hope it never returns to Halo. This tier system is a much better way to go because it gives cheaters less incentive to cheat. Who would go through the trouble to cheat just to achieve a rank that is going to be reset soon? One thing they should do however, is setup the xp gain in a similar way that Reach had it. Ranking up to a general was fun in Reach as opposed to ranking up to 71 or whatever the case may be. Numbers are boring and hopefully that is something 343i will realize.

I just re-read the original post and I realized that the problem you’re describing has nothing to do with which methodology is employed to determine rank. Big gaps between the lowest- and highest-ranked players in a match is usually a sign of a small population. It’s the game’s way of putting together a quick match because an accurate match would take too long. The really annoying thing about this phenomena is that it was also a crippling feature of Halo 3 - and Halo 3 was a game with a huge population. So what the hell was the excuse back then?

At any rate, then as now, matchmaking restriction need to be tightened up. But this has nothing to do with ranking systems. That’s an entirely different debate.