We should have two systems… not to appease both parties… but rather to show specifics, like overall game loyalty and time played; and your skilled compared to, the rest of the populace. The systems should be cosmetic and true skill in nature…
Cosmetic Ranking
The cosmetic ranking system should be that akin to Halo: Reach, which engages players through purchasing their own armor and weaponry… as well as perhaps weapon and armor skins, which are now silhouettes, or outlines on the object, and can be colored via the coloring pan…
The levels could expand quite a while, going from spartan rank 1 to spartan rank 100 and be given a title that symbolizes UNSC ranks… private to admiral, for example. This system could even integrate a re-up/prestige system to reward loyal players, for reaching the end of the system, and be given a weapon/armor skin if they choose to go through again.
This is solely for the casual gamer who loves getting rewards but doesn’t have time to hone their skills accordingly… it should be complimented by commendations achieved and in-game medals; so to level this up, you finish commendations and get-medals in games and use that experience.
True Skill Ranking
The true skill system should be a combination of players kills to deaths, medals awarded and wins to losses, in various matches, but it should also depend on the game type… For objective matches, I found that win/loss system was poorly done… perhaps a teamwork medal calculator could be in place, and could show who performed the most team-based actions, and objective criteria? This way your better played matches are weighed fairly… even if you lost. So the systems should be relative to the ‘objective to win’, in other words:
- Free For All… (Get kills) [Wins/Losses, Kills/Death, Medals]
- Team Slayer… (Get kills) [Kills/Deaths, Medals]
- Capture The Flag… (Capture the flag) [Kills/Deaths, Win/Losses, Medals]
- Dominion… (Capture and hold bases) [Kills/Deaths, Win/Losses, Medals]
- Flood/Infection… (Survive the flood or Infect the survivors) [Kills/Death, Time Alive, Medals]
- Race… (Race through the checkpoints) [Wins/Losses]
- Grifball… (Plant the ball in the enemy goal) [Wins/Losses, Medals]
- Richochet… (Score the ball in the enemy goal) [Win/Losses, Medals]
- Invasion… (Progress through objectives or lock them down) [Kills/Deaths, Medals]
- King Of The Hill… (Capture and hold hills) [Kills/Deaths, Win/Losses, Medals]
- Oddball… (Hold the ball) [Kills/Deaths, Win/Losses, Medals]
- Assault… (Plant the bomb) [Kills/Deaths, Win/Losses, Medals]
- VIP… (Defend the VIP) [Kills/Deaths, Medals]
Perhaps instead of a wins/losses type deal we should get a bad match/good match… this way is shows your competency, with a lot less ambiguity… so even when losing due to failed team mates… you still your rank up accordingly. This system could also stop boosters and ‘away from keyboard’ (AFK)?