Reading so many oppinions of reach and halo 3, and playing reach for quite some time, I’ve come up with an idea for Halo 4. Now if you’ve seen my other threads you know I dislike commendations and the whole credit system. Simply put having credits and commendations and ranks is an excuse to farm the game. Without credits daily and weekly challenges won’t have much use other than to hold your interest, although you shouldn’t need challenges to keep a game fresh and exciting.
On topic, my idea is this:
Ranks::: Get rid of all the ranks after General 4, or make the rank cap General 5, like a 5 star general. To get a higher rank you need to perform better in multiplayer. Basically the better you do the higher rank you can get promotted to, meanwhile if you’re not in the same league as a hardcore gamer you will have a lower rank. Same goes for matchmaking, so that pros are matched against pros and casual gamers are matched against people of their own relative skill level. Ranking shouldn’t reply on how many wins you can get in multiplayer matchmaking but instead on your performance.
As far as the armory goes, with credits eliminated and ranks given based on skill level, armory pieces would then be granted upon reaching a certain rank. The best stuff would be available to those at max rank. If you perform badly you lose your rank and get demoted, armor pieces that required a higher rank would be revoked and the default used instead. Losing your look as well as your rank could be incentive to play better for those who are of a more competitive nature.
I’ve read plenty of posts where people want basically another reach. Credits, commendations, more ranks, more armory items. This is going to be 343’s first official game so they’re probably not going to make it like reach. I want to see a new halo game, where the graphics are not the emphasis, where you don’t need to farm the game to stay interested.
That’s my idea, feel free to share your thoughts.
