Rankings...Is there something I'm missing?

So I played the weekend shotty snipes, knowing that it is one of my better skills, and It is really driving me crazy how I just can’t place at a higher rank…I have a very high kda, not just in snipes, and every single playlist puts me in platinum…shotty snipes was the last straw. I won 8 out of 10 games going in solo, at least half I was the top player and dominating, and still I am put in freaking platinum 1…please feel free to check my service record if you don’t believe me. It’s ridiculous!

What are your thoughts? Am I just crazy?

Im not that keen on the whole ranking system in Arena. Simply because for people playing solo, you have no chance of reaching anything higher than Platinum really. Because you need about 8-10 consecutive wins to go to Diamond. And solo you get quitters and people going 3 and 15. Ah well thank god for BTB next week!!

Microsoft’s TrueSkill system is still the backbone of all Xbox games including Halo 5: Guardians’ matchmaking. A player’s TrueSkill level going into a new game brings with it a provisional rating based on their overall matchmaking history on Xbox Live; though, under the new game their standard deviation will be wide which means the initial performances will be quite impactful and is also the reason why 10 matches are necessary before assigning someone a Competitive Skill Rank (CSR) for a playlist.

The placement matches that a player plays to earn their CSR within Arena is measuring their individual performance against all the other individuals within the match; teammates included. The CSRs use Microsoft’s TrueSkill system to determine whether or not a player is performing above or below expectations according to the TrueSkill levels of their opponents and teammates. Prior to earning a playlist CSR the matchmaking system depends solely on a player’s TrueSkill level to find relatively fair opponents.

Once a player is given a divisional rank for a particular playlist based on their “placement” performances in relation to the TrueSkill levels they competed against and with then moving up and down the tiers within the division they got placed into (or numerical number within Onyx) is based solely on match outcomes (wins verse losses); in other words, within team-based game types their CSRs are no longer influenced by the individual performance they put up, but instead by the team’s performance. If a player is able to win consistently enough they can earn the ability to go up to the next divisional rank, but they can never lose enough to drop below the divisional rank they’re in (this is meant to prevent people from trying to delevel).

All in all, Microsoft’s TrueSkill system is the main component factoring into CSRs and the matchmaking search system; although, the playlist CSRs do provide the matchmaking system further refinement in trying to locate more ideal match-ups by being game type specific. The individual performances during the placement stage and the ability to win matches after receiving a CSR seem to be the means by which most try to understand CSRs, but people need to understand that there’s much more factoring into it then just those two things on the surface. Also, the more experience a player puts into the game and playlist the more reliable and accurate their TrueSkill and CSR should become.

Ranking system is horrible, in every game leavers/afk - no way to higher.