Ranking system

one thing to add to my small list complaints that actually royally -Yoink- with my experience on halo 5, why is that I am still ranked down when my team mates leave a game early on, why isnt there a system that doesnt unfairly de-rank players who stay in games. You want us to continue in our games, thats why we are heavily de ranked when we quit, but there is no reward (apart from req and xp, which isnt enough) for those that stay in games where their team quits, we may as well just leave and cop the de rank instead of wasting our time

You have ALWAYS had your rank take a hit regardless of what happens in game when you lose. It’s simplest that way. There isn’t going to be a perfect system that gives players promotions and gift baskets when they lose, nor should there be. If you don’t like quitting teammates, then play in a party. When you play a team playlist you win or lose as a team, not an individual.

> 2533274913936758;2:
> You have ALWAYS had your rank take a hit regardless of what happens in game when you lose. It’s simplest that way. There isn’t going to be a perfect system that gives players promotions and gift baskets when they lose, nor should there be. If you don’t like quitting teammates, then play in a party. When you play a team playlist you win or lose as a team, not an individual.

There will always be this kid to add the nonconstructive ‘deal with it.’

Yes this seriously is a big problem in halo 5 but it also was back in previous halo’s aswell. Its just that now we have a (really bad) tier ranking system that makes each loss feel like even more of a hit than before. I wish the quitters would just be punished harder and 343 would make sure people understand they will be at least.

Bungie used to have messages in the matchmaking lobby that told people, 'This is how it is and if you dont like it youre gonna get hit with the banhammer, hard."

> 2533274858827953;3:
> > 2533274913936758;2:
> > You have ALWAYS had your rank take a hit regardless of what happens in game when you lose. It’s simplest that way. There isn’t going to be a perfect system that gives players promotions and gift baskets when they lose, nor should there be. If you don’t like quitting teammates, then play in a party. When you play a team playlist you win or lose as a team, not an individual.
>
>
> There will always be this kid to add the nonconstructive ‘deal with it.’
>
> Yes this seriously is a big problem in halo 5 but it also was back in previous halo’s aswell. Its just that now we have a (really bad) tier ranking system that makes each loss feel like even more of a hit than before. I wish the quitters would just be punished harder and 343 would make sure people understand they will be at least.
>
> Bungie used to have messages in the matchmaking lobby that told people, 'This is how it is and if you dont like it youre gonna get hit with the banhammer, hard."

But there are bans for constant quitters.

> 2533274858827953;3:
> > 2533274913936758;2:
> > You have ALWAYS had your rank take a hit regardless of what happens in game when you lose. It’s simplest that way. There isn’t going to be a perfect system that gives players promotions and gift baskets when they lose, nor should there be. If you don’t like quitting teammates, then play in a party. When you play a team playlist you win or lose as a team, not an individual.
>
>
> There will always be this kid to add the nonconstructive ‘deal with it.’
>
> Yes this seriously is a big problem in halo 5 but it also was back in previous halo’s aswell. Its just that now we have a (really bad) tier ranking system that makes each loss feel like even more of a hit than before. I wish the quitters would just be punished harder and 343 would make sure people understand they will be at least.
>
> Bungie used to have messages in the matchmaking lobby that told people, 'This is how it is and if you dont like it youre gonna get hit with the banhammer, hard."

Because “dealing with it” is exactly what you should be doing. Crying about ranking down because your teammates sucked or quit while running solo in a team playlist will NEVER gain any sympathy from me. I run solo a lot, usually on my alt tag because I know better than to think I’m gonna get wonderful teammates every game regardless what rank I am. But I’m also not so entitled I think I shouldn’t rank down when I lose.

Get a party or get over it. Running solo then whining about ranking down is like using a random weapon REQ then complaining when it gives you a needler instead of a rocket launcher. You knew the risks.

It sucks but for now there doesn’t seem to be a way to deal with this situation.

Honestly you would have to try and always get a squad of 4 together.

Even then any one of your squad of 4 could disconnect due to on foreseen circumstances, soooooooo

> 2533274913936758;5:
> > 2533274858827953;3:
> > > 2533274913936758;2:
> > > You have ALWAYS had your rank take a hit regardless of what happens in game when you lose. It’s simplest that way. There isn’t going to be a perfect system that gives players promotions and gift baskets when they lose, nor should there be. If you don’t like quitting teammates, then play in a party. When you play a team playlist you win or lose as a team, not an individual.
> >
> >
> > There will always be this kid to add the nonconstructive ‘deal with it.’
> >
> > Yes this seriously is a big problem in halo 5 but it also was back in previous halo’s aswell. Its just that now we have a (really bad) tier ranking system that makes each loss feel like even more of a hit than before. I wish the quitters would just be punished harder and 343 would make sure people understand they will be at least.
> >
> > Bungie used to have messages in the matchmaking lobby that told people, 'This is how it is and if you dont like it youre gonna get hit with the banhammer, hard."
>
>
> Because “dealing with it” is exactly what you should be doing. Crying about ranking down because your teammates sucked or quit while running solo in a team playlist will NEVER gain any sympathy from me. I run solo a lot, usually on my alt tag because I know better than to think I’m gonna get wonderful teammates every game regardless what rank I am. But I’m also not so entitled I think I shouldn’t rank down when I lose.
>
> Get a party or get over it. Running solo then whining about ranking down is like using a random weapon REQ then complaining when it gives you a needler instead of a rocket launcher. You knew the risks.

Okay well you can crawl in a dark hole and tell the hole to deal with it while the more constructive people on the forums discuss a way to make quitters less of a problem than they are now.

> 2533274858827953;7:
> > 2533274913936758;5:
> > > 2533274858827953;3:
> > > > 2533274913936758;2:
> > > > You have ALWAYS had your rank take a hit regardless of what happens in game when you lose. It’s simplest that way. There isn’t going to be a perfect system that gives players promotions and gift baskets when they lose, nor should there be. If you don’t like quitting teammates, then play in a party. When you play a team playlist you win or lose as a team, not an individual.
> > >
> > >
> > > There will always be this kid to add the nonconstructive ‘deal with it.’
> > >
> > > Yes this seriously is a big problem in halo 5 but it also was back in previous halo’s aswell. Its just that now we have a (really bad) tier ranking system that makes each loss feel like even more of a hit than before. I wish the quitters would just be punished harder and 343 would make sure people understand they will be at least.
> > >
> > > Bungie used to have messages in the matchmaking lobby that told people, 'This is how it is and if you dont like it youre gonna get hit with the banhammer, hard."
> >
> >
> > Because “dealing with it” is exactly what you should be doing. Crying about ranking down because your teammates sucked or quit while running solo in a team playlist will NEVER gain any sympathy from me. I run solo a lot, usually on my alt tag because I know better than to think I’m gonna get wonderful teammates every game regardless what rank I am. But I’m also not so entitled I think I shouldn’t rank down when I lose.
> >
> > Get a party or get over it. Running solo then whining about ranking down is like using a random weapon REQ then complaining when it gives you a needler instead of a rocket launcher. You knew the risks.
>
>
> Okay well you can crawl in a dark hole and tell the hole to deal with it while the more constructive people on the forums discuss a way to make quitters less of a problem than they are now.

Right, because your whiny borderline flaming is sooo constructive. I am being far more helpful than you. I gave him the 100% foolproof way to avoid quitters: play in a party. When you can’t play in a full party, then accept that people may quit.

Sometimes life isn’t fair. Instead of insisting on being rewarded for losing maybe try winning your games instead. Quitters are no more a problem in this game than they are in any other Halo game and there isn’t a way to stop people from quitting. There simply isn’t. Unless you’re going to be there to physically force every player to never hit the quit button people will continue to do it. Live with it.

Totally agree with you NGA, “With Adversity’” feedback is useless. Imagine if everyone “just dealt” with everything that sucked instead of trying to change it?! How simple can you be. I’m guessing he’s one of the first that quits with his alternate gamertag cause his team got off to an 0-5 start. If we could play in parties whenever we wanted then it wouldn’t be an issue, duh. To the topic at hand, I do agree that ya can’t get people to stop quitting, and although heavier penalties may certainly curtail it, I would think to be a relatively easy fix to build in an algorithm that doesn’t penalize non quitters for the loss…or at least not as much. Hear that “with adversity”? (jeez, his name alone tells you all you need to know), nobody is suggesting a reward for losing. Just don’t take the full hit on a loss on when it’s 4v1. It’s out of your control, so why be penalized? Nobody is whining, we accept that there’s quitters, just suggesting an easy fix to make it a bit less frustrating. Was that so hard Adsie? Hmm? Hope I didn’t offend your good sense unfairness? Now go back to talking trash after beating a 12 year old, who’s team quit, that just played his first game of halo.

you are complaining that its unfair that you rank down when your teammates leave but i bet you guys have no problem taking a free win when the other team starts quitting out.

with your logic i say we dont allow rank ups if you win 4v1. that would be fair for all…

or just leave it how it is since you get some losses when team mates leave and you get some wins when the other team leaves and it evens out in the long run.

Good point Tommy, but I don’t like winning 4v0/1/2 much more than losing…it’s boring and who wants a “default” win? If you keep it status quo then it continues to be a problem, I’m just thinking of ways to reduce/minimize it. I’d absolutely be in favor of less benefit to odd man wins. I’m sure things must average out, but it sure seems like I’m on the losing end of quitters than winning lol.

> 2615706747873648;9:
> Totally agree with you NGA, “With Adversity’” feedback is useless. Imagine if everyone “just dealt” with everything that sucked instead of trying to change it?! How simple can you be. I’m guessing he’s one of the first that quits with his alternate gamertag cause his team got off to an 0-5 start. If we could play in parties whenever we wanted then it wouldn’t be an issue, duh. To the topic at hand, I do agree that ya can’t get people to stop quitting, and although heavier penalties may certainly curtail it, I would think to be a relatively easy fix to build in an algorithm that doesn’t penalize non quitters for the loss…or at least not as much. Hear that “with adversity”? (jeez, his name alone tells you all you need to know), nobody is suggesting a reward for losing. Just don’t take the full hit on a loss on when it’s 4v1. It’s out of your control, so why be penalized? Nobody is whining, we accept that there’s quitters, just suggesting an easy fix to make it a bit less frustrating. Was that so hard Adsie? Hmm? Hope I didn’t offend your good sense unfairness? Now go back to talking trash after beating a 12 year old, who’s team quit, that just played his first game of halo.

I love how you bash me then ultimately agree with me. I actually never quit on my alt since the point of it is to lose games during practice without ranking down…what kind of idiot would make an alt to quit games? Also hilarious to hear a snipe at my gamertag from a kid called “smakyaa” acting like he’s any different from me at all.

Piece of advice. Look in a mirror, then read your posts before clicking the post button. Your entire post was trying to generalize me and tell me how I behave and you managed to get virtually everything wrong in the process. That backfired spectacularly.

And yet for all your ranting you’ve yet to devise an actual solution. What exactly do you want? Some draconian policy like full day bans for anyone who quits 2 games? Absolutely absurd. Everyone here seems to disagree with me but no one has any workable solutions. Then they have the balls to call me the useless one simply because I don’t share their sense of entitlement toward not being punished for losses.

Quitting a match seems way worse than staying and losing an obviously futile match on your end. The basic incentive would be that you’re penalized much less for losing, but for quitting you’re penalized severely and later banned it would seem.

The solution to this has been brought up before. A forfeit option. This option should basically only become available when certain requirements are met. Prior to requirements met, the option would remain greyed out. There also has to be some kinda regulations on it so a group of 4 random players can’t just forfeit cause they’re doing bad. It can be discussed.

Such as

  • time spent in match
  • team mate count in match
  • point deficit in correspondence to duration of the match

Etc.

Things of that nature. I mean…you’re still giving up though. You still have to be penalized for losing basically. This should just offer a somewhat negligible penalty to rank because it actually would happen so frequent for some people that it adds up. The other solution…is basically to find a team. Which is probably not something anyone wants to hear when struggling with this dilemma, but it’s a truth randoms such as myself have to face. I know competition gets more feirce when in a team, but that’s just how the game is.

This is just food for thought anyways. Might be a dumb idea.

Other than that, I mean you can’t just be awarded positive points for staying in the match. This is where some would say they wish individual performance would perhaps become a saving grace for your rank on a match where it’s 2v4 or 4v4 but your team is dead weight to you.