Before anyone rants, I would like to say, I will only be using the Halo 2/3’s 1-50 ranking system as an example or reference because it relates to the Halo community much easier than per se, Starcraft’s. Theses are also MY opinions, as well as close friend’s that I have compiled together.
To start, I personally saw nothing wrong with Halo 3’s ranking system, yet many people did. Yes, people could “boost” but you had to win in order for the boosting to even work, and to win…YOU HAD TO BE GOOD. So in all fairness, the boosters we’re going to get to 50 anyways.
I’ve also done some personal research to “Microsoft’s TrueSkill” Ranking System. Here’s a link to one of many sites that go in depth of how it works. TrueSkill™ Ranking System - Microsoft Research (Halo 2 & 3, did in fact use this method, but tweaked it to be “Halo’s” Ranking System)
What I highly suggest 343i do, is add Social & Ranked Playlists back in to the game. They should DEFINITELY get rid of “Kill for EXP.” With that sort of ranking system that has now been implemented since Halo: Reach, it takes away from the core of Halo which is tactical play, and teamwork. Instead, it gives everyone a mentality of wanting their own kills, and if someone steals your kill, less EXP for you, thus longer time 'til rank up. This topic is solely about the Ranking System, and for me, if they had kept the old ranking system or made a new one that justifies rank based upon winning then all these new features wouldn’t have been so harmful to the game. Just take a second and think about that. Sure, I dislike Sprint, ALL Armor Abilities, No Descope, Flinch, etc. But with a better Ranking System most those features wouldn’t have harmed the game as much. Just look back for a second, when Halo 3 came out and had equipment added, that was HUGE to Halo. Most people were furious. In the end though, the Ranking System held up the Matchmaking portion of the game. The Social players had fun in Social, and us competitive players had fun, win or lose trying to get that 50. Heck, I even had friend’s who were terrible at Halo 2 or 3 and their highest legit rank was a 23 or so, and they liked the old ranking system better. It wasn’t just people like me who had 50’s that prefer it.
I personally stopped playing Reach and 4 quite soon after both released, and I blame the ranking system to be a HUGE factor.
Anyways, if you do keep “Kill for EXP,” add a second ranking system on top of that based upon wins. Halo 3’s updated ranking system is a good example of what I’ll explain. Halo 3 had overall EXP, playlist EXP, and TrueSkill. If you changed winning for EXP to Kill for EXP and kept TrueSkill, it would please quite a bit of players. For one, people would still have to win for that TrueSkill, yet they could progress ALSO due to their performance in game based on Kill EXP.
So 343i, I ask that you add a decent ranking system based upon wins, because that’ll encourage teamwork. Don’t add it to Halo Waypoint like you were with Halo 4, put it next to our names, in the lobby.
P.S. Revert to the old lobby menu. Halo 4’s is atrocious.
