The dispersion across tiers actually makes a lot of sense.
Each division is a standard deviation of the mean. This means you can work out the expected distribution very easily.
And you should have a 75:25 win-loss over the division below you.
The problem comes when grinding and rank debt allow the right hand of the curve to swell a bit. But that’s why they are so keen to keep resetting the ranks every three months or so.
It certainly does.
It lacks precision. It needs to be a much smaller scale. Not necessarily back to 1-50. Maybe 1-100. Or as someone once suggested, 1-117.
And the contrasting rules of CSR change vs MMR results in small grinds up followed by a jump back on the next loss (because your CSR is now higher than your MMR). It’s just the CSR oscillating around the MMR - but still leads to huge frustration for the player.
Nowhere near it. It is supposed to be the top 2 to 3% (one standard deviation is around 2.1%). It tends to blow out to 3 to 5% with rank debt and grinding.
I agree that the number is quite lame. And to the point that whenever you see someone with a moderate to high Onyx number your first thought is that they ground that out with squad manipulations. And that’s not how it should be.
I think the top 2 to 3% is quite fair.
But what we need is a way to reward Onyx players to do well. And in particular to keep them playing into the season after they have hit their skill peak.
I would have a system of champion points. Every time you play in an Onyx lobby vs other Onyx players (and everyone has an acceptable ping) the the game is for champion points. You could then have a table of points for the Season. Show off the leaders by region, age bracket, squads, etc.
The “grind” is then taking on and beating other Onyx players. Not trying to artificially inflate an arbitrary number.
This is what it is supposed to look like;
https://i.redd.it/ql811ro73zxz.png
Except for the top 200 champion thing. That is flawed to heck. And would just encourage even more toxic grinding than we already have.
This is part of the problem. It shouldn’t be a “grind”. It should be you playing at your best.
They do. They are just so poorly explained by 343 that people get frustrated.