Ranking system & MMR

Bro look at my ranking and where I’m at. Lol I finally broke D6 and back down I went…where some of my losses my team mate who’s been onyx consistently performed worse than me yet I’ve never reached onyx myself. Even the wins that team mate was not performing way better than Me.

Like it’s not a measuring contest, but it sucks seeing that and where we are. Bro in solo duo I’m not even daimond yet every single match I’m playing mid daimond to onyx players. Like it feels as if the system sees I belong in the higher rating but I can’t win. When I do, I get a nice jump up. It puts at p6, but the matches are way too frustrating and seeing the higher players play worse than me consistently yet I’m stuck where I’m at is annoying. Then again…what would I have to aim for if I was their rank…and that’s where I should be. I do know the system deliberately under ranks you so that you got something to…so to speak…artificially “grind” towards.

I try my best to just get on and enjoy the game. I started using the LFG official halo thing amd sometimes play with cool people but their losses affects their minds soooo much bro. They’ll jump off.

“Omg I’m about to lose my onyx”

Like man…ok i get it…deranking sucks…but you can’t just abandon ship each time that happens. At least play the game for fun…we can’t beat ourselves up so much and stress about the ranks so much. That’s That’s its important to play with friends that make the experience fun. I’ll take 10 straight losses with a chill group of people having fun than 1 win where a dudes screaming into the mic the entire match over dumb stuff.

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What changes do you think would help fix this experience the most?

Theres so much feedback in this thread man. Full of opinions, examples, suggestions, back and forths…I just wish they gave a crap about us in here man…like what are we doing this for? They’ll never even read this…I feel like all the energy put into writing stuff here doesn’t matter in the end.

I guess if we made a different topic they could make a dollar off of we’d see some interaction and not feel completely unheard and useless here…maybe that’s me pushing back too hard and going to far…but that’s what it feels like.

They will be getting the feedback. Changes just take time.

I think the question is what do people want from their experience?

Some people want to show off their rank. The first step is obviously their MMR and it’s corresponding division and tier (eg. Platinum 5). It’s obvious that “Onyx” is too broad and the MMR isn’t working (people are trying to grind it). I would break Onyx up into divisions. Maybe not 1 to 6. More percentile groups. Get people thinking about it more as a title to earn (like the old CSR 1 to 50).

Maybe make it Onyx 1 to 50 for the nostalgia factor.

And then some people want an XP type system to grind. Linked to in game performance and weighted for wins. So they can show off their time / effort / skill. This would be very easy to implement.

The problem is that it’s hard to combine the two. And the current MMR system does not bridge the gap in anyway. The MMR is a thing of beauty for what’s it’s designed to do - rank you quickly and provide the tools need for matchmaking.

And then moving forward I would love to expand the stats and give more relevant information about the player and their skill level;

Have your basic rank - eg. Platinum 5, but then add stats you can grind for. Put the focus onto win/loss ratios, game completion percentages, accuracy, objective scores. Average them over the last 100 games (weighted towards the most recent) so that they do need continual curating.

Show them loud and proud so that players can boast about their skills.

I would love to see Seasonal scores to compete for. eg. multikills per game (Slayer only of course). Make it a competition with prizes to win each season. And it would be easy to keep players coming back by adding a weighting to their 10 best games each week.

I want to see them do stuff with damage scores. This is where, at least for Slayer, that you could do so much more in looking for team players. Award the MVP to the player who does the most damage that leads to a kill (and keep track of MVP’s per game). Or look at who does the most initial damage, the least final damage, the most damage escaped, etc. There is so much scope for being creative.

I want team based objective scores. Your CTF stats should show proudly how many times your team picks up the flag (notice I said team and not individual). How many metres gained with each flag. Or even defensively - average time the opponents carried your flag.

It’s a score to grind for that promotes team play. Wrap it around a military rank and you’re good to go. Darwi is Diamond 3 (I wish) in CTF with an objective rank of One Star General.

I don’t know what the final answer is. But it’s not the MMR.

Lmao it’s Menke, not Hanke.

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From this thread? You’re very optimistic man. I have 0 optimism in them reading this. I would love for just 1 single reply here to prove me wrong. Just 1 employee to chime in…to say hey guys…we hear you…we read this stuff…give us some time.

When I see that happen I’ll feel different. It happened in halo 5 in the forums. It should happen here now as well.