A user’s rank should never be the validation of their argument. It can solidify that they understand the game in terms of gameplay, but not the ranking system.
It is a ranking system and not a progression system. There’s basic rules of thumb to indicate why you move up and why you move down. The variables of the real skill level of certain players is what causes a lot of fluctuations in player progression, and the loopholes that exist within the skill ranks to skew MM into a team’s favor to have easier matches to rank up make for some very frustrating experiences of getting 1 point for a win or -10+ for a single loss to the same team.
Beat teams that have a higher win % chance than your team to move up. Personal performance carries some weighting on your increase in rank. Lose to that same team and you aren’t penalized that hard unless you do really bad.
Win against a team with a lower win % chance than your team and hardly go up. Lose to the same team and you get a severe penalty at times with a small safeguard SOMETIMES if you perform exceptionally well despite the loss and have maintained that performance across many sets of games.
The variable
- a high skill player disguised as a bronze-platinum player (account deliberately created to boost the increase of team mate rank, create soft losses, and skew MM down for easier matches)
- a high skill player In daimond that hasn’t had enough play time to rank up to where they belong
- unranked player (true skill is unknown amd current rating can cause for a big variable)
These accounts will have the most affects on your increase and decrease in rank.