I’m not sure if your talking about a skill ranking system or experience one but here’s my take.
An experience system similar to Halo 3/Reach. Doing anything gets you XP (minus Forge as this could be boosted) and ranks would have names. Maybe like reach, I don’t know. This rank obviously affects skill in no way. It’s purely a “look how much I played this game” rank.
Skill based I want to see a playlists ranked based purely on wins/loses like Halo 3. When you win everyone you goes up. When you lose everyone goes down. Everyone goes up or down the same amount. You win as a team, you lose as one. On top of that, I want an individual ranks as well.
So for example (using the Halo 5 system here) I could be a Diamond 6 in say Team Slayer and Diamond 3 in Team Arena but my overall individual rank is a Platinum 6. My individual rank would be my rank combined acoss all ranked playlists. This is based off of your kills, assists, +/- and deaths. Meaning that if people look at my profile, they’ll see that I’m a decent player in Team Slayer and Team Arena but I obviously must play with better players as I have a higher rank then my individual rank (no more bragging that you’re a champ in Team Slayer If your individual rank is a low diamond as everyone will know the real deal)
I just feel the current Halo 5 system is too frustrating for too many people. Things like assists don’t matter when you win…like at all! (which I don’t care that the data says they don’t, they absolutely do!) Winning still matters to go up obviously, but after that the only thing that really matters is the number of kills and death you got (this is from ZaedynFel himself who runs ranking system) which again, in a team playlist, individual stats should not matter in my opinion. Winning is all that matters.
People hate winning and seeing one player on the team go up a lot, and a other barely does but they did better individually and stats wise that match. Everyone is left scratching their heads and poking fun of the system. The system I propose gets ride of all that. The people who want ranks to be based on individual play (which I have always thought is absolutely ridiculous in a team playlist) will get recognized for there individual play even if they loose the match. So a other example is, I just lost a match of Team Slayer so my rank goes down because I lost…but I had an incredible game so my individual rank goes up and the people who want the team playlists to be based off purely wins and looses get that as well.
As far as seasons go, I’ll admit I’m not big on them but I understand them. I think a happy medium is what they are currently doing in Halo 5 now and making them as long as the actual seasons. So you have the Winter, spring, summer and fall seasons, so each one is about 3 months.
I also think the system I propose will allow people to play with their friends more that aren’t as good as them. Yes your team rank might still go down, but at least your individual rank won’t if you play well. Kind of a happy medium.
Also as a side note, I would show your average damage dealt per playlist, shooting % and shots fired in your profile (with everything that is already there, kills, assists, deaths etc) as well amongst your stats. I want all stats in game. No more of this you have to go to the website to look at your stats fully, everything is IN GAME.