Hello,
I have an idea for future Halo titles. I believe my idea will make Halo an even better franchise, and I hope 343i does read this post.
Firstly, Halo 4’s multiplayer is fun. But it’s not as fun as previous Halo titles. I am disappointed in the lack of competitive gameplay from it. Custom loadouts, no ranking system, join in progress games, ect. I do though, have an idea that will fix this.
I’ve heard somewhere (can’t remember where) that the reason there is no 1-50 in Halo 4 is because of boosters in Halo 3. I have come up with a rank system that I cannot find any flaws in, and am hoping for the community to find flaws in it or ways to cheat it so I can fix it.
Firstly, the rank system is based on winning and losing. It is very similar to a progression ranking system. So, the ranking system is divided into divisions. Division go from A to F. A being pro, F being noob. Each division has 10 ranks. You need 1000XP to reach the next rank. Every time you rank up, the XP needed for the next rank up will be always be the same (1000XP)
You gain XP from everything you do, but most importantly, wins. But, most of the things you do have counters. You can lose XP. Which means you can de rank. BUT you cannot derank to a previous division.
Win = +450XP
Loss = -450XP
Kill = +5XP
Death = -5XP
Assist = +2XP
You Capture the Flag = +100XP
Enemy Captures your Flag = -25XP
Quitting game in progress = -400XP penalty. The rest of the team still playing receives a 5% damage increase until a new player joins.
Now, to stop boosters:
End of match, you have 0 kills = -1000XP
End of match, you have a negative KD ratio but you won the match = 50% of total XP awarded only
End of match, you have a negative KD ratio but lost the match = extra 350XP deducted.
The lowest rank is F-1 and the highest rank is A-10
So that’s that. This system makes wins more important than how many kills you have. You have to win to rank up, work as a team. Boosters cannot boost because if they AFK and earn 0 kills, then they de rank no matter if the team wins or loses.
Now, with this competitive ranking system in place, casual players won’t be happy. Well, just like the taco ad. http://www.youtube.com/watch?v=vqgSO8_cRio Hard or Soft tacos? Why can’t we have both? We have two playlists like in Halo 3. Casual and Competitive. Casual playlists, consisting of:
-Team Slayer 4v4
-Big Team Battle 8v8
-Infection
-Free for All Slayer
-Mutli Team
-Team Objective 5v5
-Griffball
-Whatever else the community wants
The Casual playlist will have it’s own separate ranking system, which would be a progression system like Halo 4.
Competitive playlist will have the following:
-Team Slayer 4v4
-Big team Battle 8v8
-Lone Wolves (FFA with Oddball and KOTH only)
-Team Doubles
-Arena 4v4 (Like Halo Reach)
-Capture the Flag 4v4
-MLG
Now, an important part. The competitive ranking system would have divisions. So, to keep everything balanced you can only be matched up against players who are in the same division as you. Division F players will never play against Division B players for example. Division F players will only fight against Division F players, ect. Another thing, If your friend is in Division A and you are Division C, you CANNOT party up in competitive playlists. You can only party up in the Casual playlists.
I’m undecided whether the Competitive playlist’s ranking system should carry over to every playlist or be like Halo 3 where every playlist had it’s own rank.
Now we have an addictive ranking system similar to Halo 3 that is booster proof.
Quick idea:
-IF competitive playlists will have custom loadouts, it should work like this. Every time you hit a new division, new weapons and perks unlock. So, Division F will grant you an AR, Frag grenades, magnum and 2 perks and 2 armor abilities. When you hit Division E, you unlock the BR, Carbine, more perks and new armor abilities for example. This way, every division is balanced and everyone has access to the same weapons, perks, AA, ect.
Anyway, that’s my idea for a ranking system. Please post extra ideas and feedback. Hopefully 343i will see this and improve upon it/ implement it into future Halo titles.
NOTE: I have posted this before on this forum. This is different though. My old system is very similar but people complained it wasn’t team based. So I fixed that.
