Ranking System for Future Halo Games

Hello,

I have an idea for future Halo titles. I believe my idea will make Halo an even better franchise, and I hope 343i does read this post.

Firstly, Halo 4’s multiplayer is fun. But it’s not as fun as previous Halo titles. I am disappointed in the lack of competitive gameplay from it. Custom loadouts, no ranking system, join in progress games, ect. I do though, have an idea that will fix this.

I’ve heard somewhere (can’t remember where) that the reason there is no 1-50 in Halo 4 is because of boosters in Halo 3. I have come up with a rank system that I cannot find any flaws in, and am hoping for the community to find flaws in it or ways to cheat it so I can fix it.

Firstly, the rank system is based on winning and losing. It is very similar to a progression ranking system. So, the ranking system is divided into divisions. Division go from A to F. A being pro, F being noob. Each division has 10 ranks. You need 1000XP to reach the next rank. Every time you rank up, the XP needed for the next rank up will be always be the same (1000XP)
You gain XP from everything you do, but most importantly, wins. But, most of the things you do have counters. You can lose XP. Which means you can de rank. BUT you cannot derank to a previous division.
Win = +450XP
Loss = -450XP
Kill = +5XP
Death = -5XP
Assist = +2XP
You Capture the Flag = +100XP
Enemy Captures your Flag = -25XP
Quitting game in progress = -400XP penalty. The rest of the team still playing receives a 5% damage increase until a new player joins.
Now, to stop boosters:
End of match, you have 0 kills = -1000XP
End of match, you have a negative KD ratio but you won the match = 50% of total XP awarded only
End of match, you have a negative KD ratio but lost the match = extra 350XP deducted.

The lowest rank is F-1 and the highest rank is A-10

So that’s that. This system makes wins more important than how many kills you have. You have to win to rank up, work as a team. Boosters cannot boost because if they AFK and earn 0 kills, then they de rank no matter if the team wins or loses.

Now, with this competitive ranking system in place, casual players won’t be happy. Well, just like the taco ad. http://www.youtube.com/watch?v=vqgSO8_cRio Hard or Soft tacos? Why can’t we have both? We have two playlists like in Halo 3. Casual and Competitive. Casual playlists, consisting of:
-Team Slayer 4v4
-Big Team Battle 8v8
-Infection
-Free for All Slayer
-Mutli Team
-Team Objective 5v5
-Griffball
-Whatever else the community wants
The Casual playlist will have it’s own separate ranking system, which would be a progression system like Halo 4.
Competitive playlist will have the following:
-Team Slayer 4v4
-Big team Battle 8v8
-Lone Wolves (FFA with Oddball and KOTH only)
-Team Doubles
-Arena 4v4 (Like Halo Reach)
-Capture the Flag 4v4
-MLG

Now, an important part. The competitive ranking system would have divisions. So, to keep everything balanced you can only be matched up against players who are in the same division as you. Division F players will never play against Division B players for example. Division F players will only fight against Division F players, ect. Another thing, If your friend is in Division A and you are Division C, you CANNOT party up in competitive playlists. You can only party up in the Casual playlists.

I’m undecided whether the Competitive playlist’s ranking system should carry over to every playlist or be like Halo 3 where every playlist had it’s own rank.

Now we have an addictive ranking system similar to Halo 3 that is booster proof.

Quick idea:
-IF competitive playlists will have custom loadouts, it should work like this. Every time you hit a new division, new weapons and perks unlock. So, Division F will grant you an AR, Frag grenades, magnum and 2 perks and 2 armor abilities. When you hit Division E, you unlock the BR, Carbine, more perks and new armor abilities for example. This way, every division is balanced and everyone has access to the same weapons, perks, AA, ect.

Anyway, that’s my idea for a ranking system. Please post extra ideas and feedback. Hopefully 343i will see this and improve upon it/ implement it into future Halo titles.

NOTE: I have posted this before on this forum. This is different though. My old system is very similar but people complained it wasn’t team based. So I fixed that.

Love your system but there are two fundamental breaking problems with it.

  1. You’re using logic and common-sense.
  2. Youre ranking system caters to both experienced & new players (so not just casuals)

These are two things that 343 strongly stand against.

shame you havent yet realized the community here isn’t heard by anyone meaningful enough to make any sort of difference in h4.

My advice would be to not waste your time and energy on making threads that would “help the game”, even if you have ground breaking ideas…
because of this im led to believe angry villains are bred here lol

I heard 343i were taking ideas from the community and choosing some to be in Halo 4. So I decided to have a crack at it and share my idea here. This is where I was directed to, go post on 343i forums they said, they’ll listen they said.

Well soon see I guess.

> I heard 343i were taking ideas from the community and choosing some to be in Halo 4. So I decided to have a crack at it and share my idea here. This is where I was directed to, go post on 343i forums they said, they’ll listen they said.
>
> Well soon see I guess.

I hear you man, just don’t get your hopes up, in fact keep them right near to zero. These devs arent like others, they just dont communicate with their fan base at all. Ive been on these forums along time, the most you’ll get are weekly updates with pictures, videos and all other things that just arent up to par with what the community wants.

of all the devs, these are by far the worst ive ever come across when it comes to communicating with their fan base.

That’s no good. :frowning:

I thought 343i would have been one of those companies that communicate with the fans more. Bungie listened to the community right? Why can’t 343i do the same?

I also heard that MLG Bravo was kinda employed into 343i studios. Maybe he will help fix the Halo franchise.

Adding a ranking system isn’t going to make the game anymore competitive. If you want competitive experience join a ladder or make your own league and ladder. Because adding in a gimmick honestly dose not equal competitive gameplay it just means you have a ranking system.

No, having a system like mine means that people will strive to win. You can only rank up if you win. So people will play harder and more competitive so that they can win and rank up.

Doesn’t stop people from boosting. They’ll get one kill just to go above the “afk zero kill threshold” and then just afk.

Halo 3’s trueskill ranking system was fine.

Just police boosting correctly with proper reporting functions and bots that look through records. It took a few seconds in Halo 3 looking at a service record to tell if someone boosted their level. Perma ban, problem solved.

The main reason people boosted in Halo 3 was because it was so easy to get away with it. You think they’d do it if they knew a permanent ban was inevitable?

> No, having a system like mine means that people will strive to win. You can only rank up if you win. So people will play harder and more competitive so that they can win and rank up.

Play harder huh, that doesn’t equal competitive gameplay. As well seeing as this would be in public matchmaking it wouldn’t make it anymore competitive due to the fact that people in pub games usually don’t have a mic. With no form of communication team play goes out the window leading to no competitive play.

You cant have a skill based ranking system that never allows you to derank past certain points.

Also, preventing players from being able to play with their friends just because they are in different divisions is a bad idea, what happens if one is at the highest rank in division C and one is at the lowest rank in division B. They are pretty close in terms of skill or rank, but I guess they aren’t allowed to play with eachother.

Furthermore, what will prevent me from circle boosting wins to rank up?

I am responding to the topic NO

> Halo 3’s trueskill ranking system was fine.
>
> Just police boosting correctly with proper reporting functions and bots that look through records. It took a few seconds in Halo 3 looking at a service record to tell if someone boosted their level. Perma ban, problem solved.
>
> The main reason people boosted in Halo 3 was because it was so easy to get away with it. You think they’d do it if they knew a permanent ban was inevitable?

Exactly this. I mean how hard is it to look for certain patterns that ONLY happen with boostng. Play 25 games with the same person and the same exact results every game? That will never happen outside of manipulation.

Not to mention improvements can be made to Trueskill and MM to decrease boosting and increase the whole systems efficency.

One example is to have every new accont play 5 qualifying matches. First match they play is against the middle ranked players and they play better or worse opponents every game depending on if they win or lose. This will almost instantly place them near their deserved rank instead of starting at level 1 and having to progress anywhere from 4-49 ranks.

Halo 3’s 1-50 skill system works very stupidly.

Basically, Halo 3’s skill system is a guessing game. The system guessing whether you will win the next match or lose the next match. If it guesses that you will lose, but you win, you stay the same rank. if it guesses you will win, but you lose, you stay the same rank. If it guesses you will win and you win, you rank up and vise versa.

This system is kind of silly if you think about it.

My idea isn’t a guessing game.

You would still be able to party up with friends, but only in social/casual playlists. NOT competitive. Maybe my division idea wouldn’t work. I can see my XP points system would work, maybe just without the divisions.

Thank you all for your input/feedback.