I guess it works because the âchemistryâ is the same for both sides.
And where a squad is playing, and winning, there is a weighting against them. That weighting is calculated from five years of past data so they can see how heavy it needs to be.
Matchmaking is doing a decent job. Donât know if itâs 99% of the time - thatâs unrealistic. And the lower populations wouldnât be helping. But if the results of matches are matching prediction then itâs doing itâs job. And they have the luxury of changing the weighting vs squads if and when itâs needed.
But if by âchemistryâ you want to be matched with players complementing your personal game style⌠just how exactly do you propose that?
I donât know if itâs âeasyâ. And it sounds like a painfully slow way to gain CSR.
And hopefully itâs been curtailed with the recent sqaud ranking limits. Iâm not sure itâs quite as attractive a grind to pair up with Platinum players as it was with Bronze or Silver.
Iâm still lost with what you arguing here.
CSR is pretty much based on winning and losing. There is no personal performance taken into account. The amount you gain or lose is moderated by your MMR and the relative skill of your opponent.
How though? Even if you change the way you gain CSR your MMR is still unchanged in the background.
I really donât think it is.
And Iâm pretty sure 99,99% on genuine Onyx players would disagree.
And Iâm Diamond. I often play with Onyx players. And I donât want to be Onyx unless I deserve it. And I know I donât - I canât consistently win a 1v1 with those guys - so I know Iâm not up to scratch.
Again. Your CSR is your visible rank. Itâs what youâve earnt.
And you keep talking like they are separate things. They are not. Your CSR is constantly chasing the left hand edge of your MMR curve. On a mature account that curve is narrow and the numbers are pretty much the same.
Sure, the CSR can drift away, but we are rarely talking more than 15 points (you know, the amount you occasionally lose on a closely fought loss).
Players who have played 50 or more games can look at their CSR and pretty much know what their MMR is. If you are Diamond 3 then your MMR is going to be Diamond 3. You CSR may be a few points above or below⌠but itâs close enough.
Why? When we look at the ranking we want to know what level of player we are looking at. Who they can go 1v1 with and win 50% of the time.
And divisions are set up so that you have a 75:25 rate. So an average Diamond player will beat an average Platinum player in 3 out of 4 contests.
Agree entirely.
The focus on a handful of CSR points is creating a toxic grind and undue stress.
They need to change the scale to something less stressful. And cap it with a maximum rank. It would fix so many problems with a simple stroke.
Thanks. It was a bit of âlightâ reading over breakfast in the airport lounge this morning. 
I wonder if the gambling bit comes into play. Just like they describe gamblers not accepting losses and taking risks⌠do Halo players change the way they play on the back of perceived CSR losses?