A small vocal sample on the forums is far from a general consensus.
I play regularly with a bunch of about 10 people. And I’m the only one that gives a damn. The rest couldn’t care less how it does, or doesn’t work.
Somewhat ironically the CSR is designed to give players a reward for winning. Because they assumed that players would be more annoyed by winning and not going up at all! What they underestimated is how much people hate being penalised for losing.
What stats? The CSR is not dependant on personal performance. It’s goes up or down on the quality of your opposition and the pull of your MMR.
I guess personal performance does affect your MMR and then indirectly on your CSR. But really, I don’t think it’s that strong. Beat better opponents and your MMR will go up.
I would have thought the current system encourages winning.
You win and your CSR goes up.
You beat a higher ranked opponent and both your CSR and MMR go up.
If your MMR goes up it pulls even harder on your CSR to go up.
There’s a pattern here. Keep winning and everything goes up!
What? No. The Diamond player should only become Onyx if they can prove to the system that they can play and beat Onyx players.
I doubt any Onxy player would want their rank diluted by players who don’t deserve to be there.
It’s pretty much what Microsoft designed.
And no-one was overlooking player behaviour. They are purely trying to work out the fastest and most accurate way of ranking players for match-making (in the context of a speedy, versatile, low footprint algorithm).
It’s up to 343 to curb player’s behaviour. Like distracting them with an XP rank… or hiding the fluctuations with a different scale for the CSR.
But it is accurate. You may not like it. But it ranks you to point where it can accurately predict the game result AND your number of kills.
I would have thought accurate ranking of players is the most important thing in match making? Or at least the start / basis of any match making algorithm.
That’s a whole different kettle of fish. The variables here are huge. Like you wouldn’t even begin to try and work it out. So you don’t. You face your fate and try and randomise both teams.
But still, players kind of sort themselves out as part of the ranking. Those who can adapt / play different team roles will ultimately get more wins and rank up.
Statistically it seems to work pretty well. The weightings applied to squads largely evens out the contest.
If you are referring to the recent spate of sandbaggers and smurfs… that is just another case of players looking for loop holes in any system. 343 have already made a move on the make up of squads. And hopefully they will continue to monitor and make adjustments.