I have noticed a fair number of people complaining about halo reaches ranking system(if you can call it that), mostly about how you can’t see your rank unless you go into arena, which is only one playlist. However, the previous system(1-50) had it’s share of problems too. Getting rank locked gave way to booster, de-rankers and second accounter’s, all of which were very prevalent in Halo 3, as well as the 50 black market. I hate that with a passion strong enough to make the creators of that system have their grandchildren wince at the thought of it[/rant]
My PROPOSED ranking system would combine the two, with cR acting as it would in Reach BUT it would not count for rank, only for buying armor. The ranks would involve a constantly changing skill, but it gives you a 1-50 based on your arena rating(or equivalent) of the last, say, 250-500 games, and you had to play a certain # of games each week-month to keep your validity to your rank. That way, your skill wil be constantly changing, no rank locks.
More accurate skill system, get credits by winning like in Halo 3 so you can still buy stuff, have 1-100 trueskill so you won’t get skill capped as fast.
Make sure that there are ranked and social playlists and multiplayer should be almost perfect.
> More accurate skill system, get credits by winning like in Halo 3 so you can still buy stuff, have 1-100 trueskill so you won’t get skill capped as fast.
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> Make sure that there are ranked and social playlists and multiplayer should be almost perfect.
Why do visible rank and a Trueskill matchmaking have to be intertwined with each other? Plenty of games have ranked playlists that use a strict Trueskill matchmaking system to match up player while avoiding a skilled based Rank system.
100% agree, matchmaking is essentially a custom game finder where people just meess around, dont carry out the objective and there is no desire to win. This is fine for some people however players that want to play the game to win (which is the objective) have nowhere to play