No visible skill ranking system
=> People don’t have incentive to keep playing because they don’t feel like they are making progress (this single number does have a huge affect on our brain’s reward system)
minor chain-affects:
-
People don’t feel rewarded when they kill a more skilled player because they don’t know and NO, we can’t assume the invisible ranking system actually WORKS
-
Competitive aspect is downgraded (obv, social competitiveness isn’t all that competitive)
=> Less people play the game because without incentive and accomplishment why would they play
=> Mutliplayer as a whole gets less popular and as a consequence the experience itself decreases (Reach for example averaged 80-100k players online not too long after release)
chain-affects:
- more quitting
- A lot of people develop a I don’t give a crap attitude
- People will be annoying just to try to make the game more fun for themselves
=> Community quality decreases and instead of playing a fun competitive video game people just fool around and hate each other
=> Everyone is affected and eventually a lot of people start to feel like the game is sucking. Casuals and Hardcores alike.
I had a highest skill of maybe 41 (no higher than 45) in Halo 3 but I still consider myself casual because I enjoy plowing noobs more than getting legit 5 shotted 24/7.
I approve of this message.
P.S why is stopping cheaters so important? Compared to the amount of people not cheating who cares. I don’t care if some guy spent 5 seconds getting top rank he probably sucks promethean balls good for him. why wreak multiplayer incentives because of cheaters that no one cares about? I had fun in Halo 3 and there were cheaters. They didn’t make my experience worse.