ranking confusion

  • My rank is lower than people that have inferior stats. I played a semi pro that had one more kill than deaths. My friend that I have played every match with has nearly identical stats and is a much higher rank. Seems like an ignorant ranking system

This is why ranking systems will ALWAYS fail. Not because you are ranked incorrectly, but because you can’t understand why you are ranked the way you are ranked. Everybody wants a ranking system right up until they get one. And then they hate because it is unfair, or inaccurate, or just plain wrong. In fact, it is none of those things. It is arbitrary in what it chooses to reward, but at least it is arbitrary in equal measure to all players. But what it mostly is: opaque. The math is too complicated for the average player to understand and a lot of people end up feeling cheated. And coming to the forums to rant about the garbage ranking system. Which was abandoned by Bungie (Reach) for a reason. And abandoned again by 343 (Halo 4) for a reason.

So here we go again…

  • I think your logic is wrong. I disliked reach’s system but it made sense. How could you not comprehend the level system? There is nothing arbitrary about it. This New ranking system literally makes 0 sense. I would have to win 20 straight matches and go +10 every match to get to just onyx. Meanwhile people who lose more than they win and are barely positive are semi pro. I’m fine with slightly arbitrary. But this is just dumb. I destroy the people 90% of the time that the game says are better than me

> 2533274873843883;2:
> This is why ranking systems will ALWAYS fail. Not because you are ranked incorrectly, but because you can’t understand why you are ranked the way you are ranked. Everybody wants a ranking system right up until they get one. And then they hate because it is unfair, or inaccurate, or just plain wrong. In fact, it is none of those things. It is arbitrary in what it chooses to reward, but at least it is arbitrary in equal measure to all players. But what it mostly is: opaque. The math is too complicated for the average player to understand and a lot of people end up feeling cheated. And coming to the forums to rant about the garbage ranking system. Which was abandoned by Bungie (Reach) for a reason. And abandoned again by 343 (Halo 4) for a reason.
>
> So here we go again…

DO you go to all the posts and post the same thing? i just got this on my own post.

> 2535434991679346;3:
> - I think your logic is wrong. I disliked reach’s system but it made sense. How could you not comprehend the level system? This New ranking system literally makes 0 sense. I would have to win 20 straight matches and go +10 every match to get to just onyx. Meanwhile people who lose more than they win and are barely positive are semi pro. I’m fine with slightly arbitrary. But this is just dumb. I destroy the people 90% of the time that the game says are better than me

I think a lot has to do with what people get after the first ten games, i’m a silver and so is my friend but my other friend got gold tank 3 as he got into the game after that and we can’t understand why.

This ranking system is based on Wins and losses alone, not KDA or KD ratios, and it should be like this. If it was based on KD ratio, then people would stat--Yoink!- on objective games all day or camp in a tower all game. Halo has always been about team work to win, and this early version of the ranking system is a good thing for Halo

> 2533274807858554;5:
> This ranking system is based on Wins and losses alone, not KDA or KD ratios, and it should be like this. If it was based on KD ratio, then people would stat--Yoink!- on objective games all day or camp in a tower all game. Halo has always been about team work to win, and this early version of the ranking system is a good thing for Halo

It is absolutely not based on just wins and losses. My friend has the same wins and losses as me. My stats are better. My rank is lower. You can’t be paying attention to make a comment like that

> 2535434991679346;6:
> > 2533274807858554;5:
> > This ranking system is based on Wins and losses alone, not KDA or KD ratios, and it should be like this. If it was based on KD ratio, then people would stat--Yoink!- on objective games all day or camp in a tower all game. Halo has always been about team work to win, and this early version of the ranking system is a good thing for Halo
>
>
> It is absolutely not based on wins and losses. My friend has the same wins and losses as me. My stats are better. My rank is lower. You can’t be paying attention to make a comment like that

I’m just going off what one of the 343 developers said (Quinn Delhoyo). I think he knows more. Twitter post below:

Quinn DelHoyo ‏@quinndelhoyo Dec 31
@MLGACE CSR is all quality wins and losses. No personal stat shenanigans. Winning = move up Losing = move down

> 2533274834690214;4:
> > 2533274873843883;2:
> > This is why ranking systems will ALWAYS fail. Not because you are ranked incorrectly, but because you can’t understand why you are ranked the way you are ranked. Everybody wants a ranking system right up until they get one. And then they hate because it is unfair, or inaccurate, or just plain wrong. In fact, it is none of those things. It is arbitrary in what it chooses to reward, but at least it is arbitrary in equal measure to all players. But what it mostly is: opaque. The math is too complicated for the average player to understand and a lot of people end up feeling cheated. And coming to the forums to rant about the garbage ranking system. Which was abandoned by Bungie (Reach) for a reason. And abandoned again by 343 (Halo 4) for a reason.
> >
> > So here we go again…
>
>
>
> DO you go to all the posts and post the same thing? i just got this on my own post.
>
> > 2535434991679346;3:
> > - I think your logic is wrong. I disliked reach’s system but it made sense. How could you not comprehend the level system? This New ranking system literally makes 0 sense. I would have to win 20 straight matches and go +10 every match to get to just onyx. Meanwhile people who lose more than they win and are barely positive are semi pro. I’m fine with slightly arbitrary. But this is just dumb. I destroy the people 90% of the time that the game says are better than me
>
>
> I think a lot has to do with what people get after the first ten games, i’m a silver and so is my friend but my other friend got gold tank 3 as he got into the game after that and we can’t understand why.

I tend to agree with you. It isn’t fair for you to get stuck in a division just because your first few games were subpar. There is no division climbing unless you win and absurd amount of games and do well in the process. My first 10 matches were very good and I won 7 or 8 of them. I probably had a 1.6 kdr or so. Even then I’m still lost

> 2533274807858554;7:
> > 2535434991679346;6:
> > > 2533274807858554;5:
> > > This ranking system is based on Wins and losses alone, not KDA or KD ratios, and it should be like this. If it was based on KD ratio, then people would stat--Yoink!- on objective games all day or camp in a tower all game. Halo has always been about team work to win, and this early version of the ranking system is a good thing for Halo
> >
> >
> >
> > It is absolutely not based on wins and losses. My friend has the same wins and losses as me. My stats are better. My rank is lower. You can’t be paying attention to make a comment like that
>
>
> I’m just going off what one of the 343 developers said (Quinn Delhoyo). I think he knows more. Twitter post below:
>
> Quinn DelHoyo ‏@quinndelhoyo Dec 31
> @MLGACE CSR is all quality wins and losses. No personal stat shenanigans. Winning = move up Losing = move down
>
> > 2533274807858554;7:
> > > 2535434991679346;6:
> > > > 2533274807858554;5:
> > > > This ranking system is based on Wins and losses alone, not KDA or KD ratios, and it should be like this. If it was based on KD ratio, then people would stat--Yoink!- on objective games all day or camp in a tower all game. Halo has always been about team work to win, and this early version of the ranking system is a good thing for Halo
> > >
> > >
> > >
> > > It is absolutely not based on wins and losses. My friend has the same wins and losses as me. My stats are better. My rank is lower. You can’t be paying attention to make a comment like that
> >
> >
> > I’m just going off what one of the 343 developers said (Quinn Delhoyo). I think he knows more. Twitter post below:
> >
> > Quinn DelHoyo ‏@quinndelhoyo Dec 31
> > @MLGACE CSR is all quality wins and losses. No personal stat shenanigans. Winning = move up Losing = move down
>
> Pay attention to the people in your lobby. This is not the case. There are people with average win loss ratios that are semi pro

> 2535434991679346;9:
> > 2533274807858554;7:
> > > 2535434991679346;6:
> > > > 2533274807858554;5:
> > > > This ranking system is based on Wins and losses alone, not KDA or KD ratios, and it should be like this. If it was based on KD ratio, then people would stat--Yoink!- on objective games all day or camp in a tower all game. Halo has always been about team work to win, and this early version of the ranking system is a good thing for Halo
> > >
> > >
> > >
> > >
> > > It is absolutely not based on wins and losses. My friend has the same wins and losses as me. My stats are better. My rank is lower. You can’t be paying attention to make a comment like that
> >
> >
> >
> > I’m just going off what one of the 343 developers said (Quinn Delhoyo). I think he knows more. Twitter post below:
> >
> > Quinn DelHoyo ‏@quinndelhoyo Dec 31
> > @MLGACE CSR is all quality wins and losses. No personal stat shenanigans. Winning = move up Losing = move down
> >
> > > 2533274807858554;7:
> > > > 2535434991679346;6:
> > > > > 2533274807858554;5:
> > > > > This ranking system is based on Wins and losses alone, not KDA or KD ratios, and it should be like this. If it was based on KD ratio, then people would stat--Yoink!- on objective games all day or camp in a tower all game. Halo has always been about team work to win, and this early version of the ranking system is a good thing for Halo
> > > >
> > > >
> > > >
> > > >
> > > > It is absolutely not based on wins and losses. My friend has the same wins and losses as me. My stats are better. My rank is lower. You can’t be paying attention to make a comment like that
> > >
> > >
> > >
> > > I’m just going off what one of the 343 developers said (Quinn Delhoyo). I think he knows more. Twitter post below:
> > >
> > > Quinn DelHoyo ‏@quinndelhoyo Dec 31
> > > @MLGACE CSR is all quality wins and losses. No personal stat shenanigans. Winning = move up Losing = move down
> >
> >
> > Pay attention to the people in your lobby. This is not the case. There are people with average win loss ratios that are semi pro

They probably did better than you in the first 9 games then where the initial rank is chosen from. It might not work perfectly as it is a BETA, so they def have to re-look at the code and make sure its doing what its supposed to, but the Tweet mentioned above is how it should be in the final product if its not already perfected at this moment

  1. It’s a lot harder to keep high stats once you reach the semi pro leagues
  2. Once you reach Semi Pro, you can’t go down from it, only up
  3. If you want to rank up, do like most everyone did. Get a team, win a lot. I played alone, stuck at Gold III. Next day got a team, won 20-30 games in a row, got to semi pro
  4. Some people reached semi pro very early when the shouldn’t have and are actually trash like their stats indicate, most are not and are actually very good.
  5. The highest rank you can place after qualifying is Onyx, after that you must win to rank up
  6. The ranking system does make sense. Your rank is based on winning/losing and how much points you win/lose depends on personal performance, but more importantly who you face. Winning against higher ranks gets most points, losing against higher ranks losses less points. Winning against same ranks wins less than higher ranks, losing makes you lose more than higher ranks . Winning against lower ranks wins the least points, losing against lower ranks losses most points. Performance offsets these by at most 30%. Also the rank of your team, not the individual seems to be what’s counted. Performance seems to be heavily based on K/D.

Like o normally say, Titanfall has the best ranking system i’ve seen. Its in real time and you can see your gameplay being judged during the match.

90% of the games I play I get a positive K/D, and everyone else on my team goes negative. I just get to watch my rank drop and drop.

  • Why can’t 343 do a win/loss rank with a player rating. Separate the two. People with bad teammates shouldn’t be called bad if that have the stats to say otherwise

> 2535434991679346;14:
> - Why can’t 343 do a win/loss rank with a player rating. Separate the two. People with bad teammates shouldn’t be called bad if that have the stats to say otherwise

Because this game is focused around team work. Changing it to your suggestion would encourage people to stop assisting others and make the game far more selfish.

Most of you have a view of this game outside of the way 343 built it to be seem, the competitive side at least. You must play on a team. Everything becomes far more balanced and starts to make sense when you’re communicating with everyone and have a few people at your own skill level to play with. Watch the sprint videos, they test every map using a team of communicating pros(and not so pro) to set the standards for this game.

> 2533274803896054;15:
> > 2535434991679346;14:
> > - Why can’t 343 do a win/loss rank with a player rating. Separate the two. People with bad teammates shouldn’t be called bad if that have the stats to say otherwise
>
>
> Because this game is focused around team work. Changing it to your suggestion would encourage people to stop assisting others and make the game far more selfish.
>
> Most of you have a view of this game outside of the way 343 built it to be seem, the competitive side at least. You must play on a team. Everything becomes far more balanced and starts to make sense when you’re communicating with everyone and have a few people at your own skill level to play with. Watch the sprint videos, they test every map using a team of communicating pros(and not so pro) to set the standards for this game.

I said have both a team and individual rank. (Not just individual).

I’ll assume that you never played H2 or H3 much since the H5 ranking systems seems like its mirroring those ranking systems. This ranking system is all about win/loss of games. The point system is determined on who you beat or who you lost too. For example, if you are ranked silver I and beat a team composed of all gold, you will probably get 10+ points for winning and that team of golds will probably lose 10+ points, but if you lose to that team, you would lose maybe 3-5 points and that team will gain maybe 3-5 points. If you play a team of bronze and win you will probably gain 4+ points while that team might lose the same amount of points. But if you lose to a team of lesser rank than you, you will lose a lot of points.

You can go 20-0 but if your team lost, you will lose points. This makes the game very competitive since it’s all about winning.

Also I will add that if you really care about your rank, play with friends or recruit people on the forums to play with. Playing with randoms usually does not turn out well.

I can support a ranking system that rewards wins and losses rather than KDR.

> 2533274873910058;12:
> Like o normally say, Titanfall has the best ranking system i’ve seen. Its in real time and you can see your gameplay being judged during the match.

Except the problem with Titanfall is if you’re playing attrition you can kill AI to rank up. That and I’m not even good at Titanfall but the ranking system is far too easy. That and it is based mostly on your performance but I do like the real time ranking during the match.

OT: I don’t think the ranking system should be stressed about so much for the beta but I think its fair. However what is unfair are the matches are too one sided most of the time.