Ranking 1-50 with cR

My idea of a perfect ranking system is keeping the 1-50 while still keeping the cR(credits) system and you unlock armor by reaching a certain rank and you still have to buy it with the cR. Say if there is a noob that has a K/D spread of 4/15 and has no medals, he gets little to no cR and his EXP is decreased, so he doesnt rank up or get the baddass armor that he wants because he doesnt deserve to look like one because he is a noob. Say if there is a Pro with a K/D spread of 23/0, he gets the cR he deserves and he gets ranked up and he gets to buy the baddass armor he deserves because he is a Pro.

Final Conclusion

Noob gameplay= low rank and low cR

Pro gameplay= high rank and get paid like a BOSS

So people who aren’t as good at the game should get less access to its features.

Let’s put a pin in that, but I have a better idea (because that idea is elitist and asinine).

They deduct credits based on the amounts of Xs you put in your Gamertag.

> <mark>So people who aren’t as good at the game should get less access to its features.</mark>
>
> Let’s put a pin in that, but I have a better idea (because that idea is elitist and asinine).
>
> They deduct credits based on the amounts of Xs you put in your name.

First of all, the deduction of cR is pointless as someone who has no cR would be in debt, which is VERY Ridiculous and secondly you act as if people cant get better at the game, thats why we have ACHIEVEMENTS and i only have 2 X’s

> > <mark>So people who aren’t as good at the game should get less access to its features.</mark>
> >
> > Let’s put a pin in that, but I have a better idea (because that idea is elitist and asinine).
> >
> > They deduct credits based on the amounts of Xs you put in your name.
>
> First of all, the deduction of cR is pointless as someone who has no cR would be in debt, which is VERY Ridiculous and secondly you act as if people cant get better at the game, thats why we have ACHIEVEMENTS.

You read waaaaaaay too far into that statement. I was being flippant and dismissing your idea entirely, not riffing on it or providing my own.

A ranking system should force you to work within its parameters to earn a rank. Whether it be based on skill or time playing, that’s a given.

But barring players from getting something like armor permutations based on skill isn’t cool at all. It’s intrinsically elitist and an idea that should be dismissed entirely.

From Halo 3 to Reach (and ODST to some extent) armor permutations have always been very accessible, if you put in enough time and dedication to the game, between earning credits or getting achievements, anyone who tried could get them.

Barring people from getting them because you don’t think they’re on your level is just a -Yoink- move at face value.

So no, I don’t think your idea has merit. I think it should be the way it was in 3 or Reach, rather than “OMG HE ISN’T GOOD HE SHOULDNT GET KATANA.”

What the hell does another person’s rank mean to you anyway? Who cares?

> > > <mark>So people who aren’t as good at the game should get less access to its features.</mark>
> > >
> > > Let’s put a pin in that, but I have a better idea (because that idea is elitist and asinine).
> > >
> > > They deduct credits based on the amounts of Xs you put in your name.
> >
> > First of all, the deduction of cR is pointless as someone who has no cR would be in debt, which is VERY Ridiculous and secondly you act as if people cant get better at the game, thats why we have ACHIEVEMENTS.
>
> You read waaaaaaay too far into that statement. I was being flippant and dismissing your idea entirely, not riffing on it or providing my own.
>
> A ranking system should force you to work within its parameters to earn a rank. Whether it be based on skill or time playing, that’s a given.
>
> <mark>But barring players from getting something like armor permutations based on skill isn’t cool at all.</mark> It’s intrinsically elitist and an idea that should be dismissed entirely.
>
>
>
> From Halo 3 to Reach (and ODST to some extent) armor permutations have always been very accessible, <mark>if you put in enough time and dedication to the game, between earning credits or getting achievements, anyone who tried could get them.</mark>
>
> Barring people from getting them because you don’t think they’re on your level is just a -Yoink!- move at face value.
>
> So no, I don’t think your idea has merit. I think it should be the way it was in 3 or Reach, rather than “OMG HE ISN’T GOOD HE SHOULDNT GET KATANA.”
>
> <mark>What the hell does another person’s rank mean to you anyway? Who cares</mark>?

How do you think u get armor in Halo 3 huh. Achievements and skill, for example the Commando helmet, which i have yet to get because it requires skill, so my concept of the this system already exist but just incorporates cR for the vast number of armor that 343 claims to be implementing.

Secondly, dont you think all that “time and dedication” will pay off if you spend all that time playing.

And Third and foremost, sents when do i even say i care about another persons rank, it just a Number.

How about NO.

I would prefer a ranking system only, no Cr. As you ranked up, you unlock new things, until there is nothing left to unlock and you reach the last rank. And aside from that, having certain things to unlock through achievements and perhaps a skull system.

> How do you think u get armor in Halo 3 huh. Achievements and skill, for example the Commando helmet, which i have yet to get because it requires skill, so my concept of the this system already exist but just incorporates cR for the vast number of armor that 343 claims to be implementing.
>
> Secondly, dont you think all that “time and dedication” will pay off if you spend all that time playing.
>
> And Third and foremost, sents when do i even say i care about another persons rank, it just a Number.

The Commando helmet isn’t in Halo 3. If you mean the Commando helmet in Reach, I already have that, and I’m pretty middle-of-the-road when it comes to skill.

And from the very onset of this topic, you put forth your idea that clearly states that “noobs should get less credits.” Under the current system, you have incentive to play whether or not you win or lose because it’s based on time playing. That isn’t perfect, sure, but at least people who are terrible at it still have a goal to look forward to. Your post states that only “Pro Players” should reap the rewards of armor permutations. That clearly shows that you care about other people’s rank. You want to punish bad players for being bad, and uplift the “pros.”

So what the hell does it matter to you? As long as you can progress, why be obsessed with holding back the “noobs” and punishing them for lacking this lofty goal you call “skill?”

And don’t say “I don’t care,” because you took the time out of your day to say “bad players shouldn’t get good armor and good players should,” so clearly some part of you cares.

> How about NO.
>
> I would prefer a ranking system only, no Cr. As you ranked up, you unlock new things, until there is nothing left to unlock and you reach the last rank. And aside from that, having certain things to unlock through achievements and perhaps a skull system.

ah u again… but what kind if you have a bad game and you go down a level huh. You just cant have your stuff taken from you like that and plus cR was a great addition, it just wasnt used properly.

How about a mix between reach and halo 3 where you get a similar amount of XP for killing/medals like you get in reach, but purely for levelling up like halo 3. You get armour for reaching certain ranks like you would in halo reach, except you don’t have to buy it, and for getting certain achievements or other means. They stated that they have made a new system for halo 4 MM and i think it is going to be somewhat similar to my idea.

> > How do you think u get armor in Halo 3 huh. Achievements and skill, for example the Commando helmet, which i have yet to get because it requires skill, so my concept of the this system already exist but just incorporates cR for the vast number of armor that 343 claims to be implementing.
> >
> > Secondly, dont you think all that “time and dedication” will pay off if you spend all that time playing.
> >
> > And Third and foremost, sents when do i even say i care about another persons rank, it just a Number.
>
> <mark>The Commando helmet isn’t in Halo 3</mark>. If you mean the Commando helmet in Reach, I already have that, and I’m pretty middle-of-the-road when it comes to skill.
>
> <mark>And from the very onset of this topic, you put forth your idea that clearly states that “noobs should get less credits.” Under the current system, you have incentive to play whether or not you win or lose because it’s based on time playing. That isn’t perfect, sure, but at least people who are terrible at it still have a goal to look forward to. Your post states that only “Pro Players” should reap the rewards of armor permutations. That clearly shows that you care about other people’s rank. You want to punish bad players for being bad, and uplift the “pros.”</mark>
> <mark>So what the hell does it matter to you? As long as you can progress, why be obsessed with holding back the “noobs” and punishing them for lacking this lofty goal you call “skill?”</mark>
>
> And don’t say “I don’t care,” because you took the time out of your day to say “bad players shouldn’t get good armor and good players should,” so clearly some part of you cares.

Yes there is, you probably never got an overkill in Lone Wolves have you and you completely missed my point when i said that NOOBS CAN GET BETTER AS THEY PLAY

> How about a mix between reach and halo 3 where you get a similar amount of XP for killing/medals like you get in reach, but purely for levelling up like halo 3. You get armour for reaching certain ranks like you would in halo reach, except you don’t have to buy it, and for getting certain achievements or other means. They stated that they have made a new system for halo 4 MM and i think it is going to be somewhat similar to my idea.

Finally someone thats not trying to argue and actually contributing to what threads are actually meant for.

Hello Halo Universe, just want to get your take on halo 4 matchmaking system. Hopefully 343 decides to take Halo back to its roots and by this I mean no loadouts, like call of duty has.Not everyone gets credits for just playing the game.And I hope it brings back the competitive spirit halo 2 had. Were if you were a rank 30- 36 you were pretty good. If you were a 37-45 you were a god amongst men. And if you were anything higher……well then you cheated. Halo reach is fun don’t get me wrong, but it was no halo 3 or 2. Please reply whether you agree or disagree.

> > How about NO.
> >
> > I would prefer a ranking system only, no Cr. As you ranked up, you unlock new things, until there is nothing left to unlock and you reach the last rank. And aside from that, having certain things to unlock through achievements and perhaps a skull system.
>
> ah u again… but what kind if you have a bad game and you go down a level huh. You just cant have your stuff taken from you like that and plus cR was a great addition, it just wasnt used properly.

Um, when I say ranking system, I mean once you earn a rank, you keep it! None of that demoting stuff. :smiley:

> > > How do you think u get armor in Halo 3 huh. Achievements and skill, for example the Commando helmet, which i have yet to get because it requires skill, so my concept of the this system already exist but just incorporates cR for the vast number of armor that 343 claims to be implementing.
> > >
> > > Secondly, dont you think all that “time and dedication” will pay off if you spend all that time playing.
> > >
> > > And Third and foremost, sents when do i even say i care about another persons rank, it just a Number.
> >
> > <mark>The Commando helmet isn’t in Halo 3</mark>. If you mean the Commando helmet in Reach, I already have that, and I’m pretty middle-of-the-road when it comes to skill.
> >
> > <mark>And from the very onset of this topic, you put forth your idea that clearly states that “noobs should get less credits.” Under the current system, you have incentive to play whether or not you win or lose because it’s based on time playing. That isn’t perfect, sure, but at least people who are terrible at it still have a goal to look forward to. Your post states that only “Pro Players” should reap the rewards of armor permutations. That clearly shows that you care about other people’s rank. You want to punish bad players for being bad, and uplift the “pros.”</mark>
> > <mark>So what the hell does it matter to you? As long as you can progress, why be obsessed with holding back the “noobs” and punishing them for lacking this lofty goal you call “skill?”</mark>
> >
> > And don’t say “I don’t care,” because you took the time out of your day to say “bad players shouldn’t get good armor and good players should,” so clearly some part of you cares.
>
> Yes there is, you probably never got an overkill in Lone Wolves have you and you completely missed my point when i said that NOOBS CAN GET BETTER AS THEY PLAY

If you start a thread you should be prepared for feedback or disagreements, and not take each one personally.

> > > > How do you think u get armor in Halo 3 huh. Achievements and skill, for example the Commando helmet, which i have yet to get because it requires skill, so my concept of the this system already exist but just incorporates cR for the vast number of armor that 343 claims to be implementing.
> > > >
> > > > Secondly, dont you think all that “time and dedication” will pay off if you spend all that time playing.
> > > >
> > > > And Third and foremost, sents when do i even say i care about another persons rank, it just a Number.
> > >
> > > <mark>The Commando helmet isn’t in Halo 3</mark>. If you mean the Commando helmet in Reach, I already have that, and I’m pretty middle-of-the-road when it comes to skill.
> > >
> > > <mark>And from the very onset of this topic, you put forth your idea that clearly states that “noobs should get less credits.” Under the current system, you have incentive to play whether or not you win or lose because it’s based on time playing. That isn’t perfect, sure, but at least people who are terrible at it still have a goal to look forward to. Your post states that only “Pro Players” should reap the rewards of armor permutations. That clearly shows that you care about other people’s rank. You want to punish bad players for being bad, and uplift the “pros.”</mark>
> > > <mark>So what the hell does it matter to you? As long as you can progress, why be obsessed with holding back the “noobs” and punishing them for lacking this lofty goal you call “skill?”</mark>
> > >
> > > And don’t say “I don’t care,” because you took the time out of your day to say “bad players shouldn’t get good armor and good players should,” so clearly some part of you cares.
> >
> > Yes there is, you probably never got an overkill in Lone Wolves have you and you completely missed my point when i said that NOOBS CAN GET BETTER AS THEY PLAY
>
> If you start a thread you should be prepared for feedback or disagreements, and not take each one personally.

Thats an argument, in which case you have just lost and i dont know what you mean by taking these way to personally because that last post was to make you understand were I was coming from with the post before that because you clearly couldn’t understand so… better argument next time

> Hello Halo Universe, just want to get your take on halo 4 matchmaking system. Hopefully 343 decides to take Halo back to its roots and by this I mean no loadouts, like call of duty has.Not everyone gets credits for just playing the game.And I hope it brings back the competitive spirit halo 2 had. Were if you were a rank 30- 36 you were pretty good. If you were a 37-45 you were a god amongst men. And if you were anything higher……well then you cheated. Halo reach is fun don’t get me wrong, but it was no halo 3 or 2. Please reply whether you agree or disagree.

I somewhat agree, but i think custom loadouts will be only in Invasion or a non skill playlist as Invasion is all about capturing and defending the objective and im sure 343 will do an excellant job.

P.S. Never compare COD to Halo

> My idea of a perfect ranking system is keeping the 1-50 while still keeping the cR(credits) system and you unlock armor by reaching a certain rank and you still have to buy it with the cR. Say if there is a noob that has a K/D spread of 4/15 and has no medals, he gets little to no cR and his EXP is decreased, so he doesnt rank up or get the baddass armor that he wants because he doesnt deserve to look like one because he is a noob. Say if there is a <mark>Pro with a K/D spread of 23/0</mark>, he gets the cR he deserves and he gets ranked up and he gets to buy the baddass armor he deserves because he is a Pro.
>
>
> Final Conclusion
>
> Noob gameplay= low rank and low cR
>
> Pro gameplay= high rank and get paid like a BOSS

Dude, I am no pro, and I went 22-0 the other day… but I guess thats the problem with Reach’s system.

> > > How about NO.
> > >
> > > I would prefer a ranking system only, no Cr. As you ranked up, you unlock new things, until there is nothing left to unlock and you reach the last rank. And aside from that, having certain things to unlock through achievements and perhaps a skull system.
> >
> > ah u again… but what kind if you have a bad game and you go down a level huh. You just cant have your stuff taken from you like that and plus cR was a great addition, it just wasnt used properly.
>
> Um, when I say ranking system, I mean once you earn a rank, you keep it! None of that demoting stuff. :smiley:

I dont see a problem in demoting. Worked fine in Halo 3.

loling so hard at OP haha so well written…

How about just becuase you lost you don’t loose yer rank/skill. Your rank or skill shouldn’t decrease just becuase you lost especially if you did good.