Nope, don’t care. If I lose, I should lose the same rank as my teammates.
It’s a TEAM arena shooter. If you want to be judged on your personal skills go play FFA. Granted, it’s not ranked, first time ever in the halo franchise, but that’s where personal performance should matter.
People have bad games , it happens. I myself have plenty of bad games, even though I’ve hit 50 in OG H2, 50 in most H3 playlists, onyx in all of reach and h4. Champion in H5, and since the awful ranking system in infinite, I stopped in diamond sometjing because I could not be bothered with this type of system.
Just because you had a bad game, you should not be penalized more than your other teammates. Maybe that person that went 3-15 was actually calling out and the other teammates were not, but listening to said cal outs to get all the kids from that person.
Some of you guys really need to stop being elitists. Not everyone has a group of people to play with. They shouldn’t be punished by the system just because they either prefer to solo or just don’t have friends who play Halo. Allowing individual performance to count lets those people play and have a shot at ranking up, since a team of people who know how to work together is always going to be more likely to win.
If you want nothing but teams to matter, then Infinite needs something like Destiny 2’s two ranked playlists. Standard and solo queue teams.
Infinite does have this. Open Crossplay is more for your groups of teams, although there are plenty of soloists that play this. Input based Solo/Duo is for the people who want to play ranked but can’t be bothered to find teammates to play with. With all of the tools on the internet these days, it really isn’t hard to find teammates. Xbox has a built-in Looking For Group tool, as well as sites like HaloTracker having an LFG section along with one on this very forum for those on PC to find teammates.
I started Infinite on Nov. 15th with nobody on my friends list who plays. I now have at least 20 people on my friends list who play consistently, from using these LFG posts to find like-minded players who I play together well with. The tools are there, you just have to use them.
My bad, last I checked Xbox doesn’t have access to this playlist, so I didn’t know about it.
I live in Japan. There are very few people in the same time zone as me, and most of them are in Australia. I have less lag grouping with Americans than Australians, and that’s saying something.
That’s understandable, I hadn’t given much thought to how well these would work for players outside the US. Hopefully you’d be able to filter by region/country and find other players in the same boat as you. If you’d rather just go in solo, all you need to do is from the multiplayer menu, click on “Ranked Arena”, then you will see a filter for “Input”. Normally this is set to “Open”, this is the crossplay option. If you change that to “Controller” you will be in the Solo/Duo lobbies. This restricts the fireteam size to 2, so you would no longer have to play against full 4 players squads. It’s essentially randoms vs randoms.
It’s not being an elitist, it’s just common sense. Just like any team sport/project/activity, you are graded on your team performance, not your personal performance.
Again, this is a TEAM arena shooter, not a let’s see how well I can do, and not help my teammates out arena shooter.
Ranking progress should be heavily based on winning or losing, not by performance.
Totally agree. I’ve tried to lose 1 game followed by 5 wins in a row that did not equalize that loss, that’s a huge problem for my motivation. Sure, other times I barely loss any progess and other times I receive 20% of the progressing bar for a win. But it feels way too inconsistent for my taste, I’d wish it was more 1:1 ish.
It for sure feels like personal performance counts too much as well. I wish it’d be more about winning/losing because you can be good in certain ways, especially in objective where there’s more to it than K/D. It is a team shooter after all.
Going positive and barely gaining points to level up, to going positive and losing which leads to a MASSIVE decrease is one of many sighs this game is messed up on a fundamental level.
Oh and punishing the losing team when a teammate left at the beginning? Yeah…yeah it’s messed up fundamentally
Of course it makes sense, what is the point in making someone playing 500 CSR above their current level only progress slowly based on same win reward as everyone else.
Few things here. First I play with mostly high diamond to Onyx players so I shouldn’t have to carry anyone. I understand people just has bad games. I do as well.
Second my point is that if we’re playing oddball and my teammates refuse to even touch the ball and I end the game lets say 14-10-7 with 2 minutes of ball time and still lose because my random teammates only care about KD in an objective game mode then why should I lose the same amount of rank as them? I’m the one playing the game as it’s supposed to be played.
I understand playing to strengths. I play that way when I have a full four man team. But in solo/duo when it’s rare to find someone with a mic let alone someone willing to use the ping system and my teammates refuse to play objective at all then I personally don’t see why I or anyone for that matter should lose the same amount of rank.
Third, I never stated in my original post anything about “blaming” my team. As I said above I understand people have bad games. We all do. Especially with desync and no server selector. My entire system is just based off your personal performance if you lose. It’s not an issue. Other games with ranked play like CoD league play for example use this same method and it works fine. I am not suggesting at all that if you lose you should gain rank. I’m simply saying that the amount of rank you lose should be based off your performance in the match.
Thats literally how it works though, just over all games. Don’t forget if you’re the highest rated player in the game, your performance is expected to be higher. Of course you have to carry worse players, sometimes you’re literally the highest ranked player in the lobby. Sometimes you’re the worst. Even at Onyx level.
Everyone has the same teammates over time if you average it out. Every single player is dealing with the randomness of the team, going negative or “not playing the objective”. Your rank is comparable to the rest of the world who are also experiencing what you experience. So your rank is accurate compared to how everyone else deals with the same situation as you. Those with a higher rank than you, deal with this better.
If your performance is much higher than your level you lose 1 CSR for a loss most the time. Therefore, performance does stop you deranking much due to “bad teammates”.
If they designed their solely around eliminating smurfs, then I’m truly dumbfounded. You can still easily Jed in this game, just like any other game in the history of ranked games.
I’m very sad to see the state of infinite, hopefully this awful ranked system is fixed to not have such a high weight on performance.
But unfortunately 343 is to worries about their store and how to maximize profits over providing a quality product. The player base will keep dwindling and you won’t have to worry about smurfs as there won’t be a player base to smurf in.
Bottom line is TrueSkill2 is an excellent ranking tool.
As a number to “grind” - not so much. But people will go out of their way to milk the system. Often resorting to toxic play and methods to eke a tiny bit more CSR.
343 need to push TrueSkill2 into the background and let it do what it does best - match-making. Take away the number from your CSR and just have a division / tier to earn (ie. Bronze 1 through to Onyx 6).
You might need to add another division - or increase the number of tiers.
Add in a skill based XP for people to grind. Weighted to wins and medals.
Then, at the end of each season take everyone’s internal MMR and normalise back into the population curve 0-1800. Then hand out awards for those who achieved certain milestones (eg. Top 0.1% get the Season Champion award).
They could easily pick out the quality games - so if you have a match where everyone is within 100 points of each other - and have a ping of 75ms or less - then this game counts for the seasonal awards (announce it the start of the match).
Straight away you take out Smurfs (you have to have a high rank) and pointless grinding of wins vs lower ranked teams.
“Thats literally how it works though, just over all games. Don’t forget if you’re the highest rated player in the game, your performance is expected to be higher.”
Not true. On multiple instances I was the lowest ranked player on my team being Diamond 4 and having Diamond 5 and low Onyx teammates, and Onyx friends were getting -1 CSR for losses while I was losing -13/-14 even when I was individually performing well (having positive kda, least deaths, most strongholds captures/defenses/most time spent in zones, killing sprees etc.)
I do expect to lose CSR for losing, I just expect not to lose more than my higher ranked teammates when I am not a “losing factor” and I contribute to team effort often against higher ranked oponents