A lot of people have the opposite happening to them. Their net gain will be 0, and loss substantial. There’s so many factors affecting the games to merely see it as a win and loss though… Which you already know all of that, but many others may struggle to see it. Like who you face, unranked, under ranked, over ranked players, new accounts, etc etc. All the stuff skewing matches and the outcomes of not only the win or loss, but the increase or derank itself.
The main arguments here are just that as it stands, being the main slayer and getting high stats and positive KD have too much weighting when objective time doesn’t. Most people should know (I hope) that you need slays to carry out the objective in the first place. However…at a glance…we can look no further than an actual cheater with a insane high csr rating…and look at why they’re their in the first place.
Insane amount of kills, not many deaths, and the wins themselves. Hardly any objective time. We can flip this and let’s say there’s a cheat to Insane cap flags or glitch yourself into a wall with the ball and take no damage but hold it and just never die. To become a cheating objective player. Sounds silly…but…for the sake of this entire debate…let’s actually say this existed.
A team of 4 players. 2 using ultra cheats. 1 being an untouchable objective player. The other has aim bot, and the basic knowledge skills of an onyx level player.
They’re all on new accounts playing together where the untouchable carrier hardly ever gets kills, still dies trying to get the objective, but once has the objective cannot die. The other has the highest stats every game given the circumstances and cheats.
What is the expected outcome across 100+ games? What rank would the untouchable objective player get? What rank would the slayer get? Both went hand in hand, both needed for the win, but both being the epitome of the slayer or objective player.
This is a means to exaggerate the points most of these guys are trying to articulate, but I think kind of may…shed some light on their thought process. That there’s a reason those cheaters get upwards of 2000s csr, where the objective player very well may never even reach upper daimond being seen as not contributing enough for the win. In normal circumstances, just would show main slayer is always rewarded while objective player if only highlight is playing the objective gets very little.
Real world scenario…we definitely don’t want people sticking to a role. A good player makes use of opportunities as the arise. If the ball is there, you pick it up, if you’re main slaying amazingly and there’s a team mate that consistently isn’t…wouldn’t it be in the teams best interest to not have the guy going off hold the ball? Team game. Choices matter, and they affect the actual win. It all becomes meaningless if the main slayer In that match holds the ball only to see his team get wiped out before he could even rotate it for a better set up. Now it’s 2v1 or 3v1. Hope is lost.
Like me personally…i get their frustration. I get all the data points you’ve listed, read them myself, etc. The weighting of stats may just need some tweaking. Not to advocate for a designated ball carrier every match, where holding the ball as a silver player can rank you up high as hell when you’re in higher lobbies. Why not someone may ask? Because what happens when the other modes come up? It all goes back to the point you make about a players influence on their team, how often they positively affect the outcome.
I think its tough to figure out exact %s for us when it comes to how much should this or that matter, and that sometimes it isn’t just the kd stat itself causing high increase or a mitigating affect on a loss. It should not be advocated by anyone to only go for kills and ignore the objective…because should you be the player right there able to secure the win by finally grabbing the ball for awhile…well you’ll lose if you don’t. Everything matters in the game, and the game is an fps. Slaying across all game types will always matter…and no ones playing in high onyx lobbies because they have "a designated objective player "
And sorry I’m editing this in, I was trying trying cover 2 talking points where the 1st one is just really about gain and loss of rank…too many factors sometimes to just say I won I gained this, I lost and loss this. The entire context matters. Then the other talking point just about the discussion between you and the other guy talking about slaying being the main thing that matters and objective seeming like it doesn’t matter.