Ranked still splitting controllers and mkb, right?

I’m all for the split, it’s fairest option. But all this bickering on the forum over aim assist has me worried that I missed something. It’s still the plan, right?

Yeah without a doubt they need to be split up into different groups I just don’t see how it can be balanced. If they buff aim assist controllers will have the advantage if they keep it the way it is now MnK will dominate.

> 2535431951485053;2:
> Yeah without a doubt they need to be split up into different groups I just don’t see how it can be balanced. If they buff aim assist controllers will have the advantage if they keep it the way it is now MnK will dominate.

I’m down for it being player choice, I have no issues with playing either input but I prefer controller, but would still like the option to play comp with my friends who only want to play mnk. Im not having any issues going up against mnk players, and vice-versa against controllers it’s pretty balanced

> 2535461754599025;3:
> > 2535431951485053;2:
> > Yeah without a doubt they need to be split up into different groups I just don’t see how it can be balanced. If they buff aim assist controllers will have the advantage if they keep it the way it is now MnK will dominate.
>
> I’m down for it being player choice, I have no issues with playing either input but I prefer controller, but would still like the option to play comp with my friends who only want to play mnk. Im not having any issues going up against mnk players, and vice-versa against controllers it’s pretty balanced

This is why I want controller aim to just be adjusted to be on equal playing ground as M&K. My friends mostly all play M&K, and I would really love to be able to play comp with them, just like we can play together in basically every single other game.

If they do go with a split, I’d like to have separate ranks for the different inputs. It would be cool to grind to Onyx on both a Mouse and a controller (and have the ability to show it off).

> 2533274802341352;4:
> > 2535461754599025;3:
> > > 2535431951485053;2:
> > > Yeah without a doubt they need to be split up into different groups I just don’t see how it can be balanced. If they buff aim assist controllers will have the advantage if they keep it the way it is now MnK will dominate.
> >
> > I’m down for it being player choice, I have no issues with playing either input but I prefer controller, but would still like the option to play comp with my friends who only want to play mnk. Im not having any issues going up against mnk players, and vice-versa against controllers it’s pretty balanced
>
> This is why I want controller aim to just be adjusted to be on equal playing ground as M&K. My friends mostly all play M&K, and I would really love to be able to play comp with them, just like we can play together in basically every single other game.

Sorry but making the game easier is not the solution. I played the entire flight on PC using controller, with no aim assist, and was double or triple positive in 90% of my games. There’s levels to this stuff. There’s a reason 95% of players in most online games, shooters included, are average and are stuck in the first few ranking tiers. Onyx ranked players will be a tiny percentage of the overall player base. Making the game easier for average players is not the answer, getting good or just realizing that you are not on par with good/elite players is the real answer.

Edit: Aim assist was bugged all weekend for controller on PC, look it up and try again. Also, 95% of players can definitely be average in terms of skill. That’s why in a game like league of legends (using as an example because of it’s well-known ranking system) 95% or more of the players are gold ranking or lower while only 5% of players make up the top 3-4 ranks. Try again for a second time, if you can.

> 2535410017197749;6:
> Sorry but making the game easier is not the solution. I played the entire flight on PC using controller, with no aim assist, and was double or triple positive in 90% of my games. There’s levels to this stuff. There’s a reason 95% of players in most online games, shooters included, are average and are stuck in the first few ranking tiers. Onyx ranked players will be a tiny percentage of the overall player base. Making the game easier for average players is not the answer, getting good or just realizing that you are not on par with good/elite players is the real answer.

I disagree with a few things here…
First, if you were using a controller, you had aim assist. There isn’t an option to turn it off or down. If it detects you’re using a controller, it turns it on. If it detects mouse/keyboard it turns it off.
Second your math is a bit off. 95% of players can’t be “average” lol.
Third, responding to suggestions/feedback/discussions with an answer along the lines of "you suck, get good’, you’re not adding anything. People in the community right now are playing the test and giving feedback they think will help make the game better and more fun. So if you want to add to the conversation, please add something actually constructive.
Lastly, maybe you have an alt account or something, but it’s really funny hearing you talk so high and mighty about ranks while you have nothing to show for it yourself.

> 2533274809238620;7:
> > 2535410017197749;6:
> > Sorry but making the game easier is not the solution. I played the entire flight on PC using controller, with no aim assist, and was double or triple positive in 90% of my games. There’s levels to this stuff. There’s a reason 95% of players in most online games, shooters included, are average and are stuck in the first few ranking tiers. Onyx ranked players will be a tiny percentage of the overall player base. Making the game easier for average players is not the answer, getting good or just realizing that you are not on par with good/elite players is the real answer.
>
> I disagree with a few things here…
> First, if you were using a controller, you had aim assist. There isn’t an option to turn it off or down. If it detects you’re using a controller, it turns it on. If it detects mouse/keyboard it turns it off.
> Second your math is a bit off. 95% of players can’t be “average” lol.
> Third, responding to suggestions/feedback/discussions with an answer along the lines of "you suck, get good’, you’re not adding anything. People in the community right now are playing the test and giving feedback they think will help make the game better and more fun. So if you want to add to the conversation, please add something actually constructive.
> Lastly, maybe you have an alt account or something, but it’s really funny hearing you talk so high and mighty about ranks while you have nothing to show for it yourself.

To be fair aim assist is basically non existent on any controller in infinite lol

> 2535410017197749;6:
> > 2533274802341352;4:
> > > 2535461754599025;3:
> > > > 2535431951485053;2:
> > > > Yeah without a doubt they need to be split up into different groups I just don’t see how it can be balanced. If they buff aim assist controllers will have the advantage if they keep it the way it is now MnK will dominate.
> > >
> > > I’m down for it being player choice, I have no issues with playing either input but I prefer controller, but would still like the option to play comp with my friends who only want to play mnk. Im not having any issues going up against mnk players, and vice-versa against controllers it’s pretty balanced
> >
> > This is why I want controller aim to just be adjusted to be on equal playing ground as M&K. My friends mostly all play M&K, and I would really love to be able to play comp with them, just like we can play together in basically every single other game.
>
> Sorry but making the game easier is not the solution. I played the entire flight on PC using controller, with no aim assist, and was double or triple positive in 90% of my games. There’s levels to this stuff. There’s a reason 95% of players in most online games, shooters included, are average and are stuck in the first few ranking tiers. Onyx ranked players will be a tiny percentage of the overall player base. Making the game easier for average players is not the answer, getting good or just realizing that you are not on par with good/elite players is the real answer.

Players should not have to expect to do worse in a new title than in previous titles, regardless of skill level. Especially if the reason is that something about the aiming is wonky. I’m honestly not versed enough to know if it’s because of lower aim assist or something with the acceleration/deadzones, but something about it is off.

I don’t want them split. The only people that ever complain about MnK being too good or aim assist on controllers being too good are usually just bad at the game and looking for an excuse. Even if you split them up those same people would just find something else to blame. I’d rather just keep them together and have larger pool of players. I don’t get beat by one type of player anymore than I get beat by the other. Some people are good, and some people are bad. It really doesn’t matter what their inputs are imo.

Tashi tweeted a couple months ago that both inputs would be allowed/mixed at LAN events, so currently HCS and Halo have two conflicting statements that have not been recently updated.

Would be silly to allow it at the highest level of competition but separate it online.

Honestly it needs split. The sniper is the key reason why IMO. The snipe has bloom right now more than likely to combat MnK no scoping. It’s a balance decision that affects everyone because of MnK’s strengths. I’d honestly rather MnK just be separate from the sticks so that weapons aren’t trying to be balanced between the two inputs because it ends up being awkward on both platforms

> 2533274908700733;10:
> I don’t want them split. The only people that ever complain about MnK being too good or aim assist on controllers being too good are usually just bad at the game and looking for an excuse. Even if you split them up those same people would just find something else to blame. I’d rather just keep them together and have larger pool of players. I don’t get beat by one type of player anymore than I get beat by the other. Some people are good, and some people are bad. It really doesn’t matter what their inputs are imo.

Unless controller players are fine with minimal to no AA in comp (hint they aren’t)) then it actually needs to stay separated for the long term health of the game on pc.

MCC died HARD on pc because it was to frustrating get 5 shot with the dmr with minimal effort by a controller player so they moved on since what’s the point in playing a competitive shooter when one input gets free legal aim bot to make up for the fact it’s an inferior method of aiming.

> 2535435953281712;13:
> > 2533274908700733;10:
> > I don’t want them split. The only people that ever complain about MnK being too good or aim assist on controllers being too good are usually just bad at the game and looking for an excuse. Even if you split them up those same people would just find something else to blame. I’d rather just keep them together and have larger pool of players. I don’t get beat by one type of player anymore than I get beat by the other. Some people are good, and some people are bad. It really doesn’t matter what their inputs are imo.
>
> Unless controller players are fine with minimal to no AA in comp (hint they aren’t)) then it actually needs to stay separated for the long term health of the game on pc.
>
> MCC died HARD on pc because it was to frustrating get 5 shot with the dmr with minimal effort by a controller player so they moved on since what’s the point in playing a competitive shooter when one input gets free legal aim bot to make up for the fact it’s an inferior method of aiming.

How can you come into the forums and talk about MCC dying and controllers being an aimbot when you’ve literally barely even played the game. And you didn’t even play any ranked games which is what we’re talking about here. I feel like you’re just projecting homie. Also its way easier to use the precision weapons like the DMR, BR, and Sniper, especially at range, with MnK. It sounds to me like some of you guys are actually more upset with the way SBMM works in MCC but are blaming it on the player’s inputs. I honestly can’t tell the difference between the two when I’m playing. Launch of a Halo game when it has a giant population is literally the best time to play and to push rank. I don’t want that pool size limited in any way and if you enjoy competitive modes you shouldn’t either.

I thought the plan was to split for ranked and I haven’t heard anything different so assume that’s still the case.
I’ll be really disappointed if I find out that KBM players are playing against controller players in ranked and would likely not play Infinite for long if that was the case.

> 2533274908700733;14:
> > 2535435953281712;13:
> > > 2533274908700733;10:
> > > I don’t want them split. The only people that ever complain about MnK being too good or aim assist on controllers being too good are usually just bad at the game and looking for an excuse. Even if you split them up those same people would just find something else to blame. I’d rather just keep them together and have larger pool of players. I don’t get beat by one type of player anymore than I get beat by the other. Some people are good, and some people are bad. It really doesn’t matter what their inputs are imo.
> >
> > Unless controller players are fine with minimal to no AA in comp (hint they aren’t)) then it actually needs to stay separated for the long term health of the game on pc.
> >
> > MCC died HARD on pc because it was to frustrating get 5 shot with the dmr with minimal effort by a controller player so they moved on since what’s the point in playing a competitive shooter when one input gets free legal aim bot to make up for the fact it’s an inferior method of aiming.
>
> How can you come into the forums and talk about MCC dying and controllers being an aimbot when you’ve literally barely even played the game. And you didn’t even play any ranked games which is what we’re talking about here. I feel like you’re just projecting homie. Also its way easier to use the precision weapons like the DMR, BR, and Sniper, especially at range, with MnK. It sounds to me like some of you guys are actually more upset with the way SBMM works in MCC but are blaming it on the player’s inputs. I honestly can’t tell the difference between the two when I’m playing. Launch of a Halo game when it has a giant population is literally the best time to play and to push rank. I don’t want that pool size limited in any way and if you enjoy competitive modes you shouldn’t either.

  1. I’ve been playing have since I was a kid, and playing on xbox live since 3 all the way up to 5.
  2. I have almost 500 games on mcc pc and it really only takes 10 to know and see the problems

hop on 4v4 and tell me the avg input because the avg is 2 mnk and 6 controllers in any playlist. Then look at the steam player base which never breaks 10k, and after all the you still think i’m just “projecting.” turn on input based matchmaking and try to find a game with full MnK then one on full controller.

also yes input based match making hurts the total play pool but again like mcc if you give people strong AA and bullet magnetism like 90% of the controller players want all the pc/mnk players will go play a different game like what happened in MCC. There is no point in trying to perfect your aim and tracking (one of the hardest types of aim.) when it is objectively better to use a controller, find me a player signed to an org rn that is using mnk over controller DESPITE people complaining about AA.

Let’s hope not, it will split play populations and make wait times for mm increase. Maybe the first week or 2 it won’t matter but as it currently sits this game won’t be popular long, especially on PC.

> 2535435953281712;16:
> > 2533274908700733;14:
> > > 2535435953281712;13:
> > > > 2533274908700733;10:
> > > > I don’t want them split. The only people that ever complain about MnK being too good or aim assist on controllers being too good are usually just bad at the game and looking for an excuse. Even if you split them up those same people would just find something else to blame. I’d rather just keep them together and have larger pool of players. I don’t get beat by one type of player anymore than I get beat by the other. Some people are good, and some people are bad. It really doesn’t matter what their inputs are imo.
> > >
> > > Unless controller players are fine with minimal to no AA in comp (hint they aren’t)) then it actually needs to stay separated for the long term health of the game on pc.
> > >
> > > MCC died HARD on pc because it was to frustrating get 5 shot with the dmr with minimal effort by a controller player so they moved on since what’s the point in playing a competitive shooter when one input gets free legal aim bot to make up for the fact it’s an inferior method of aiming.
> >
> > How can you come into the forums and talk about MCC dying and controllers being an aimbot when you’ve literally barely even played the game. And you didn’t even play any ranked games which is what we’re talking about here. I feel like you’re just projecting homie. Also its way easier to use the precision weapons like the DMR, BR, and Sniper, especially at range, with MnK. It sounds to me like some of you guys are actually more upset with the way SBMM works in MCC but are blaming it on the player’s inputs. I honestly can’t tell the difference between the two when I’m playing. Launch of a Halo game when it has a giant population is literally the best time to play and to push rank. I don’t want that pool size limited in any way and if you enjoy competitive modes you shouldn’t either.
>
> 1. I’ve been playing have since I was a kid, and playing on xbox live since 3 all the way up to 5.
> 2. I have almost 500 games on mcc pc and it really only takes 10 to know and see the problems
>
> hop on 4v4 and tell me the avg input because the avg is 2 mnk and 6 controllers in any playlist. Then look at the steam player base which never breaks 10k, and after all the you still think i’m just “projecting.” turn on input based matchmaking and try to find a game with full MnK then one on full controller.
>
> also yes input based match making hurts the total play pool but again like mcc if you give people strong AA and bullet magnetism like 90% of the controller players want all the pc/mnk players will go play a different game like what happened in MCC. There is no point in trying to perfect your aim and tracking (one of the hardest types of aim.) when it is objectively better to use a controller, find me a player signed to an org rn that is using mnk over controller DESPITE people complaining about AA.

So let me get this straight. Even though 343 gave you the option of having mnk only matchmaking from day 0. The small mnk community means that we have to change halo completely for the other 90% of the original halo fan base so you can find a match.
But not only find a match but mop up because the majority of the players aren’t able to use anything but the AR effectively.

Nice… yeah it would be a real shame if the PC population were to fall away from halo.

They should split it in general and give the option to play with other inputs if wanted, not standard.

I’m torn on this, I think mixed inputs is a good way of doing things. It definitely helps them understand what needs tweaking in terms of balancing kbm and controller too.