Sorry there doesn’t seem to be a “ranked”/“competitve” tag and this new forum reckons I’m a new user so I don’t think I can make a tag like in Stack Exchange sites.
I’ve been trying to crawl up the ranks and I think I’m a good player, but definitely not an excellent one, so it’s slow, but every setback hurts (as it should, not much of an achievement otherwise).
But unfair setbacks are brutal.
The other day my internet cut out for a couple minutes, in a game we were mere moments from absolutely winning.
When my internet came back, not only had I lost that day’s progress, but it put me in the negative as much as I had gained that whole day!
Here’s a video of the whole experience, timestamped to when the game showed me the updated rank (you can go back to the moment the net cut out and I throw a grenade through the floor).
This forum really doesn’t know I’m an existing user from the old forum, I cant post links: youtube, v=ObGyXjawpj0, t=1m20s
I’ve heard from others whilst playing that they’ve had random disconnects that aren’t due to their net (I haven’t experienced this) and I’ve definitely met with a few quitters (one I actually know by gamertag because he does it so frequently, [incorrectly] cussing out the team for poor play…) so I know people on both sides exist, but how the system handles it I think can be done so much better.
Now, as it stands, it looks like if you quit a ranked match you can immediately matchmake again (different to MCC) and in Social I know people can join already started matches.
I propose that like Mechwarrior Online, if anyone’s played that, that for ranked your character be locked to a game. You quit, that’s fine, we cant tell whether it’s a crash, a ragequit, an internet issue, whatever. But if you try to matchmake a ranked game again you just get put back into the match.
That way if it wasn’t due to bad sportsmanship, you can get right back into it and help the team. As for the punishment, I’d err more toward accidentally protecting bad actors than overly punishing innocents. So, remove the progress penalty for quitters, and the game-lockout should be punishment enough: they wont be able to keep playing til the quit game ends anyway (lest they just get put back into it).
Another thing MWO does, and I think battlefield did too (when I played it, so like BF3…4?) is that your account earns points at the end of the game, whether you were there or not.
If this approach is taken, not forgetting you gain/lose rank based on your performance and whether your team wins, which is likely very poor for a quitter, when the game naturally ends quitters will take a big hit anyway without an artificially added “quitting”/technical qlitch -fine.
