There are leavers in nearly EVERY game, resulting in 1 v 4 match-ups that force users to make a preposterous choice: QUIT and be punished or endure a tedious, humiliating DEFEAT.
Spare me any argument that this is a new phenomenon. This is an issue that has been reported in the forums since at least 2017 and earlier. It is unreasonable, not becoming of the legacy of Halo or its franchise and most importantly NOT ENJOYABLE for either team. Fix this, it is a disgrace to all those involved.
Players leaving team pvp games has been a thing since 2004, so you saying it “not becoming the legacy of Halo” is, quite frankly, a load of rubbish. It’s an online game. Of course there are going to be people that leave for one reason or another. And, if someone can correct me if I am wrong on this, but if more than half of your team leaves before you, don’t you avoid the banhammer?
> 2533274809226598;2:
> Players leaving team pvp games has been a thing since 2004, so you saying it “not becoming the legacy of Halo” is, quite frankly, a load of rubbish. It’s an online game. Of course there are going to be people that leave for one reason or another. And, if someone can correct me if I am wrong on this, but if more than half of your team leaves before you, don’t you avoid the banhammer?
The game had been changed to stop you from losing CSR and avoid being banned if your team left before you. The CSR worked for awhile but doesn’t work anymore but I think you can still avoid being banned.
> 2533274809226598;2:
> Players leaving team pvp games has been a thing since 2004, so you saying it “not becoming the legacy of Halo” is, quite frankly, a load of rubbish. It’s an online game. Of course there are going to be people that leave for one reason or another. And, if someone can correct me if I am wrong on this, but if more than half of your team leaves before you, don’t you avoid the banhammer?
“Leaving games is a problem in other games so Halo’s legacy is untarnished”. What? This comment is purely reactionary and does nothing to move the conversation forward. Please provide constructive feedback.
For example, making it impossible to leave mid-match in ranked games, imposing stricter penalties for leaving early, encouraging players to not leave mid-match through positive reinforcement, replacing dropped players with AI, bias player damage, etc.
Halo 5 suffers from an epidemic of poor matchmaking at this stage of its life cycle and does not impose any effective strategy to limit player leaving. Accepting that player leaving is a thing that happens in multiplayer games without offering a plausible solution is counterproductive.
> 2533274848562138;4:
> > 2533274809226598;2:
> > Players leaving team pvp games has been a thing since 2004, so you saying it “not becoming the legacy of Halo” is, quite frankly, a load of rubbish. It’s an online game. Of course there are going to be people that leave for one reason or another. And, if someone can correct me if I am wrong on this, but if more than half of your team leaves before you, don’t you avoid the banhammer?
>
> “Leaving games is a problem in other games so Halo’s legacy is untarnished”. What? This comment is purely reactionary and does nothing to move the conversation forward. Please provide constructive feedback.
>
> For example, making it impossible to leave mid-match in ranked games, imposing stricter penalties for leaving early, encouraging players to not leave mid-match through positive reinforcement, replacing dropped players with AI, bias player damage, etc.
>
> Halo 5 suffers from an epidemic of poor matchmaking at this stage of its life cycle and does not impose any effective strategy to limit player leaving**.** Accepting that player leaving is a thing that happens in multiplayer games without offering a plausible solution is counterproductive.
We can offer all the plausible solutions in the world, but as the game gets little to no support these days, nothing is going to change especially since its been going on for 3 years.
It will never be “impossible to leave” a match as you could just turn off the console and reboot it, the banhammer time already gets stacked if you constantly leave matches so no stricter punishment is needed, though I am curious as to what you mean by “positive reinforcement” and “bias player damage”. Which can easily be abused and manipulate the outcome of a match if you mean what I think you mean. As for adding AI replacements, that wouldn’t happen. Not at this stage in the games life.
I’m confused where you thought I was talking about “other games” when I was referring to that very legacy you were talking about. People have been leaving games since 2004 when Halo 2 was released.
> 2533274848562138;1:
> There are leavers in nearly EVERY game, resulting in 1 v 4 match-ups that force users to make a preposterous choice: QUIT and be punished or endure a tedious, humiliating DEFEAT.
>
> Spare me any argument that this is a new phenomenon. This is an issue that has been reported in the forums since at least 2017 and earlier. It is unreasonable, not becoming of the legacy of Halo or its franchise and most importantly NOT ENJOYABLE for either team. Fix this, it is a disgrace to all those involved.
In your last 40 games, and in losses in that span (so 15-20 games), looks like you’ve had 1 person quit on your team and you’ve left once.
> 2753763522162009;6:
> > 2533274848562138;1:
> > There are leavers in nearly EVERY game, resulting in 1 v 4 match-ups that force users to make a preposterous choice: QUIT and be punished or endure a tedious, humiliating DEFEAT.
> >
> > Spare me any argument that this is a new phenomenon. This is an issue that has been reported in the forums since at least 2017 and earlier. It is unreasonable, not becoming of the legacy of Halo or its franchise and most importantly NOT ENJOYABLE for either team. Fix this, it is a disgrace to all those involved.
>
> In your last 40 games, and in losses in that span (so 15-20 games), looks like you’ve had 1 person quit on your team and you’ve left once.
Unsurprisingly, the statistics you have reported here are incorrect. Beyond that, generalizing from a limited sample of 40 games is not representative of the overall gaming experience for a player.
> 2533274848562138;7:
> > 2753763522162009;6:
> > > 2533274848562138;1:
> > > There are leavers in nearly EVERY game, resulting in 1 v 4 match-ups that force users to make a preposterous choice: QUIT and be punished or endure a tedious, humiliating DEFEAT.
> > >
> > > Spare me any argument that this is a new phenomenon. This is an issue that has been reported in the forums since at least 2017 and earlier. It is unreasonable, not becoming of the legacy of Halo or its franchise and most importantly NOT ENJOYABLE for either team. Fix this, it is a disgrace to all those involved.
> >
> > In your last 40 games, and in losses in that span (so 15-20 games), looks like you’ve had 1 person quit on your team and you’ve left once.
>
> Unsurprisingly, the statistics you have reported here are incorrect. Beyond that, generalizing from a limited sample of 40 games is not representative of the overall gaming experience for a player.
Those are straight from your game history, there’s nothing incorrect. You stated that nearly every game has quitters that make you lose, 40 games is more than enough to show that’s not the case.
Feel free to post these stretches of games where you say you had a string of quitters
The focus of this thread refers to players leaving matches early. This is unarguably, uncontroversially an issue that has been reported ad nauseam on the forums and beyond.
This thread is about acknowledging player dropout as a negative aspect to the Halo 5: Guardians gameplay experience and offering solutions. I’ve proposed several solutions above.
Either you have something constructive to offer in that regard, or you don’t. If you don’t, feel free to visit a different thread.
If we are to accept that the player statistics reported on this website are accurate, then a quick review of the last 20 games shows that literally 50% of the last twenty games had at least one player leave before the match ended - that is a preposterously high number, i.e. one out of every two games resulted in player dropout.
Even if we were to agree that it is acceptable for 50% of games to produce a leaver, it is still an unenjoyable gameplay experience and warrants attention.
> 2533274848562138;9:
> The focus of this thread refers to players leaving matches early. This is unarguably, uncontroversially an issue that has been reported ad nauseam on the forums and beyond.
>
> This thread is about acknowledging player dropout as a negative aspect to the Halo 5: Guardians gameplay experience and offering solutions. I’ve proposed several solutions above.
>
> Either you have something constructive to offer in that regard, or you don’t. If you don’t, feel free to visit a different thread.
>
> If we are to accept that the player statistics reported on this website are accurate, then a quick review of the last 20 games shows that literally 50% of the last twenty games had at least one player leave before the match ended - that is a preposterously high number, i.e. one out of every two games resulted in player dropout.
>
> Even if we were to agree that it is acceptable for 50% of games to produce a leaver, it is still an unenjoyable gameplay experience and warrants attention.
The stats are accurate, it’s literally the developer’s site pulling directly from the game.
The only solution I agree with is harsher penalties for quitting — though they have to be careful with that because people do lose connection / have server issues etc which all gets grouped into the same boat as people who quit out.
In ranked, you already lose 30 CSR for quitting first along with the escalating arena bans for a pattern of quitting.
edit: In your last 19 games, you had 3 quitters on your team, and you quit twice. The 20th game it looks like your whole team (including you) quit near the start.
My response is based on the available data at the time the comment was submitted. The statistics I reported are accurate and dropout statistics fluctuate over time.
Players leaving matches early is an issue and warrants further investigation either by imposing smarter penalties are engineering better matchmaking.
Yes its sad that you cant find games half the time for halo 5 but at times you have better luck getting a game in halo reach rather than halo 5 i really wish i knew why a old game is still beating a newer one
> 2533274865808752;12:
> Yes its sad that you cant find games half the time for halo 5 but at times you have better luck getting a game in halo reach rather than halo 5 i really wish i knew why a old game is still beating a newer one
> 2533274809226598;2:
> Players leaving team pvp games has been a thing since 2004, so you saying it “not becoming the legacy of Halo” is, quite frankly, a load of rubbish. It’s an online game. Of course there are going to be people that leave for one reason or another. And, if someone can correct me if I am wrong on this, but if more than half of your team leaves before you, don’t you avoid the banhammer?
Half the team needs to leave in order to avoid a ban hammer? That’s sad. Teams are at a massive disadvantage, especially in objective, when it is 3 versus 4.
> 2535461097114890;16:
> > 2533274809226598;2:
> > Players leaving team pvp games has been a thing since 2004, so you saying it “not becoming the legacy of Halo” is, quite frankly, a load of rubbish. It’s an online game. Of course there are going to be people that leave for one reason or another. And, if someone can correct me if I am wrong on this, but if more than half of your team leaves before you, don’t you avoid the banhammer?
>
> Half the team needs to leave in order to avoid a ban hammer? That’s sad. Teams are at a massive disadvantage, especially in objective, when it is 3 versus 4.
That’s incorrect - if one person on your team leaves you can leave without additional penalty.