We have the impression that the settings we’ve played so far in the flight are social settings. After all, we are starting with an Assault Rifle and a sidearm.
It seems as though 343 is aiming at a Halo 3 style matchmaking experience with predominantly AR starts for social and Battle Rifle starts for Ranked. I have my reservations about this idea, especially since we’ve already had a match composer in MCC which allows players to specifically design their social experience–including precision loadouts. But I digress.
The big question for me is: why haven’t we got a taste for what Ranked or HCS settings will be like for Infinite? I have to assume they exist and are different than what we’ve played, because I have trouble believing 343 intends professional play to have Assault Rifle starts.
But are only the truly hardcore HCS players going to get to play precision starts? Is BTB going to launch in December without even the option of a Battle Rifle loadout variant?
What does the balance of the game even feel like with Battle Rifle starts–can we at least get some gameplay footage prior to launch? And at 2 months from launch can we at least get clearer confirmation of what the playlist offering is going to look like?
I have my issues with AR/Sidekick loadout, but I don’t begrudge any players who are enjoying it–it is just not the Halo experience I’m interested in. And with how little the idea of a precision loadout is being addressed by the developer, I’m starting to worry a large swath of the community is being left in the dark–or worse: hung out to dry.
If there isn’t a match composer or an array of playlist options with a precision loadout, I fear this game will fade out more quickly than it should. Maybe I’m being irrational, but it seems like an easy enough thing for 343 to address. I don’t need to know all the details, I just would like to know I will have more to look forward to than a dozen or so map/mode combos in a 4v4 exclusive HCS playlist.
I, for some reason, also feel the need to state the importance of precision starts in Halo, even though it is an argument that has been made thousands of times before, but the AR/Sidekick loadout has me thinking it’s still something someone at 343 needs to hear.
In lieu of typing out all my thoughts on the subject, I’ll just link this video:
Halo Infinite Utility Weapon Video
If you’d like to fight me in the comments about how the Halo Infinite Assault Rifle is somehow the best starting weapon ever to grace FPS gaming, feel free. But let me be clear: the TL;DR on this thread is not AR bashing, it’s advocating for playlist variety and options which have existed for every Halo game ever, and asking 343 to clarify what we can expect for this game at launch. After Halo 5 I think we can all agree that a game which only caters to one group within the community at launch is a mistake.