Ranked Mode

I’m really curious on how halo infinite will do its ranked modes as far as actual gameplay and the system itself. Will it have all the abilities like the grapple in every mode or will it have an alternative just like in halo 5 with the removed spartan charge and groundpound for certain playlist? Theres also the question for how the rankings themselves will appear and work, I personally was a fan of halo 5’s rank system although I still think some tweaks could be made. Anyone else’s thoughts?

Halo 5’s ranking system would work well, I think

my hope is that ranked player has a variety of modes— some that allows all the new equipment and abilities, and others that limit you only to the more classic movement and shooting (no equipment, no sprint, etc)

I agree that way theres something new and something for the veterans who like the OG

I think Infinite needs to stand on it’s own two feet. We just need infinite mode. No classic / mythic stuff. Be confident in their vision of Halo and bring everyone together on the same train (even if some decide not to get on board).

By moving things like the grapple to equipment pick up they can decide which maps / modes can cope with those abilities. And if it doesn’t work in that particular case they can simply swap it out for a different pick up.

There are heaps of threads looking at rankings. I am a fan of H5’s division and tier system… but I don’t necessarily mind H2’s old fashioned 1-50. It doesn’t really matter as the underlying MMR will be using TrueSkill2 in either case. Just as long as we don’t go back to H3 and it’s broken system.

> 2585548714655118;4:
> I think Infinite needs to stand on it’s own two feet. We just need infinite mode. No classic / mythic stuff. Be confident in their vision of Halo and bring everyone together on the same train (even if some decide not to get on board).
>
> By moving things like the grapple to equipment pick up they can decide which maps / modes can cope with those abilities. And if it doesn’t work in that particular case they can simply swap it out for a different pick up.
>
> There are heaps of threads looking at rankings. I am a fan of H5’s division and tier system… but I don’t necessarily mind H2’s old fashioned 1-50. It doesn’t really matter as the underlying MMR will be using TrueSkill2 in either case. Just as long as we don’t go back to H3 and it’s broken system.

This right here ^^^

Halo Infinite needs to be confident as it’s own singular entity.

Maps usually are balanced in design and weapon & equipment pickups will likely be appropriated for it too. Like Darwi said, if anything like equipment is not feeling balanced or right in gameplay it can be tuned or replaced to whatever else is better suited.
I imagine flights will probably look into some of that stuff to

I think the game will definitely have the majority of its ranked modes be specifically in Halo Infinite’s gameplay style. I expect at launch all the ranked modes will have sprint, slide and clamber enabled as well as have all the equipment available. I’m sure not every map will have every type of equipment on it but that’s the cool part of 343 moving much of the special armor ability like things to equipment. This gives them much more flexibility to change things up if something ends up being too powerful on one map or another.

I think we will eventually see a classic playlist for ranked somewhere down the road that doesn’t have sprint or sliding in it like Halo 5’s mythic arena. I don’t think it will become permanent and will most likely be a rotating playlist like how Mythic Arena was. I definitely agree with Darwi though that 343 should feel confident in the way that they have designed the game and for the most part solidify the foundation of what they believe Halo Infinite should be and go from there. It will be cool to have a classic or throwback playlist every now and then but I don’t feel it should become the focus of the game.

> 2585548714655118;4:
> I think Infinite needs to stand on it’s own two feet. We just need infinite mode. No classic / mythic stuff. Be confident in their vision of Halo and bring everyone together on the same train (even if some decide not to get on board).
>
> By moving things like the grapple to equipment pick up they can decide which maps / modes can cope with those abilities. And if it doesn’t work in that particular case they can simply swap it out for a different pick up.
>
> There are heaps of threads looking at rankings. I am a fan of H5’s division and tier system… but I don’t necessarily mind H2’s old fashioned 1-50. It doesn’t really matter as the underlying MMR will be using TrueSkill2 in either case. Just as long as we don’t go back to H3 and it’s broken system.

I liked h2’s 1-50 much better honestly. Also, Infinite should be it’s own thing with it’s own mode for ranked.

> 2535436557871072;7:
> > 2585548714655118;4:
> > I think Infinite needs to stand on it’s own two feet. We just need infinite mode. No classic / mythic stuff. Be confident in their vision of Halo and bring everyone together on the same train (even if some decide not to get on board).
> >
> > By moving things like the grapple to equipment pick up they can decide which maps / modes can cope with those abilities. And if it doesn’t work in that particular case they can simply swap it out for a different pick up.
> >
> > There are heaps of threads looking at rankings. I am a fan of H5’s division and tier system… but I don’t necessarily mind H2’s old fashioned 1-50. It doesn’t really matter as the underlying MMR will be using TrueSkill2 in either case. Just as long as we don’t go back to H3 and it’s broken system.
>
> I liked h2’s 1-50 much better honestly. Also, Infinite should be it’s own thing with it’s own mode for ranked.

They are both the same system with different visual representations. H2 actually kept counting beyond 50 but never showed it, so you could have one 50 who was vastly superior to another. In H5, a diamond 3 is about equivalent to a 50.

> 2753763522162009;8:
> They are both the same system with different visual representations. H2 actually kept counting beyond 50 but never showed it, so you could have one 50 who was vastly superior to another. In H5, a diamond 3 is about equivalent to a 50.

Do you have any references for that? I’ve been trying to read up and get my head around the various Halo rankings. But can’t find a lot about Halo 2 specifically.

I know about H3. The 70+ internal ranks but only a max of 50 shown. And yes… around an MMR of 1300 - or Diamond 3 in H5.

But I can’t find any solid info on Halo 2. Anecdotally people tell me that it started to get hard in the high 30’s, tough into the 40’s, and very hard towards 50. This suggests that there weren’t any hidden internal ranks and that the 1-50 was spread across the internal MMR. But also the old fashioned Elo system was slow to move at higher levels (but thankfully not as rank locked as TrueSkill in Halo 3).

I think there will be a lot of different game modes and certainly modes where there will be no grappling.