There is not enough disparity between divisions in Ranked Matchmaking. I’m mid Diamond in both ranked playlists and they feel more like public matches than a competitive mode. I’m talking plat, diamond, and even gold/silver players in my lobbies failing to play the objective or just severely underperforming.
Every other match there seems to be 1 or 2 players still in their promos playing in diamond matches. This makes no sense for the first season of the game. Player skill differs widely even in the second highest division.
I think 343 should reset ranks in January and update the system so that its much more difficult to place above gold, as just playing casually with a 50% win-rate allows anyone to climb freely.
I’m finding it incredibly hard to get out of Diamond 4 and 5 due to huge disparities in team ranks at my level. Many of my teammates are not taking it seriously / do not have mics / do not care about playing the objective, and it’s infuriating.
The skill-gap is enormous, mainly because it’s nearly impossible to rank down until you’re close to the Onyx Rank.
On top of that, I have yet to find a match where there is not at least 2 Onyx players in my match (and I’m in Plat 5).
Somehow Solo/Duo queue seems to be a bit more balanced in that regard (I’m Diamond there and matched with Diamonds) but Crossplay is an absolute nightmare. It goes as far as to bringing in 2000 CSR players while I’m at around 1100 CSR . That difference is WAAAAAAY too much…
Think I’m joking? Check it yourselves on Halotracker. https://halotracker.com/halo-infinite/profile/xbl/CommanderCH2863/overview?experience=ranked&playlist=edfef3ac-9cbe-4fa2-b949-8f29deafd483
EDIT: The 2000 CSR thing was actually in Solo/Duo: https://halotracker.com/halo-infinite/match/837d7069-1690-4760-b409-accb6d905a3a
Agreed. This partly why ranked feels like a total gamble to me right now. 90% of folks without a mic, and it’s a coin toss on winning or losing.
I really do believe the simplest way to fix this problem is for players to have the ability to indicate they have a preference to be matched with other players with microphones. On the backend, a system could be set in place to detect an active mic / headset before a match, and then the game would match you with other players who have the same.
Communication is important, but there are playing lot of people of different countries with different native languages. I for example speak italian. When i write on this forum, i have a browser windows open “italian - english” translation
Another problem is how the matchmaking system puts the teams together. My last ranked match was me “platin 1” with 3 unranked players and they were really struggling to get kills versus 4 platin player.
The outgome: we lost the match and i dropped in rank, even when i performed well and went positive k/d.
But i get penalized for the bad performance of my team.
Exactly my point. Realistic CSR doesn’t seem to kick in until far too late in the climb, therefore many players will get boosted on coinflip games. I wouldn’t mind waiting a few extra minutes for a skill match-up, as in most established ranked modes this is the norm.
h ttps://forums.halowaypoint.com/t/lost-puppies-in-every-game/40714/30
My husband’s reason for not using a mic, can’t really be written on the forum. He put the mic away a couple of years ago. I asked him to get it out and I started using it. The mic has been put away again.
I think what is occurring in matchmaking is that you have Onyx players queuing in Open and/or Solo/Duo with Platinum/Gold players and that is what is causing you to get caught in the middle.
I suspect what is happening is that the higher ranked players are looking for mid-level players who appear to be better than their rank. They then party up with them and hope to get a mis-match on the opposition.
As a mid-level player it’s amazing how you suddenly get invites when you play a game above yourself.
Yeah I agree with this. The ranked system needs a lot of work. I just played a match of Oddball and we barely won because a Diamond 2 player ignored the objective and ran around the map getting kills. Multiple times the entire team would walk up on the oddball and he’d be off on the other side of the map. He ended with 21 kills and 19 deaths, so he wasn’t even god tier or anything.
A player like that shouldn’t even make it to platinum IMO.
I’d love it if instead of silly overwatch-style placements, you just start at rank 1 in each playlist like in Halo 2, 3 and MCC. That way you have a journey ahead of you, and each day you hop on with your friends (or alone if Lone Wolves FFA) and climb some more until you hit the point where you’re consistently meeting players of the same skill level. And then you can keep practicing and trying to improve and climbing that ladder to 50, or at least as close to it as you can manage.
But it was a progression of your skill from 1 to wherever you end up. You get to feel pretty good early on and slowly go against better and better players. Right now you just play 10 games and poof you’re placed in diamond. Boring, you took away my whole journey to get there, didn’t feel very earned. Sure I had to play well enough to be placed there, but 10 games and I’m almost at the top? Be real.
Nah there are just too many Onyx rated players in diamond and platinum on secondary accounts, it happened in MCC as well where you’re trying to rank up after the reset and what do you know, it’s a team full of former event winners in the mid 20’s of a team slayer playlist.
It’s not a grind. That’s a severely overused term. Taking a journey from the start to the finish is not a grind. If it’s made artificially more difficult by way of handicapping you so it takes longer to advance through the ladder than it should, then it can become a grind. If the game forced you to keep going once you hit max rank or else you’ll lose it, that would also be a grind.
The ranked ladder in H2, 3 and MCC like I mentioned functions consistently from the beginning to end. It doesn’t take more wins the higher up you go, you just start with easier opponents and you get better and better opponents as you climb. It gave the game quite a bit of longevity for myself and many others.
You seem to just want the instant gratification of playing for a night or two and poof there’s roughly where you belong. I’d rather it take a while in order to feel like I really earned the rank.
It’s not about instant gratification. The system has a validated system of ranking you. It knows where you should be very quickly. So why wait? Use the data at hand to facilitate match making as soon as it’s available.
What I don’t get is how spending a few weeks beating up lower ranked players somehow makes you feel you’ve “earnt” your rank. If you are Onyx at the start then surprise, surprise… you are still Onxy at the end.
And of course… it’s not fun for this pool of lower ranked players that everyone uses as a stepping ladder in their grind for validation.
Now, if we’re talking about a separate XP rank that is different. And I would be all for combining XP rank with skill rank to give a military title of some sort. eg. To be General you need to climb an XP mountain and achieve (and hold) a certain MMR. Maybe even over more than one playlist.
But the XP and skill rank need to be separate beasts.
My hubby and daughter said that they are experiencing the same thing. I’ve only had a couple of games and didn’t really notice. My hubby said it was also happening in the flag one. Only two on the team were worried about the flag. He complains that the rest of the team are playing slayer.