Ranked limitations are not positive

Missing my point - which is “gaining a rank is fun”

if you describe yourself as “semi pro”, play with a team of <1750 onyx players, and are unranked in the solo queue then you’re casual. You already utilise the algorithm’s loose fields to give you an advantage in matchmaking with a full team to inflate your rank. If, on the off chance, you have got a solo rank you’ll realise that that team of 4 is inflating your skill level. That’s probably why you’ll never play that playlist again,

As such - you should go play social because you’re not good enough.

People should be able to play with who they want to play with, where they want to play

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there should be a ranked mode with radar. radar helps bring skill levels closer together. no radar ranked though should have these fireteam limitations.

waiit did you just look at my stats, call me a casual and tell me to play social instead while acting like its ok for you to team up with silvers and golds. you deserve what you get man.

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I think it’s unfortunate that you and your family can’t play Ranked together, but you guys can happily play Social playlists together. That or you can get a separate account that you only play with your family so all you guys are the same rank or similar.

Unfortunately a big issue in Ranked right now is all the lower ranks being bunched in with a higher rank or two which makes the higher ranked players have to grind harder to compensate for the lower skilled team mates. I also think a playlist that is “Social Ranked” would be a waste of time. It’s either Social or Ranked.

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This post brought to you by gibberish.

What if we want BR starts, like in Halo 2, Halo 3, and Halo: Reach (replace the BR with the DMR in this case)? Do you really want a bunch of Halo veterans to literally fight over the 1 BR spawn in social Quickplay?

I’m confused with what you’re saying because there is a BR Slayer in the Social Slayer playlist… sometimes you get the AR variant sometimes the BR variant.

The Social Slayer playlist is one of the few playlists in Halo Infinite with the right amount of variety in it that I like, where you aren’t pulling multiple gametypes out of a hat, like say Rumble Pit or Quickplay or even Ranked.

Whenever you say this, you seem to be rather conveniently ignoring my replies: since the start of Season 2, the Team Slayer playlist has already forced BR-only starts in 58% of the potential game type/map combinations.

I certainly don’t enjoy the change, because if I wanted a BR loadout I would actually play Ranked Arena, instead! However, it would be nice if the BR zealots would stop pretending that it didn’t happen.

Here, I’ll answer it for you. 58% percent isn’t 100%. There are other game modes than slayer that have a 0% chance to start with BRs, unless you count the Ranked playlist.

Yes, but simple math works both ways, my friend: 58% is a lot higher than 0% in every other social playlist, isn’t it?

Regardless, that is one of the problems I have with the Team Slayer change. They should not have taken the most popular social playlist and changed it so that most of the game types are now BR-only… especially since they didn’t fix the BR melee damage discrepancy between Ranked and Social matches.

If they were going to make a no-notice change to pollute any of the Social playlists with BR-only starts, it should have been Quick Play because that playlist most closely emulates Ranked Arena for the list of game types. Instead, almost nobody is happy with what we play in Team Slayer now. GGs! :joy:

Cool, I’m tired of getting stacked enemy teams with an Onyx player in my Plat lobbies when I’m trying to solo queue and rank up with random vegetables.
I try to get into harder lobbies, as in fight players with higher skill levels when I’m playing ranked, and me queueing into a game with an Onyx 1700 partied with two Golds and a single Plat teaches me absolutely nothing and sticks me in my rank because I’m playing against a coordinated 4 stack with randoms.

I greatly welcome this change.

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Team Slayer is my least favorite game mode in Halo, so I’d gladly support making Team Slayer 100% AR starts again, if 343i provides us with a dedicated 100% BR playlist.

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I feel your pain on this, I am diamond 1 and one of my recent matches was against an onyx 1600+, onyx 1500+, diamond 1 and gold 1 and I believe they were a 4 stack. In what world is that fair when my team had a plat 6, a diamond 1, a diamond 2 and myself who is a diamond 1 and I know at least myself and one other had solo queued. I wish they went further and tried to match 4 stack teams against other 4 stacks, 3 stack vs 3 stack, etc. along with the csr gap changes.

No I didn’t look at your stats but it seems like I hit a nerve.

You’re a casual. You don’t get paid for this and you’re low onyx by the sound of it. you’re acting like the ranked playlist is designed purely for people of a higher skill level, so by your logic you shouldn’t be allowed to opt in social playlists.

The matchmaking algorithm utilises player skill from all playlists. It doesn’t matter which playlist I play in, my CSR is going to be inflated because I play with friends. The fact I can’t play with my friends in the playlist we prefer is a bandaid used to please people like you whilst simultaneously ignoring the problem; which is that the algorithm itself is broken.

i agree, it is broken as it doesnt focus on the most important thing whhich is winning. But still, limiting skill levels in a team will improve matchmaking. its just common sense. its still not working though. im still playiing against onyx and golds

The gap is still quite large but there isn’t a way for you to enter a team with a CSR width that high - it’ll only happen if the algorithm matches you with players of that level. If that is the case, it is likely that:

1/ the playlist isn’t populated enough for you to get a match closer in CSR with an an acceptable ping.

2/ people are over or under-ranked according to their MMR…which means they will essentially be in the process of returning to a more accurate representation.

So, if there is a gold and onyx on the other team, they’ve been put together by the algorithm - which has a heavy weight on locality/ping.

To summarise:
The ranked system isn’t accurate. A team who have a CSR with closer standard deviation from the mean are going to win WAY more matches than those who have a wider spread. (4 ppl at roughly 1500 CSR are more likely to beat 4 people evenly spread between 1200 and 1800CSR - with the same mean 1500CSR).

That means that if you want to cheese your rank, all you have to do is play with people who are as close as humanly possible to your team CSR in order to rank up - because the algorithm will match you FIRST, based on ping, THEN based on team CSR…because it wants you to find a game and have FUN.

The fact I am at the other end of the spectrum because I’m not bothered about this means I’m getting punished as a result of the base algorithm working poorly.

I don’t really care if people think I should go play social because that proves they don’t understand how this stuff works and what is going wrong - in social that CSR limitation isn’t there. my social MMR directly influences my arena MMR so if I really wanted to cheese my rank I’d be killing myself loads in games and trying to take the most damage consistently - so that I can drop into arena, hit my 10 matches and hit diamond 5, and boost up 100CSR to onyx 1500 before the algorithm catches up.

But hey - this limitation isn’t going to affect you positively either. You’re still going to be playing against a team of players who vary anywhere between platinum 3 and onyx in rank, or onyx 1500 and onyx 2100. The difference now is that the algorithm will have to stretch further to find you a match with good connection - which means matches will take longer to find or at higher ranks impossible to find, they will be wider in skill variation (CSR Standard deviation) therefore the highest ranked player in relation to the team CSR will still rise in skill whilst those below fall in CSR….which ultimately means you’ll be looking for a team with lower rank than you so that you can keep “improving”…but you’re not improving - it’s just that your score is.

I don’t have a solution either other than for them to track how players are doing against individuals on an enemy team, to limit CSR awards based on this rather than the team CSR performance, but I presume they don’t do this because of the amount of data they’d have to store for a game with relatively low numbers.

the solution is to find correct matches for teams with unique compositions. 343 dont do this because of long search times. However since the drop pod limiting party sizes, im finding matches quicker which means 343 have some room to tighten matchmaking more for better matches. The full solution comes when 343 can make a game that has a large population.

Yeah unique compositions would work.

These changes would not improve matchmaking times in the long term - Maths says so. More likely:

1./ you’re playing at a peak time for your area - usually between 5pm and 10pm or all day on a weekend.

Or

2./ Those people purposefully cheesing their rank are being matched up in fairer lobbies and you’re having a field day de-ranking them all.

I’m not confident in 343i. I’m already bored and frustrated with their handling of this game. Content, maps, etc.

Interesting, according to Halotracker there are more Onyx players than any other group of ranked players. https://halotracker.com/halo-infinite/leaderboards/csr/all/default?page=1&playlist=1

There is 300 CSR between each rank, onyx players go up to 2395 CSR max. That means an average player sits at around diamond (being the middle of the 8x 300 CSR tiers, and also means onyx has 3x the amount of CSR within its distribution.)

I presume if they split onyx into 3x 300CSR tiers (Onyx, master, inheritor for example) the graph would make more sense considering distribution follows a bell curve