problem
I recently flagged up the issues with the matchmaking system in this forum and have now been affected tremendously with the upcoming “drop pod”.
I play with my wife and friends. Same squad every day. Now we cannot play ranked together because I will be outside of the CSR cap. (Gold, gold, plat, diamond). In short our CSR difference is too large to enable us to play ranked together,
my opinion on these changes
This is not a “fix” - this is a plaster. This is why.
The algorithm calculates my CSR through my social matches too, matches I have no official “rank” within. We like having that badge, no radar, BRs, two shot melee, etc, so we play ranked. Now we can’t play ranked…but we can still hone our MMR with social playlists.
So. If the system takes into account my MMR for both ranked and social then by playing with these people I enjoy playing with will skew my MMR for ranked matches (even when my team are not in there!). So this change accomplishes nothing, other than to stop me playing in our preferred playlist together.
algorithm - Solution
The algorithm is at fault and putting this cap in place only serves to stop people like me playing with the people I want to play with in the playlist I want to play in. My wife, the kids swim teacher, my halo reach friend.
The algorithm itself needs to take into account team skill player variance better. If this is too long term then the upcoming changes should be reversed or halted.
suggested solutions
1/. Clan matches, 4V4 - Allow players with teams outside the CSR cap to play in this playlist instead. Same rules, same modes, but instead they get a team rank based on team CSR. Provides a good opportunity for customisation, clan pages on waypoint. It’s good for the community.
2/. change the solo duo queue - implement the upcoming changes and leave the open queue alone. Allow 4 players in both playlists; but have the “cap” only in one. Call one HCS ranked and call the other social ranked
3/. Make a carbon copy of the open ranked playlist within social. Provide visible ranks for everything. BTB, rumble pit, SWAT, etc. also possibly separate social playlists by “rotational” and “seasonal” to allow for timed playlists and to be upfront about where ranks are permanent,
summary
I am not happy with this change. It limits what is already a limited offering. In being upfront about the issues with ranked matchmaking I had hoped 343i would take in the whole picture, but this only affects try-hards positively. I appreciate halo is a game with a high skill ceiling, but games are meant to be fun and changing how a battle rifle functions in ranked, how matchmaking functions in ranked and ignoring us casuals who enjoy competition but aren’t sketch, or snipedown, has been the issue with halo since halo reach.
I’ve put my thoughts here, and I really want to generate some discussion about this because this is not a good direction for halo. I’ve always been above average and am confident I could get to onyx even with these changes but I DONT WANT TO PLAY WITHOUT MY FRIENDS, so I never will.